Rayman 3 scores

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Jona
Electoon
Posts: 3059
Joined: Mon Mar 21, 2005 11:00 am
Contact:
Tings: 0

Re: Rayman 3 Scores

Post by Jona »

Same here, I haven't felt the urge to play the game for several days in a row already. SBTC part 2 is just so discouraging, I completely blanked out on all the combos there. Each of those combos has a certain thing (or several things) that makes them really hard for me, and doing all four right is a hard task which I'm having a lot of trouble with. First, there's that circular arena combo which I still haven't managed in my own way, neither in MandM's way. I still haven't gotten used to the SLOW look mode at the Matuvu there, I always miss it in combo. And then I always miss one of the Hoodlums in combo too, I just forgot how I used to take the gems, which Hoodmonger to shoot first and when, etc etc... it's really frustrating.

The second combo has that impossibly annoying part where you have to get the gems in combo in the corridor and then jump upon the net and then break that door in combo with the HMF, and then continue it... that's by far the worst part of the combo right there, and to sum it up I get that walking in a straight line glitch inside the cave, which forces me to manoeuvre all around to stop the glitch, which makes me lose another fraction of a second that's just enough to screw the combo up hard.

The third one has the impossible jump after the Hoodboom. I'm still doing something wrong probably, but still, I'm sure I can NEVER jump to the fourth balloon. It's only a matter of hope whether I reach the third balloon with the yellow gem in time to continue the combo. Also, the Hoodboom can commit suicide when you're going downstairs to weaken the Hoodmonger.

The fourth one has the annoying camera after shooting the second Hoodblaster (and having to return to renew the HMF really quickly and then beat the Hoodboom in combo, sigh...), and the lock on the Hoodmonger Officer, even though somehow I managed to get the lock on that guy the second time I practiced the combo.

Oh yeah, and that combo at the upper level is also really weird... I guess I have to beat the Hoodboom in combo first with the Throttle Copter and the gem nearby, and then get the Lockjaw first and beat the Hoodlums in the right order... otherwise the combo does not work for me, because I can't jump to the upper level directly with the Lockjaw. Oh well.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

A break really could be good for you both. When you didn't play the game for a while you'll play sure with more ambittion and courage.
And really, the combos in SBTC are the hardest. I just use for the third hard combo an alternative way, which is only losing me 200 points and which is much easier. It's a great combo but the jump I only managed two times. And I was really endangered that the combo runs out.
Well, I'm thinkin' over playin' BOM just for 99.999 or fewer. The Glitch failed so often, I won't give up, but it's really hard for me now. 1 year ago I thought the Razoff-Glitch isn't possible on my PC :lol:
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 Scores

Post by MandM81 »

Xenon: Well played! It’s a great result indeed. How many points did you have after part 5?

Jona: I certainly understand your frustration. And to top it off you already had a game with 88.000 on the counter after part 2. :( :( :(

The Circular Arena combo is difficult for me every time I play this level. It is mainly taking the Matuvu that’s causing me trouble.

The next combo is a monster too. The area around the door is weird. As you mention, there is the straight line thing, then you have to jump to the net and climb it and then get the last yellow gem just before you jump down to break the door. And it all has to be done with immaculate timing. As you enter the next room, the camera is once again weird. Rayman staggers and sways like he was drunk, very hard to control. And finally, this Hoodboom all too often commits suicide.

I wonder if you can leave the balloons out of the next combo. You lose around 1.000+ points, but nevertheless. Or is it possible to fall down to break the pigs after the Hoodboom and the Snowman and then continue the combo with the Hoodblaster and the Elite Monger?

Everything around the scaffolding is of the highest difficulty as well.

You must think back and see if you can recall how you played this part originally. Didn’t you write any walkthroughs or hints at the time?
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman 3 Scores

Post by Xenon »

mostwanted82 wrote:Anyways, good luck with that ordeal :)
Thanks! And an ordeal it shall be.
MandM81 wrote:Xenon: Well played! It’s a great result indeed. How many points did you have after part 5?
Thanks! 87408 to answer your question.
----

I remember when I played the circular arena combo in SBTC the Matuvu really frustrated me too, but I found that it can be taken behind one of the fences, out of the firing range. In fact it's not even that difficult to get into that position, but yeah, it works easier. Sometimes I messed up the combo with the trail of gems leading to the beginning, which is rather laughable really, but hey, I've made some outrageous mistakes in my time.

For the Hoodboom combo, that sucked for me. The main problem I had was the gate because I just couldn't get there in time. It's just another one of those combos where an object has to be taken from the furthest distance I suppose...

The combo involving the balloons was easy providing I didn't fuck it up right at the beginning. I remember making some pointless restarts because I didn't jump quickly enough after defeating the Hoodboom, but otherwise it went fine. I could access the balloon within time.

Those scaffolding combos are examples of combos I simply cannot do. I simply cannot do them. The combo where you must shoot the Elite Monger from ground level just seems impossible because I can't get the lock-on, despite looking for the position for several minutes prior to trying the combo. It's a really fun area to play up until this point so it's a shame I can't prove victorious with this combo. And the other scaffolding combo just isn't working at all because I can't get to the upper level without using the Throttle Copter - I've often wondered whether this strange jump is possible for players using PS2.

Maybe it's a good idea to give the game a break and I may well do the same thing. Netting that Matuvu in TLS part 1 is almost inconceivable and I'm still seconds away from catching it in time. It's a good excuse to search TDOTK part 3 using my famous cage glitches too, and while I'm doing so I'll try and upload some actual footage of these shocking glitches. :)
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

@MandM: My method is like this: Weak the Hoodboom and the Elite Hoodmonger, renew green can, destroy snowman, collect gems and kill Hoodboom, roll down form the place where you normally have to stand in your combo, roll when you are at the groundfloor and beat the Hoodblaster and convert the lum. Then jump into the strange thing which looks like a bugle, jump into the last balloon and when you touch the last balloon you get launched high enough to get the yellow gems on two other ballons and you will fall down on the boxes to collect the final gem, kill the Elite Hoodmonger. Convert the lum, take matuvu (there sometimes the camera goes weird), destroy door, collect gems, destroy piggybank and collect all gems.
Thus, you get 21 objects before the Elite Hoodmonger and both, the Hoodmonger and the Matuvu are quintupled. The Hoodblaster is only quadrupled, but that let you loose "only" 200 points.
@Xenon: I really can't expect it to see your vids of these Glitches. And it would be really outrageous when there really would be something.
Hopefully the secret really exist, but I bother, the other secrets are hidden easily.
For the Scaffolding, I'm able to do the first combo (it's bloody hard to carry out and to find the right position, but I won't escape of these 2.500 bonus points.
For the jump, really, I can see the technique how to manage it, but I still wasn't able to do that :(
EDIT: By the way, could you name or indicate nearly the spot where to combo the matuvu?
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 Scores

Post by MandM81 »

Interesting that you take the balloons upwards. Is there really enough time to go from the top balloon to the yellow gem on the box?

Eh, what Matuvu are you asking about?
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

Yeah, it's usually like that, that when you get "launched" by these balloons in this combo, that you don't touch the balloon where the last yellow gem is, so then you have enough time to get the gem on the box. I may make a video of that, when I've got back my IPAQ.
Well, I was talkin' about the matuvuv in LS, which I won't combo in 100 years :P
MandM81
Dark Teensy
Posts: 1074
Joined: Mon Oct 20, 2008 5:35 pm
Tings: 52344

Re: Rayman 3 Scores

Post by MandM81 »

Yeah, that Matuvu is a bitch. I experiment a lot where to stand when I play this level. And that's what you need to do to find out where the right spot is. There are no markings on the floor to help you out. :(

First you need to find out where to stop when you run from the Lockjaw can. That is, you need to find the place closest to this can where you can zoom in on the Matuvu. Next thing is finding a special place on the line drawn from the Matuvu, through this "closest place" from the Lockjaw can and to the secret room. This place is determined in such a way that you are just able to continue the combo with the first gem in the secret room after getting the Matuvu.

This may be a somewhat "blurred" explanation, but it's the best I can give. At least, this is what I do when I play this part.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

It might be "blurred", but it might help me a lot. For me, who never cared much about the Matuvu, it's good for the first time, because I want to replay LS after BOM.
Anyways, thanks for the tips :wink:
Jona
Electoon
Posts: 3059
Joined: Mon Mar 21, 2005 11:00 am
Contact:
Tings: 0

Re: Rayman 3 Scores

Post by Jona »

Xenon, I will make a screenshot to show you where the place is to get the lock on the Hoodmonger Officer. It is pretty doable, I think you might be trying it at the wrong place. Also you have to hold strafe when doing it, but I assume you know that already. I'm thinking, it might be nice if there was a launching glitch possible there so you could beat all the Hoodlums in combo there. That would be really hilarious, but you'd have to trigger the launching glitch right at the first try. But I suppose I shouldn't make part 2 of SBTC more difficult than it already is... :?

Anyway that sounds like a good idea to try the combo with the Vortex by beating the Hoodblaster right after the Hoodboom. It could in fact be that I used to do it that way, but forgot about it. Thanks for the tip!

And yeah, I tried comboing the Matuvu for AGES in part 1 of TLS, but I decided that it was virtually impossible, and never again bothered with it. I mean, I never even ONCE found the right spot from where you can combo the Matuvu, AND be able to combo the yellow gem in the secret afterwards. And you also have to get lucky that when you beat the shoe, you start upon the Lockjaw in a place that's closest to the secret area, which doesn't always happen either. And beating the shoe 9 times AND beating the shoe after getting the red gems is also pretty much impossible to do. I do remember trying a different approach though, which maybe gives you the nicest amount of points without having to combo the Matuvu. That would be hitting the shoe 8 times and combo all the red gems with the hits, and then hit the shoe twice and collect the gems in the secret. Though, if one could combo the Matuvu in between it would win you 500 points. But you can win a lot of points on the red gems too...

Oh yeah that reminds me, haha. I once tried to find a way to get to the red gems wearing the Lockjaw :D It never worked, but it sure was funny to do. When you strafe rolled into the small hole there, it seemed as if Rayman ALMOST got pushed through, but it never worked. That would be cool too, actually! Maybe you could even combo the Matuvu using the Matuvu trick then, from inside the place with the red gems. Though you'd also have to get out of the area again, otherwise you'd be stuck forever with your good score and good intentions. :oops2:

Anyhow I'll probably take a break from the game for a while, I'll see when I play it again.
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman 3 Scores

Post by Xenon »

A screenshot would be great.
I do wonder though, perhaps it would be lucrative to connect the two combos together...? Of course, it would mean that two Hoodlums would be destroyed without power at hand, but so what? It would mean Hoodlums that would be comboed in a separate combo could be comboed here, in one giant combo. Still, there's the jumping to the upper level predicament :(

By the way, maybe there's some special way to get in that red gem room using some amazing-Knaaren-glitch-style move from the room above :lol: Actually it would be funny to investigate this.

Anyway, this Matuvu is mind-boggling. I'm absolutely staggered by how some people can combo it after a shoe hit. I've tried taking it from one of the upper rooms, but it doesn't seem to be there, lol. At any rate, I doubt it will be included in the main green gem combo.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

Xenon wrote:A screenshot would be great.
I do wonder though, perhaps it would be lucrative to connect the two combos together...? Of course, it would mean that two Hoodlums would be destroyed without power at hand, but so what? It would mean Hoodlums that would be comboed in a separate combo could be comboed here, in one giant combo. Still, there's the jumping to the upper level predicament :(

By the way, maybe there's some special way to get in that red gem room using some amazing-Knaaren-glitch-style move from the room above :lol: Actually it would be funny to investigate this.

Anyway, this Matuvu is mind-boggling. I'm absolutely staggered by how some people can combo it after a shoe hit. I've tried taking it from one of the upper rooms, but it doesn't seem to be there, lol. At any rate, I doubt it will be included in the main green gem combo.
I also just thought about it to connect the two combos, but it seems impossible. :(
The only possibility is to fly up with the Yellow Can, it would be just great when we could leave one Hoodlum and we kill the Elite Hoodmonger in time. Maybe it's worth to investigate in it, but for first time, at least I have enough from SBTC.
I think there may be some combos which we haven't found out or there are combos which we could further improve. I love it to think about that and develope new combo ideas. I just investigated once in the red gems, too, and maybe there's a way. Too bad, you can't involve the cans in the shoe, then the objects and the shoe would count doubled.
You've got the time, Xenon,well, I plague me meanwhile further with BOM. I'll just think about finishing BOM with just 95.000 - 97.000 points. Hold me for crazy, but I don't know, on the one side I want to manage the Razoff-Glitch, on the other I'll just think about finishing Part 5 with 81.000 or something like that.
What do you think?
Jona
Electoon
Posts: 3059
Joined: Mon Mar 21, 2005 11:00 am
Contact:
Tings: 0

Re: Rayman 3 Scores

Post by Jona »

How much did you get after part 4? If it's 65000, then it should be enough to reach 99999 in the entire level if you get a single glitch (two hits on Razoff for 1500 points). In any case I would just try to go for 99999, because you will really regret it if you don't. Then later you'd realise there's still a lot of points to improve there, and you would have to play the whole level over again, including the horrible part 3. Go for more!

I just tried taking a screenshot of the spot where Rayman has to jump in order to achieve the lock onto the Hoodmonger Officer at the end of SBTC part 2, but it failed because Rayman was invisible on it. :? I'll try it again later. I do have an explanation which might help a bit already. Stand exactly between the two wooden buildings (of which one has the Hoodmonger on top) and face the one with the Hoodmonger on it. Then strafe a bit to the left (you can experiment with this). Somewhere around there, you can get the lock onto the Hoodmonger if you jump, but keep holding the strafe button and don't let it go!
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

Well, it might help me, too, because it was always difficult for me to find the right place (although I managed it twice). Thanks!
I got 65.864 after Part 4. And yeah, you're right, I should go for 99.999. But I copied my savegame twice and on the first I just wanted to try out the methods how play a can. I just tried out 3-2-3-3. I managed the three hits, and after it also the two hits. But directly after I send the two hits, Razoff destroyed the can. :x
While I hit him the first two times, he didn't fall from his wrecking ball. Is that generally like that that he destroys the can after these two hits, or did I probably something wrong? Thanks in advance :wink:

EDIT: Hell, I don't know what's up with this fucking game. I just finished for fun with a copy of my savegame BOM with 94.000. But when I wanted to reload this savegame I was still in Part 6 although I finished this level. :pascontent: WTF?
Jona
Electoon
Posts: 3059
Joined: Mon Mar 21, 2005 11:00 am
Contact:
Tings: 0

Re: Rayman 3 Scores

Post by Jona »

That's weird. But it's not really a disaster if you have the other savegame too. And you'll probably have to practice more anyway ;)

Edit: I solved the second scaffolding combo problem in part 2 of SBTC now, so we players who can't make jumps like MandM are also able to score a combo of over 2000 points there. My new method involves getting the Lockjaw first by helicoptering to the upper platform with the TC. Then you go back down and as you get back on the bridge, activate the lock on the Hoodblaster by strafing. Keep strafing and head for the platform with the yellow gem. Stand there at the side where the Throttle Copter is, while still locking on to the Hoodblaster. Then, get the yellow gem and quickly jump backward and beat the Hoodblaster with a curved shot (yes, it can be done). Electrocute the Hoodboom who's coming down, then electrocute the Hoodmonger Officer, beat the two Hoodblasters (and convert all the black lums of course). Then jump back down to the previous level and get the lone gem you left behind in combo. It worked for me once, got a combo of 2400 or so. :)
Matyuv
Gangsta Globox
Posts: 21362
Joined: Thu Apr 29, 2004 10:22 am
Tings: 54431

Re: Rayman 3 Scores

Post by Matyuv »

Same here :grrrrrr: :grrrrrr: :grrrrrr: :grrrrrr:
Jona
Electoon
Posts: 3059
Joined: Mon Mar 21, 2005 11:00 am
Contact:
Tings: 0

Re: Rayman 3 Scores

Post by Jona »

Congratulations. :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr: :grrr:
:fou3: :fou3: :fou3: :fou3: :fou3:
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman 3 Scores

Post by Xenon »

Okay, I just finished TLS with 40980, which means... I'M AHEAD OF MOSTWANTED! Out of the way, Germans! That puts me at #4, I believe. Until he finishes TBOM of course, hehe.

I didn't play a very good game. I excluded the Matuvu completely so I lost about 1000 points there, and I didn't go for ten hits either, lol. I guess the only place ten hits would be possible is in the room with the red gems, but it seldom goes in there. Oh well, it's a stupid level anyway.

TFC: 42098
CF: 109759
TBOM: 99999
TLOTLD: 119599
TDOTK: 109359
TLS: 40980
TSBTC: 100314
HH: 109109
TTOTL: 104499

835716

I think I'll change cards and play TSBTC next. Although it's probably the worst level to play for a good score, I do need extra points here and it seems to be the only level where I can make a significant point difference. Those tips for the scaffolding combos will come in very handy :) I'll try out that combo.

First though... it's big, it's bad and it's back, it's part 1.
Mountain Goat
Carnivora (good)
Posts: 1946
Joined: Sat Oct 18, 2008 8:18 am
Location: Antarctica
Contact:
Tings: 14980

Re: Rayman 3 Scores

Post by Mountain Goat »

Xenon wrote:Okay, I just finished TLS with 40980, which means... I'M AHEAD OF MOSTWANTED! Out of the way, Germans! That puts me at #4, I believe. Until he finishes TBOM of course, hehe.
Racist! Stupid Briton! *Just kidding* :P Congrats, 41.000 is better than 40.000, so be happy about this. It's not the best, but a fair score without doing the hard combos in Part 1.
Myself, I've got only 41.134 there, and I killed the shoe (dunno so right), after the red gems.
Jona wrote:That's weird. But it's not really a disaster if you have the other savegame too. And you'll probably have to practice more anyway


It's a "disaster". The "true" savegame is already in Part 6, but I had another savegame where I am in Part 5. The problem is now, it would be equal when I manage the Razoff-Triple-Glitch, when I would come into Part 6 and then I want to reload, this fu**ing savegame would still stuck in Part 5 ALTHOUGH I had finished it.
Hell, now I only can reach around 97.000 there, because I finished with the true savegame Part 5 with 80.500 :x :pascontent:
Jona wrote:Edit: I solved the second scaffolding combo problem in part 2 of SBTC now, so we players who can't make jumps like MandM are also able to score a combo of over 2000 points there. My new method involves getting the Lockjaw first by helicoptering to the upper platform with the TC. Then you go back down and as you get back on the bridge, activate the lock on the Hoodblaster by strafing. Keep strafing and head for the platform with the yellow gem. Stand there at the side where the Throttle Copter is, while still locking on to the Hoodblaster. Then, get the yellow gem and quickly jump backward and beat the Hoodblaster with a curved shot (yes, it can be done). Electrocute the Hoodboom who's coming down, then electrocute the Hoodmonger Officer, beat the two Hoodblasters (and convert all the black lums of course). Then jump back down to the previous level and get the lone gem you left behind in combo. It worked for me once, got a combo of 2400 or so.


Anyways, great combo :D I also thought how I could involve the Hoodblaster without going down to the previous bridge, but it didn't work. Nice job! :P

Good luck for Part 1, Xenon. I think you will get the green gem for 9.000 bonus points with the Ship-Glitch, eh?
Matyuv
Gangsta Globox
Posts: 21362
Joined: Thu Apr 29, 2004 10:22 am
Tings: 54431

Re: Rayman 3 Scores

Post by Matyuv »

Xenon wrote:Okay, I just finished TLS with 40980, which means... I'M AHEAD OF MOSTWANTED! Out of the way, Germans! That puts me at #4, I believe. Until he finishes TBOM of course, hehe.
Jona still pwns you though :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :mwahaha: :lololol: :lololol: :lololol: :lololol: :lololol:
Post Reply