And besides, in Revolution a lot of the area surrounded by sea is also surrounded by really high cliffs.Hunchman801 wrote:It doesn't prove anything. The explosion of the ship is all but realistic from a scientific point of view, so, what can you expect from its consequences?spiraldoor wrote:And if it was the size of Ireland, its explosion and subsequent landing in the sea would have caused a tsunami large enough to eradicate all life from the planet.
How big that stupid prison ship was?
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Holy Crap

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Re: How big that stupid prison ship was?
Re: How big that stupid prison ship was?
You're right there. In fact, I can't think of a coastal area where there are not cliffs.
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Holy Crap

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Re: How big that stupid prison ship was?
Exactly, and cliffs would be protection from any huge waves.
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stan423321

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Re: How big that stupid prison ship was?
Note that ship was almost burnt in the most of pieces, and who said it was above the sea?
EDIT: Misspelling.
EDIT: Misspelling.
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spiraldoor

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Re: How big that stupid prison ship was?
It is certainly above the sea when it explodes. You get to see it.
And there are many beaches throughout Rayman's world. Not surrounded by cliffs.
And there are many beaches throughout Rayman's world. Not surrounded by cliffs.
Re: How big that stupid prison ship was?
Hmm, are you sure? I'm struggling to think of any.
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spiraldoor

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Re: How big that stupid prison ship was?
Skull Cave area? The Pier? Both in Revolution. In R1 there's Eat at Joe's. Also in R2 and Revolution, there's the BEACH AT start of TSOWAI. And too many to mention in RM.
Re: How big that stupid prison ship was?
There are grey cliffs there.spiraldoor wrote:Skull Cave area?
As in the Minisaurus Plain? Also grey cliffs.The Pier?
There is a beach, but there's also cliffs.there's the BEACH AT start of TSOWAI
Name them please.And too many to mention in RM.
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spiraldoor

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Re: How big that stupid prison ship was?
I didn't mean to type "BEACH AT" in capitals btw.Xenon wrote:There is a beach, but there's also cliffs.there's the BEACH AT start of TSOWAIName them please.And too many to mention in RM.
Anyway.
So what if an area is partially surrounded by clissf? The point is, the sea-facing sides of those areas don't have cliffs. They'd be destroyed if there was a tsunami.
Dawn Sand 1000 Waterfalls Water Canyon, I think there might be another one or two...some of the battling levels are by the sea, I think. Their cliffs are not in any position to protect them.
And you seem resigned to the fact that Joe is dead
Re: How big that stupid prison ship was?
Eh? What do you mean with 'sea-facing sides'? What's to say the cliffs aren't surrounding the islands?So what if an area is partially surrounded by clissf? The point is, the sea-facing sides of those areas don't have cliffs. They'd be destroyed if there was a tsunami.
I don't remember any.Dawn Sand 1000 Waterfalls Water Canyon, I think there might be another one or two...
The only one I can think of is Coconut Island, but that's just a small remote island so it shouldn't count. Can't think of any others at allsome of the battling levels are by the sea, I think.
Actually I haven't played R1 so I can't argue my case ^^And you seem resigned to the fact that Joe is dead
I'm awaiting your response!
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Holy Crap

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Re: How big that stupid prison ship was?
Spiral, to get to the pier you must descend a cliff. To get to Skull Cave you must go down an elevator to get to the bottom of....a cliff. Sure, maybe Skull cave would be flooded, and the Minisaurus plain may even become an extension of the marshes, but it wouldn't otherwise do much at all. 
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Henchman1028

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Re: How big that stupid prison ship was?
The Prison Ship would be cool in real life. (Although it would probably be like Outer Haven from Metal Gear Solid 4
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spiraldoor

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Re: How big that stupid prison ship was?
The areas I was talking about were open to the seaXenon wrote:Eh? What do you mean with 'sea-facing sides'? What's to say the cliffs aren't surrounding the islands?So what if an area is partially surrounded by clissf? The point is, the sea-facing sides of those areas don't have cliffs. They'd be destroyed if there was a tsunami.
Read the next questionXenon wrote:I don't remember any.Dawn Sand 1000 Waterfalls Water Canyon, I think there might be another one or two...
Sunset Coast? Palm Beach?Xenon wrote:The only one I can think of is Coconut Island, but that's just a small remote island so it shouldn't count. Can't think of any others at allsome of the battling levels are by the sea, I think.
...Xenon wrote:Actually I haven't played R1 so I can't argue my case ^^And you seem resigned to the fact that Joe is dead
Re: How big that stupid prison ship was?
You haven't named any, and since you haven't provided examples, your point is invalid.spiraldoor wrote:The areas I was talking about were open to the seaXenon wrote:Eh? What do you mean with 'sea-facing sides'? What's to say the cliffs aren't surrounding the islands?So what if an area is partially surrounded by clissf? The point is, the sea-facing sides of those areas don't have cliffs. They'd be destroyed if there was a tsunami.![]()
Read the next answer.Read the next questionXenon wrote:I don't remember any.Dawn Sand 1000 Waterfalls Water Canyon, I think there might be another one or two...![]()
Sunset Coast and Palm Beach are both surrounded by large cliffs. Palm Beach is actually inaccessible because the cliff walls are too large.Sunset Coast? Palm Beach?Xenon wrote:The only one I can think of is Coconut Island, but that's just a small remote island so it shouldn't count. Can't think of any others at allsome of the battling levels are by the sea, I think.![]()
Yes....
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spiraldoor

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Re: How big that stupid prison ship was?
Example: The river that flows into the sea near the beginning of the Minisaurus Plain.You haven't named any, and since you haven't provided examples, your point is invalid.
What about 1000 Waterfalls, Dawn Sand and Water Canyon?Sunset Coast and Palm Beach are both surrounded by large cliffs. Palm Beach is actually inaccessible because the cliff walls are too large.
Eat at Joe's is completely open to the sea, as seen in the R1 world map.Yes.
So is the entire Dream Forest, in fact.
Re: How big that stupid prison ship was?
Ahead of that is another cliff (which somehow Rayman can pass underneath) so this would act as a defence.Example: The river that flows into the sea near the beginning of the Minisaurus Plain.
The only part I remember being alongside the actual sea is towards the end, and there are cliffs there.1000 Waterfalls
It's one of those weird levels where the whole track is amid to two walls, so water can't get in. Anyway, I don't remember seeing the sea there.Dawn Sand
Water Canyon is a canyon.Water Canyon
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stan423321

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Re: How big that stupid prison ship was?
Even if ther is a sa, it should be noted that Dawn Sand etc. can be near to the bay. Bays reduce waves.
However, what about the Golden and Juice Isle?
Actually nothing, as most of ship burnt down.
However, what about the Golden and Juice Isle?
Actually nothing, as most of ship burnt down.
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spiraldoor

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Re: How big that stupid prison ship was?
Thus explaining everything.stan423321 wrote:Actually nothing, as most of ship burnt down.
Anyway, there are certainly cliff-less coasts in Rayman's world. If there weren't then the system of erosion and deposition just wouldn't work.
Re: How big that stupid prison ship was?
Why would erosion cause loss of cliffs? It could easily just devour rock while leaving the actual structure undamaged. Caves can even be produced, and Skull's Cave could be a result of this coastal process. And deposition has little to do with it... sediment can be dropped ahead of the cliff - The Pier being an example. On the other hand, realistically huge waves could have attacked parts of Rayman's world; I mean it's not like destruction could be measured from lands of heath, rock and other untouched terrain. Forests could have regrown and pirate buildings could have been rebuilt.
But anyway, it's rather pointless to be arguing about science and geography when we're discussing Rayman games. We can't expect Ubisoft to match utmost realism, else it would be insane. Interesting to think about, though...
But anyway, it's rather pointless to be arguing about science and geography when we're discussing Rayman games. We can't expect Ubisoft to match utmost realism, else it would be insane. Interesting to think about, though...
