Joshua822 said:Actually it wouldn't. We write the engine and a tool to build the levels, and maybe we can write code to read and write to other files and inplement them into Open Source software such as Blender and Ardour. Why write a new engine then ? Then we have more options then to just modify the textures, music, text etc... I already listed a few. And i don't really see why a modable engine would be slower. We only have to program it to efficiently handle tasks.
Well, because it... It's hard to describe.Joshua822 said:Actually it wouldn't. We write the engine and a tool to build the levels, and maybe we can write code to read and write to other files and inplement them into Open Source software such as Blender and Ardour. Why write a new engine then ? Then we have more options then to just modify the textures, music, text etc... I already listed a few. And i don't really see why a modable engine would be slower. We only have to program it to efficiently handle tasks.
I don't mean R2 there. I mean games like shooters, where every gun is a collection of pre-existing functions.stan423321 said:Well, but their logic isn't too complicated.
you seem to know alot... btw in skool were getting taught html i know its the easiest and that ever1s done it but after html were doing c then c+ c+- next year c++
Joshua822 said:LunaVortex
Joshua822 said:Actually it wouldn't. We write the engine and a tool to build the levels, and maybe we can write code to read and write to other files and inplement them into Open Source software such as Blender and Ardour. Why write a new engine then ? Then we have more options then to just modify the textures, music, text etc... I already listed a few. And i don't really see why a modable engine would be slower. We only have to program it to efficiently handle tasks.
LunaVortex
Starnge, as even I can understand them.CheatCat said:I never manged to understand pointers and objects in C...