Finally, I've finished CF with 109759 points! I got it working on the second attempt, not bad for someone who hasn't played for 4 weeks, eh?
My scores are:
FC: 42098
CF: 109759 Maximum
TBOM: 95571
TLOTLD: 119599 Maximum
TDOTK: 109359 Maximum for PS2
TLS: 40400
TSBTC: 100314
HH: 109109 Almost maximum
TTOTL: 104499 Maximum
830.708
I don't really know which level to play next. I'm torn between TSBTC and TBOM, but both are awful to play.
@ Jona: Good luck when you get to part 4 I'm sure you'll accomplish quicker than I.
Congratulations, Xenon! It's great that you managed it finally, and that after such short time!
But you're now only 3.000 points away from me, it seems that you could pass me, cause I've got further troubles with FC.
In my opinion it would be better when you play TBOM on the max score, because then you never have to plague with this more.
Thanks! You're indeed still ahead of me (baaah!) but at least I've overtaken sfn. I believe I'm now 6th.
And yeah, I think I will choose TBOM. Although some of the combos are horrendous, I do find the level far more interesting and fun to play, and I just find SBTC boring. Moreover, with TBOM there's only two really hard parts, and these are 3 and 5. With SBTC all three parts are outrageously difficult; in my opinion each is worse than part 5 TBOM.
Hehe, I think the ship isn't too bad, nor is the third part of SBTC, since each has only one difficult combo to pull off. However, the second part has four very hard combos to pull off, all in the same run. That definitely puts a lot of pressure on you when playing it. But part 3 of TBOM is also quite horrible. I'd say the hardest parts in the levels are these:
FC: part 2, because of the matuvu combo (which is the amazingly hard combo I was talking about)
CF: part 2, even though that one isn't really that difficult.
TBOM: part 3, even if you manage the first really long combo, there's a lot of pressure on the green gem combo.
LOTLD: part 3, it's long and there are several important combos there. Though part 1 and 2 come close sometimes..
DOTK: part 7, because the combos there are the hardest in that level. And the biggest!
TLS: part 1, because of the shoe and comboing the matuvu which I haven't managed so far...
SBTC: part 2, because there are four very hard combos
HH: part 2, because there are three very hard combos there, one of the more difficult parts in the game.
TOTL: part 1, because it has the most hard combos in the level.
anyway well done Xenon, I will complete CF soon too and then I'll play SBTC, lol. This time if I finish the second part with a good score I'll never ever play another level again before I finish that one with a nicely improved score! I swear that really, if the second part keeps not working out for too long I may try another level first though...
Well, last time I tried SBTC I failed badly at part 1 and only got 15000 points because I couldn't get to the upper level with the Lockjaw. It looks like a tough job getting up there before the ship becomes too damaged and also there's the pressure of not getting the second combo right. I also struggled with that but got it working once or twice. Part 2 I hate for obvious reasons. And part 3 is, in my opinion, loathsome because of that one combo involving the green gem. When I last played SBTC I was going to go for it, but after a few weeks I just have up and settled for a combo of 4000(ish) points. I just couldn't adjust to doing the same track hour after hour, despite the fact I normally do enjoy the track when not playing for a score. I guess it sucks now because SBTC is the only level in which a gain of 10,000+ points is possible.
Jona wrote:LOTLD: part 3, it's long and there are several important combos there. Though part 1 and 2 come close sometimes..
I've recently played the Land for the maximum score, and part 3 was by far the easiest one in my opinion (except for part 4 ^^). I remember struggling several weeks with the hoodlum combo in part 1, and I even played DOTK for the maximum score meanwhile. There might be a lot of combos in part 3, and playing a perfect game is almost impossible, but I finished it very quickly compared to the others
Jona: I guess it depends on how you play the various levels whether or not they are difficult. For example, I can easily play BOM part 6 for 13.000 points but if I go for 17.000 points it’s a whole new ball game. Also I find the Warehouse in HH part 1 more difficult than part 2.
Did you manage the green gem combo in CF part 3? I believe Xenon made a video of this. Maybe he will post it here.
Xenon: Congratulations! Those four weeks really paid off . Anyway, you will never again have to play this annoying combo. But what do you mean “SBTC is boring”? Part 2 has the most interesting combos in the game and it requires stamina, persistence, creativity and skills. You can’t ask for more than that in a game. So go for the whole hog, the edge and the green gem in one combo.
I believe you are currently number 5 on the list. I cut this from RZ and to the best of my knowledge it’s the top 10 Hall of Fame as it is at the moment.
I'm even happier at fifth position. But you've significantly lowered my score, it is 830708, not 830707. ^^
As for me thinking SBTC is boring, I believe this level lacks the aesthetic value some of the other levels have for example Clearleaf Forest or the land. I certainly enjoy some of the combos (when they work that is of course), so there is a livelihood about it, but I'm basing my opinion on the scenery. It's the same with all games really, I don't know why but I don't like snowy levels.
The mistake has now been corrected. I guess you are right about the scenery in SBTC part 2. It is bland compared to other levels, but the combos make up for that. Have you decided what to play next?
It's a great video and it made me want to open a new game just to play CF parts 2 and 3.
Yep I managed the combo now, but I missed the Matuvu in combo there. I only managed it once out of six times so far. And the one time I managed it, I already lost too many points because I failed at the green gem. Screw matuvu's in annoying spots.
Anyway you have over 850000? Heh, that must be about the maximum possible in the game... what are your level scores now?
I’m working on improving BOM, which can give me 800 more points. Then I can possibly squeeze a few hundred more points out of LS and SBTC, but that would be horribly difficult. I hope to pass the next milestone at 852.000 points and then call it a day.
FC: 41900 something
CF: improving it to 109700 something
BOM: 99860
LOTLD: 119599
DOTK: one point less than the maximum, 109700 something I thought it was.
LS: 41900 something
SBTC: 104700 something
HH: 109009
TOTL: 104499
I thought the maximum score in FC was 43000 or so, I wonder how you got 44k. And it'll be hell to play SBTC anyway..
And CF part 3 is really fucking annoying me to death now. I got the whole green gem and matuvu thing right twice now, but then Rayman fucking fucks it up in the last combo because he can't grab onto that net!!! Annoying little bastard, he made me lose the last combo twice JUST because of that. What the hell? And the combo itself is annoying enough already, sometimes I shoot the switch in it but it doesn't hit, or I'm not in time to drop down and break the piggy bank, and sometimes the Hoodlums are in shit positions too. Screw that...
Yeah, it's those annoying little things that can ruin a good combo. You can either drop the switch from the combo or make sure you get it every time. After climbing the net and getting the last yellow gem, you must fall down to the ledge with the switch and hit it there. Then quickly fall down to the floor to break the first pig.
About FC, the first major improvement I made was to extend the 3-Matuvu Combo, so the second Matuvu also gives 2.500 points in combo. Also, I use the glitch that makes it possible to stand next to the Hoodblaster and get him in combo with a yellow gem. It's a combo worth 8.300 points as far as I remember.
I've gotten a new controller for christmas as the left analog stick of my old one got stuck rather often when pushed forward and playing with the new one is a whole new feeling. I managed the valley combo in 3 of 3 attempts (it's usually the first major combo I do in CF part 2), with my old controller I mucked it up in about 2 of 3 attempts, then I managed the Matuvu-combo in 2 of 3 attempts, the Green gem-combo that caused me so many problems I got in 2 of 2 and the final combo I managed at the second attempt (although I lost a few points there as I was a little slow with the HMF and had to kill the last Hoodblaster without it). It's unbelievable how easy that part is with a little knowledge and the right equipment. The combos are easy and if it takes me a minute to trigger the launching glitch that's a long time.
Anyway, my score is 53647 (or something like that) and tomorrow I'll go for part 3 which is one of my favourite parts in the whole game.
MandM81 wrote:Yeah, it's those annoying little things that can ruin a good combo. You can either drop the switch from the combo or make sure you get it every time. After climbing the net and getting the last yellow gem, you must fall down to the ledge with the switch and hit it there. Then quickly fall down to the floor to break the first pig.
About FC, the first major improvement I made was to extend the 3-Matuvu Combo, so the second Matuvu also gives 2.500 points in combo. Also, I use the glitch that makes it possible to stand next to the Hoodblaster and get him in combo with a yellow gem. It's a combo worth 8.300 points as far as I remember.
Hmm, I completely forgot about the combos in FC so I'll just have to see when I replay there. After CF i'll give SBTC a shot. I hope I'll finish part 2 with like 90k the first time I play it, but I doubt that's going to happen anytime soon.
Oh, and I forgot that I get the Matuvu in part 4 the first room for 1.500 points in combo. I think this together with the 3-Matuvu Combo can account for about 1.000 points compared to your score. There are some other improvements as well, but we can discuss that later.
I think it’s enough to aim for 87.500 – 88.000 after part 2 in SBTC. Will you go for the green gem for 7.500 points in combo?
sfn: I can’t begin to tell how much I envy you. I play with a worn-out controller for the old X-Box. The jump button sometimes doesn’t work (I don’t need to explain what that can do to a combo) and I have to press so hard to make him run that I sometimes can’t control him. The thing is that I can’t find original X-Box controllers anywhere. The ones that are available in stores are all from second or third party suppliers and they are poor. They break easily and they are simply weird to play with. I’m down to my last original controller and I pray it will last until I can finish BOM.
Screw Fairy Council! You know the situation when you collect/beat an object/enemy exactly in the moment when the combo runs out, eh? The objects are in the same manner doubled, tripled, quadrupled, quintupled how before. Only the object which you collect in the moment when the combo runs out is counted as 0000.
I just managed the matvuvu combo including the second matuvu for 2.500 points (primary the 5th time), and all had gone good with collecting the gems with the green can. After this I renewed the can and I went to the place where the last matuvu is. I collected the gems and when I fell down, I had a good camera appointment. I quickly took the matuvu, but you can imagine what happened: On the matuvu I got 0000 combo points because I took it in the same moment how the combo ran out. I dunno whether I have the patience to fail every time at FC, it seems I need a short break.
That's very frustrating indeed man. I suppose you need the matuvu trick to combo that matuvu with most of the gems in that room, right? That's like almost as hard as the first matuvu combo, and it's even worse because there's pressure on it as well.
And yep, I'll try the green gem for 7500 there, see if I can get that launching glitch to work. Heh, it's funny how some of those tricks determine your score in some levels. I believe you weren't an active R3 player at the time, but when I first discovered that in part 1 of TOTL, you can actually jump upon that ledge and get the Lockjaw before beating any of those Hoodlums, I was like OMG this can win some big points! And indeed it does, without it it would be impossible to get 104499 in TOTL. And some time ago when you found out that jump in CF part 2 which made it possible to get the maximum score in CF through the Masterkaag combo, that was also brilliant. Still funny, when you said you could pull that off I went there and kept trying for like a few hours and with no success, then suddenly when jumping onto a piggy bank there I noticed Rayman got launched a bit, so I tried triggering the glitch there, and now there's a good method for it too...
You know, sometimes it really seems as if the game was MADE to contain all these glitches or little tricks. Sometimes it really makes me think it's not all coincidental, especially if you look at how some things make you get exactly the maximum score, or the way items are placed that makes it possible to get really big combos with some very good thinking. I wonder how closely they actually looked at how close to place the items near each other so that one could rack up big combos... quite interesting!
Jona wrote:
You know, sometimes it really seems as if the game was MADE to contain all these glitches or little tricks. Sometimes it really makes me think it's not all coincidental, especially if you look at how some things make you get exactly the maximum score, or the way items are placed that makes it possible to get really big combos with some very good thinking. I wonder how closely they actually looked at how close to place the items near each other so that one could rack up big combos... quite interesting!
I can only agree with you on that. Some things are just too good to be a coincidence. For instance the launching glitch in CF. Why is that plant in the background? It seems to be useless but it indicates exactly where the right position to roll off is. Without that plant it would be a hundred times more difficult, so it really makes me think that they included that launching glitch on purpose and the plant is there to make it easier for us.
And there are so many other places in this game that fit into this picture - the boat secret (there are exactly 10 gems before the green gem), the beginning of TOTL, the Razoff-glitch etc.