Project: UnLockRay ( ULR / REL )

@spiraldoor:
1. Yes, possible. But how? I dunno.
2. Yes, I think you can edit the text that way ( and other languages: RAYUS AND RAYFR ). LOL at how you can change "You're doomed Rayman..." to "YOU STUPID LITTLE ****". Would be kinda cool for a youtube vid, I guess... Of course, it has other uses than making Mr. Dark swear. You can also use it to translate the game to other languages than English, French and German ( I hope I am right that that is the third language included... no time to check it now ).
Of course, you shouldn't just save it with notepad, but make a new disk ;)

@Joshua: I know that there is readable text in there, but since everything is encrypted, it would be way too hard modifying something via a save file ( it's not a savestate, that's something for emulators and such :P ). And you can't change anything worth changing in Rayman M save files anyway ( online mode isn't hidden in the save file XD ).
 
We should actually create El Dango's Misspelled Edition, then do a YT vid of Rayman walking around the world map!

El Dango said:
Beam forest:
Punk Plant Foods
Anguish Baboon
Swamps of Regretfulness
Moskitos Pest

Sand Land:
Mango Bills
Allegro Pasta
Dong Weights
Mr. Sex's Hungabafoo

Blue Fountains:
Trilight Glitch
The Fart Sucks
Mr. Bone's Squeaks

Mixture City:
The Laser Pain
Pencil Triathlon (Okay, that sucked)
Space Momma's Father

The Cave of Pops:
Crystal Badass
Eat at Moe's
Mr. Pops' Paramites

Fancy Chatroom:
Mr. Dork's Dear

But I suggest that "Sand Land" be replaced by "Bland Land", "Moskitos Pest" be replaced by "Moskito's Breast", and "Pencil Triathlon" be replaced by "Stencil Triathlon".

Hell, I might actually do this.
 
online mode isn't hidden in the save file XD

erik-theodore-cartman-3.jpg


Well, i like El Dango's name's better.

Spiraldoor, you can copy the ISO and fool around with that.
 
In my Rayman 1 ISO, there are no such folders. Could you please compress the content of your CD and upload it somewhere, spiraldoor? This way, I would be able to look after other files, such as MLTs.
 
I compressed and uploaded the RAY folder, which contains most things of interest. Apart from the RAY folder, there were four other folders on the disc; three were music and one was video, so I didn't bother with these. There were also three files that weren't in folders, called SLES_000.49, DUMMY.PWD, and SYSTEM.CNF, but I saw no use for these and didn't upload them.

Anyways, here is the RAY folder in all its glory. (10 MB)
 
I whant to edit the texts in Rayman 2! Do you think there is a file with all dialogs, or are they hardcoded into the whole program?
 
Thank you, spiraldoor!

And welcome to PC, CheatCat. Unfortunately, I don't know the answer to your question :?
 
Well, i should take a look on the files, if I still have the games installed on the hard drive...

But do you think the games use dll files to decompress the sounds, 3D objects and level files and then load them? I should seperate the game engine from the decompressor engnie if I was a programmer...
 
Thanks! :D

Well, I think the GF is encoded and the Rayman game must decode these files before using them... Or else the game's grafics engine just use the files without decode them... :S

If Rayman 1 not is made with C++, it maybe is made by QBASIC! xD Nooo... You cannot make games like Rayman 1 with QBASIC, only games like Commander Keen.
 
Random guess:
-pack whole game to uncompressed tar archive
-use SearchR and Thingy32 to find and edit texts.
 
I have tired to try tanslate the Rayman 2 game.

Now I want to find out if there is a dll file in Rayman 2 that can extract och decode the textures!

I have two programs that list the functions in the dll files, but I have no time to check all functions. I can upload tha functions list somewhere if someone is interested.

I have find another program too, that one show some information about exe files. And look what I found!:
cpp.PNG

Yes, the game are bulid in Microsoft Visual C++ 5.0!
Here is the program I used: http://www.softpedia.com/get/Programming/Packers-Crypters-Protectors/PEiD-updated.shtml
 
Wow, if it is true, it is just awesome. Wait...
...hell, Wikipedia doesn't say when was it released.
 
Definitely, because I can remember it coming out; and the month before was when I read a review in a Nintendo magazine and fell in love with the series. :mrgreen: Around this time next year will mark its 10th anniversary. :)
 
stan423321 said:
Wow, if it is true, it is just awesome. Wait...
...hell, Wikipedia doesn't say when was it released.
VC++ 5.0??? :S

And what is awesome??? I don't understand! x'3
 
Rayman 3 and RRR are written in C++ to. It's quite clear why, because C++ offers many functions that are handy for game developers.
 
Joshua822 said:
Rayman 2 was released november 1999 i think :wink:
Dumb! I mean the compiler!
CheatCat said:
And what is awesome??? I don't understand! x'3
C++ is so known that if somebody would get somehow source code (s)he probably wouldn't need comments to modify it in excellent way.

EDIT: Misspelling.
 
Well, i hope there is someone who's good in assembler around if we're going to decompile Rayman 2 :P And if we decompiled it, we would lose many things :

templates
classes
Marcos
Include files
comments

And this is very interresting ^^
 
Microsoft first released Visual Studio in 1997, bundling many of its programming tools together for the first time. Visual Studio 97 was released in two editions, Professional and Enterprise. It included Visual Basic 5.0 and Visual C++ 5.0...

From: http://en.wikipedia.org/wiki/Microsoft_Visual_Studio

Now, we need to find an decompiler! But the developers of the Rayman 2 game have disabled the CLI header, so it would be hard to decompile the game to a C++ project... :( :( :(
 
Back
Top