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Ok.
You might all be wondering "what is so bad about the GBA version of Rayman Raving Rabbids?"
Well, it was rushed, riddled with glitches, and a down-right disappointment.
Perhaps I should give a few examples.
If Rayman is holding on to a ledge, he can kick instead of punch, right? Well, if you kick and let go of the ledge, the foot turns into a fist.
WHAT? Why? Where is the sense in a foot turning into a fist?
Here's another one:
Rayman's Super Fist (charged Punch) is more powerful than his regular fist, correct? WRONG! There are some enemies that Super Fist can beat that the regular fist cannot, but regular enemies recieve the same amount of damage from a Super Fist that they do from a regular fist.
What the...? Not making sense...
But wait, there's more!
If you are holding a plum, tennis ball, or a bunch of raspberries and walk into an enemy, instant death, even if you are not moving.
...Ok...
Another one:
Sometimes when you throw a keg (plum, tennis ball, e.t.c.) up and hold the B button, you start charging your fist up. If you catch the object (while still holding B), throw it up again and let the B button go, Rayman will punch and do the throwing animation again! I mean, for goodness sake... WHY?
And one last one:
They didn't bother to make sprites in RRR GBA style for Rayman's hurting animation. They just re-used sprites from R3 GBA.
Stupid? Well, it doesn't stop there.
When Rayman does not have his hands or is wearing a costume, he DOES have a hurt animation in RRR GBA style sprites.
Bu-But that... but... it... but the... WHAAAAAAAAAAAAAAAAAA??????
Well, that's enough ranting from me. If anyone thinks other wise about the game or has more stupidity to post (like the above stuff), please post it.
Thanks.
You might all be wondering "what is so bad about the GBA version of Rayman Raving Rabbids?"
Well, it was rushed, riddled with glitches, and a down-right disappointment.
Perhaps I should give a few examples.
If Rayman is holding on to a ledge, he can kick instead of punch, right? Well, if you kick and let go of the ledge, the foot turns into a fist.
WHAT? Why? Where is the sense in a foot turning into a fist?
Here's another one:
Rayman's Super Fist (charged Punch) is more powerful than his regular fist, correct? WRONG! There are some enemies that Super Fist can beat that the regular fist cannot, but regular enemies recieve the same amount of damage from a Super Fist that they do from a regular fist.
What the...? Not making sense...
But wait, there's more!
If you are holding a plum, tennis ball, or a bunch of raspberries and walk into an enemy, instant death, even if you are not moving.
...Ok...
Another one:
Sometimes when you throw a keg (plum, tennis ball, e.t.c.) up and hold the B button, you start charging your fist up. If you catch the object (while still holding B), throw it up again and let the B button go, Rayman will punch and do the throwing animation again! I mean, for goodness sake... WHY?
And one last one:
They didn't bother to make sprites in RRR GBA style for Rayman's hurting animation. They just re-used sprites from R3 GBA.
Stupid? Well, it doesn't stop there.
When Rayman does not have his hands or is wearing a costume, he DOES have a hurt animation in RRR GBA style sprites.
Bu-But that... but... it... but the... WHAAAAAAAAAAAAAAAAAA??????
Well, that's enough ranting from me. If anyone thinks other wise about the game or has more stupidity to post (like the above stuff), please post it.
Thanks.