Rayman 2: Sanctuary of Stone and Fire

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
Hunchman801
Bad Rayman
Posts: 87634
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640282

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Hunchman801 »

Joshua822 wrote:That's impossible. Rayman games are linear.
Not the Sanctuary of Stone and Fire ;)
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman 2: Sanctuary of Stone and Fire

Post by spiraldoor »

I wish every level was like it.

I hope every level in Rayman 4 will be like it.
Hunchman801
Bad Rayman
Posts: 87634
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640282

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Hunchman801 »

I would love to see totally new levels in Rayman 4, but I would love to revisit the Sanctuary of Stone and Fire even more. But well, who cares about our suggestions? xD
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman 2: Sanctuary of Stone and Fire

Post by spiraldoor »

I don't particularly want to revisit it, but I very much want levels in its style. And by "style", I mean its sort of...linearity with lots of passageways and secret areas, but not so much that it becomes free roam.
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman 2: Sanctuary of Stone and Fire

Post by stan423321 »

I know what you mean. Add more "Fairy Glade passages" and we're home.
Fat_Mario
Ninja Henchman
Posts: 611
Joined: Thu Jan 01, 2009 12:45 pm
Location: Globox's House
Tings: 3295

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Fat_Mario »

I really hated this level, but now it's really fun for me :D

I hate the Tomb of the Ancients - bad Clark battle, too many Zombie Chickens (they aren't scary, but hard to defeat in one toxic room) and crappy music.
Acarr
Electoon
Posts: 18436
Joined: Fri Jul 18, 2008 10:49 am
Location: In a galaxy far far away
Tings: 0

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Acarr »

I love levels with lots of lava in them. :D
The tomb of the ancients was fine, but a bit slow-paced if you know what I mean.
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: Rayman 2: Sanctuary of Stone and Fire

Post by stan423321 »

The Tomb of Ancients - note it was another level with split paths. Add it please.
Henchman1028
Céloche
Posts: 1120
Joined: Fri Oct 12, 2007 4:30 am
Tings: 7631

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Henchman1028 »

I am one of the rare people that like water levels, so Whale Bay is my favorite. (Especially in the PS1 version)
Rulez
Knaaren
Posts: 14881
Joined: Wed Jul 04, 2007 4:38 pm
Location: Poland
Contact:
Tings: 5745

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Rulez »

Well, I like BAYOU levels (Marshes of Awakeaning YES, Bayou NO).
But we were talking about TSOSAF, so back on-topic.
Henchman1028
Céloche
Posts: 1120
Joined: Fri Oct 12, 2007 4:30 am
Tings: 7631

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Henchman1028 »

TSOSAF is as hard as hell in the PS1 version, the difficulty is almost doubled!
Xenon
Spyglass Pirate
Posts: 38007
Joined: Sat Dec 04, 2004 10:21 pm
Tings: 98896

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Xenon »

We need levels like Rainbow Creek. It's interconnected to several different areas and has diverse grounds and walls that are amazing to explore. It is like a level that can be drawn out on a map - that's what I'd like.
Rsandee
Spyglass Pirate
Posts: 7779
Joined: Sat Nov 08, 2008 5:42 pm
Location: The poolrooms
Tings: 91415

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Rsandee »

maybe ubisoft would not even make Rayman 4!
RayLums
Murfy
Posts: 6912
Joined: Tue Feb 17, 2009 9:29 pm
Location: Concil des fées
Tings: 83905

Re: Rayman 2: Sanctuary of Stone and Fire

Post by RayLums »

After Rabbids go home, we'll see ...
Serza5
Mr Dark
Posts: 48387
Joined: Sat Jul 26, 2008 7:51 pm
Location: MOTHER FUCKING SCOTLAND OH YEAH BABY
Contact:
Tings: 490135

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Serza5 »

TSOSAF is great until you get to Umber. I expected a good boss fight from him.
Henchman1028
Céloche
Posts: 1120
Joined: Fri Oct 12, 2007 4:30 am
Tings: 7631

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Henchman1028 »

But after that you fight Ninjaws in the PS1 version, which is the actual boss fight for the level.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman 2: Sanctuary of Stone and Fire

Post by spiraldoor »

Ninjaws was a definite improvement.
hugocool
Electoon
Posts: 505
Joined: Sat Aug 09, 2008 11:15 am
Location: Somewhere over the raiiiinbooow!
Contact:
Tings: 0

Re: Rayman 2: Sanctuary of Stone and Fire

Post by hugocool »

Rayman4321 wrote:maybe ubisoft would not even make Rayman 4!
No, they won't!
The rabbids have totally taked over Rayman! :pascontent:
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman 2: Sanctuary of Stone and Fire

Post by spiraldoor »

We know.
Serza5
Mr Dark
Posts: 48387
Joined: Sat Jul 26, 2008 7:51 pm
Location: MOTHER FUCKING SCOTLAND OH YEAH BABY
Contact:
Tings: 490135

Re: Rayman 2: Sanctuary of Stone and Fire

Post by Serza5 »

Henchman1028 wrote:But after that you fight Ninjaws in the PS1 version, which is the actual boss fight for the level.
Only in the PS1 version? That sucks, I have the PC version.
Post Reply