Rayman 3 for Gamecube working perfectly!

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Droolie
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Re: Rayman 3 for Gamecube working perfectly!

Post by Droolie »

True, but I'll remove the duplicate textures before I upload them.

Here's a map of First Ruins from Rayman Arena. Sadly, you can't view the whole level at once ( only the normally visible part of it actually renders ), so I took some screens from all the visible parts and put them together. I should have known that this would turn out to be a complete mess... -_-
http://i254.photobucket.com/albums/hh91 ... insMap.png
EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though. :)
Last edited by Droolie on Fri May 01, 2009 9:26 pm, edited 1 time in total.
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Re: Rayman 3 for Gamecube working perfectly!

Post by Cairnie »

That looks really odd but kinda cool at the same time...now why does it make me think of Eastenders... X3
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Re: Rayman 3 for Gamecube working perfectly!

Post by stan423321 »

This combined level makes me thinking that camera in R(M/Arena) should work another way for another characters.
Hunchman801
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Re: Rayman 3 for Gamecube working perfectly!

Post by Hunchman801 »

Drolpiraat wrote:Here's a map of First Ruins from Rayman Arena. Sadly, you can't view the whole level at once ( only the normally visible part of it actually renders ), so I took some screens from all the visible parts and put them together. I should have known that this would turn out to be a complete mess... -_-
http://i254.photobucket.com/albums/hh91 ... insMap.png
That's truly awesome! Now, we should add the locations of all items (blocks, flying rings, accelerators), shortcuts etc., and this would be great on the wiki :D Maybe we could start designing a caption style :)
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Re: Rayman 3 for Gamecube working perfectly!

Post by spiraldoor »

Drolpiraat wrote:EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though. :)
Don't forget to rip the textures from the menus. And the minigames, though the 2D ones are unaccessable for now.
Droolie
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Re: Rayman 3 for Gamecube working perfectly!

Post by Droolie »

spiraldoor wrote:
Drolpiraat wrote:EDIT -> All textures from the Fairy Council and the Clearleaf Forest are ripped. I'm stopping for this evening... I'll do more tomorrow though. :)
Don't forget to rip the textures from the menus. And the minigames, though the 2D ones are unaccessable for now.
Of course, minigames will be ripped after I have finished the game. The menu textures are already ripped. ;)

@Hunch: I don't think it's a good idea to use any map made like this on RayWiki, because it actually looks horrible, and it's not entirely correct ( some parts are larger/smaller compared to the other parts of the level ). If I could only get the whole map at once... :(
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Re: Rayman 3 for Gamecube working perfectly!

Post by Hunchman801 »

Drolpiraat wrote:Hunch: I don't think it's a good idea to use any map made like this on RayWiki, because it actually looks horrible, and it's not entirely correct ( some parts are larger/smaller compared to the other parts of the level ). If I could only get the whole map at once... :(
Of course, there's still much to do, but well, it doesn't sound impossible to resize each part, does it?
Droolie
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Re: Rayman 3 for Gamecube working perfectly!

Post by Droolie »

No, indeed, but it IS very hard. :P
Besides, the Dolphin team will implement a model dumper in a few months, and then it'll be a lot easier to rip all the maps from both Rayman Arena and Rayman 3.
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Re: Rayman 3 for Gamecube working perfectly!

Post by spiraldoor »

I thought there was already a model-dumping feature?
Droolie
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Re: Rayman 3 for Gamecube working perfectly!

Post by Droolie »

spiraldoor wrote:I thought there was already a model-dumping feature?
No, the feature isn't there yet... only the texture dumping one so far. ;)
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Re: Rayman 3 for Gamecube working perfectly!

Post by spiraldoor »

So...any news?
Droolie
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Re: Rayman 3 for Gamecube working perfectly!

Post by Droolie »

Yeah. I have to restart ripping it, since it names the files differently now, it doesn't rip the same texture multiple times anymore, and it supports high resolution textures ( yeah, texture changing madness! ). :P
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Re: Rayman 3 for Gamecube working perfectly!

Post by spiraldoor »

Excellent.
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Re: Rayman 3 for Gamecube working perfectly!

Post by Rsandee »

i downloaded it at www.thepurplecube.org
Wich is great because most of the downloadable gc games are viruses or fake/broken
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Re: Rayman 3 for Gamecube working perfectly!

Post by syntheticgerbil »

The sooner you can start on ripping 2D Madness 2/2D Nitemare, the better. :D
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