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Same here, I haven't felt the urge to play the game for several days in a row already. SBTC part 2 is just so discouraging, I completely blanked out on all the combos there. Each of those combos has a certain thing (or several things) that makes them really hard for me, and doing all four right is a hard task which I'm having a lot of trouble with. First, there's that circular arena combo which I still haven't managed in my own way, neither in MandM's way. I still haven't gotten used to the SLOW look mode at the Matuvu there, I always miss it in combo. And then I always miss one of the Hoodlums in combo too, I just forgot how I used to take the gems, which Hoodmonger to shoot first and when, etc etc... it's really frustrating.
The second combo has that impossibly annoying part where you have to get the gems in combo in the corridor and then jump upon the net and then break that door in combo with the HMF, and then continue it... that's by far the worst part of the combo right there, and to sum it up I get that walking in a straight line glitch inside the cave, which forces me to manoeuvre all around to stop the glitch, which makes me lose another fraction of a second that's just enough to screw the combo up hard.
The third one has the impossible jump after the Hoodboom. I'm still doing something wrong probably, but still, I'm sure I can NEVER jump to the fourth balloon. It's only a matter of hope whether I reach the third balloon with the yellow gem in time to continue the combo. Also, the Hoodboom can commit suicide when you're going downstairs to weaken the Hoodmonger.
The fourth one has the annoying camera after shooting the second Hoodblaster (and having to return to renew the HMF really quickly and then beat the Hoodboom in combo, sigh...), and the lock on the Hoodmonger Officer, even though somehow I managed to get the lock on that guy the second time I practiced the combo.
Oh yeah, and that combo at the upper level is also really weird... I guess I have to beat the Hoodboom in combo first with the Throttle Copter and the gem nearby, and then get the Lockjaw first and beat the Hoodlums in the right order... otherwise the combo does not work for me, because I can't jump to the upper level directly with the Lockjaw. Oh well.
The second combo has that impossibly annoying part where you have to get the gems in combo in the corridor and then jump upon the net and then break that door in combo with the HMF, and then continue it... that's by far the worst part of the combo right there, and to sum it up I get that walking in a straight line glitch inside the cave, which forces me to manoeuvre all around to stop the glitch, which makes me lose another fraction of a second that's just enough to screw the combo up hard.
The third one has the impossible jump after the Hoodboom. I'm still doing something wrong probably, but still, I'm sure I can NEVER jump to the fourth balloon. It's only a matter of hope whether I reach the third balloon with the yellow gem in time to continue the combo. Also, the Hoodboom can commit suicide when you're going downstairs to weaken the Hoodmonger.
The fourth one has the annoying camera after shooting the second Hoodblaster (and having to return to renew the HMF really quickly and then beat the Hoodboom in combo, sigh...), and the lock on the Hoodmonger Officer, even though somehow I managed to get the lock on that guy the second time I practiced the combo.
Oh yeah, and that combo at the upper level is also really weird... I guess I have to beat the Hoodboom in combo first with the Throttle Copter and the gem nearby, and then get the Lockjaw first and beat the Hoodlums in the right order... otherwise the combo does not work for me, because I can't jump to the upper level directly with the Lockjaw. Oh well.