Rayman 3

For discussions about the Rayman series.
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Joshua822
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Re: Rayman 3

Post by Joshua822 »

... rip of your faces and use them as napkins :P

Anyway, i can help too with programming, and some graphical work. But i think we first should have a concept.

By the way, i use Game Maker 5.3A, if would be nice if we do it in 2D, i can't run GM 7 in Wine :(
CheatCat
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Re: Rayman 3

Post by CheatCat »

Rayman 4 in 2D with GAME MAKER? :S
Rsandee
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Re: Rayman 3

Post by Rsandee »

I could help too
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Re: Rayman 3

Post by CheatCat »

Okey, what knowagle do you have?
spiraldoor
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Re: Rayman 3

Post by spiraldoor »

This isn't going to happen. ;)
El Dango
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Re: Rayman 3

Post by El Dango »

SPOILER WARNING!

How i think the R3 ending could have been improved:

1. The flight part should have a better looking background. Maybe a darker and more dramatic one.
2. The first battle part and the flight part should have switched music. That would give the flight part a more "final battle" feel.
3. Before Rayman and Globox falls down, there should be a scene where you'd see black lums all over the world transform back to red lums. It should have this music.
4. The credits should use bigger, cooler text, and have this music (without sound effects of course).

Just my opinion.
Xenon
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Re: Rayman 3

Post by Xenon »

I'd say most if not all active members here have played R3, so don't worry about spoiling.
spiraldoor wrote:This isn't going to happen. ;)
Correct.
El Dango
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Re: Rayman 3

Post by El Dango »

Xenon wrote:I'd say most if not all active members here have played R3, so don't worry about spoiling.
Yes, but they might not have played it through. I think it would be a shame if the storyline is spoiled, because i think it's pretty good.
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Re: Rayman 3

Post by dingodile555 »

I haven't played all the way through Rayman 2 :oops: Yet.

Reflux was a bitch at the end.
spiraldoor
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Re: Rayman 3

Post by spiraldoor »

It would have been better if, instead of freezing and shattering, the weakened Reflux jumped at Rayman and Globox in their Armaguiddon and they fell off the Tower of the Leptys together and fought all the way down. And as they hurt Reflux while they fall, the Sceptre goes crazy and starts burning white-hot, so by the time they reach the ground it's hot enough to evaporate the earth as they fall, and they fall deeper and deeper into a tunnel of lava, and eventually they hurt Reflux enough that the Sceptre explodes, blasting Rayman and Globox all the way up into the air so they land back where they were at the start of the game and incinerating Reflux and entombing him and the Sceptre under many miles of rock.
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Re: Rayman 3

Post by Mountain Goat »

By the way, spiral, you mentioned one these yellow gems in Rayman 3. Where are they exactly and could you maybe show a screenshot? Or was that a joke?
Last edited by Mountain Goat on Sat Jan 10, 2009 5:39 pm, edited 1 time in total.
spiraldoor
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Re: Rayman 3

Post by spiraldoor »

In Hoodlum Headquarters, you know the part where you hold a ball thing while you walk across a bridge with red stuff on either side of it? And then a Hoodlum accidentally shoots himself in the head? Well, after he shoots himself, keep walking until you get to the other side of the bridge. Then turn around and go into first-person mode and look into that crack in the wall that the targets are going into (or coming out of, I can't remember which...). There are at least three yellow gems in there, but I have no idea how to get them. They're in the Gamecube version, but I don't think they're in the others, as nobody but me seems to have seen them.
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Re: Rayman 3

Post by Mountain Goat »

Ah, okay then. Maybe I will go to this place again, because I didn't look closely enough, although I'm playin' on PC.
Xenon
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Re: Rayman 3

Post by Xenon »

They're certainly not available to PS2 players because you can't even see them. Besides, I reckon they are actually gems from the previous room, not new ones that are undiscovered. It's a nice thought though.
spiraldoor
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Re: Rayman 3

Post by spiraldoor »

I don't think they're from a previous room. If they were, I would have been able to get them and I wouldn't have been able to see them then. And they appear to be floating in blackness. And if they're in another room, that means the targets can be seen from another room too.
Xenon
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Re: Rayman 3

Post by Xenon »

Not necessarily, Rayman could be too distant from them.
How many are there? It would be awesome if you could provide a screenshot.
spiraldoor
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Re: Rayman 3

Post by spiraldoor »

I only saw three, but there could be more. I'm downloading the Gamecube ISO now, I'll give it a go in Dolphin when it's done and see if I can make a screenshot.
MandM81
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Re: Rayman 3

Post by MandM81 »

spiraldoor wrote:In Hoodlum Headquarters, you know the part where you hold a ball thing while you walk across a bridge with red stuff on either side of it? And then a Hoodlum accidentally shoots himself in the head? Well, after he shoots himself, keep walking until you get to the other side of the bridge. Then turn around and go into first-person mode and look into that crack in the wall that the targets are going into (or coming out of, I can't remember which...). There are at least three yellow gems in there, but I have no idea how to get them. They're in the Gamecube version, but I don't think they're in the others, as nobody but me seems to have seen them.
In the X-Box version you can see the aggregate that carried Globox away in room 1 part 2. No gems.
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Re: Rayman 3

Post by Mountain Goat »

Hmm, but I actually wonder, when you could reach these gems and there would be a secret room, maybe it would be possible to reach 100.000 just after Part 2.
MandM81
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Re: Rayman 3

Post by MandM81 »

I seriously doubt there is a missing secret room there. And even if it were possible to reach 100.000 points after part 2, it would still be the same max. score, right? :|
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