Phoenixan
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Yep, that's the version range I had without problems. 
I mostly updated for UT3 and TF2.
*edit*
I actually found a way to fix it, and I'll include the fixes in my game manual on release. All I have to do to get it working is either set the overall game settings in the nVidia control panel to emphasize quality, or I can find the exe for program specific settings and switch "Texture Filtering - Anisotropic Sample Optimization" to "On."
So for the time being while developing FUS, I'll work on the game with full quality on, and then just recommend to people with nVidia cards to use those settings if there are any visible problems with the game. I'll also probably enable an option to turn room transitions on or off, since that's really the only visible graphical issue with my game right now (since I'm using a lighting engine that seems to be very compatible with many cards). I'll probably include a lighting quality option as well (low/medium/high) with 2 sets of textures for the lights.
I mostly updated for UT3 and TF2.
*edit*
I actually found a way to fix it, and I'll include the fixes in my game manual on release. All I have to do to get it working is either set the overall game settings in the nVidia control panel to emphasize quality, or I can find the exe for program specific settings and switch "Texture Filtering - Anisotropic Sample Optimization" to "On."
So for the time being while developing FUS, I'll work on the game with full quality on, and then just recommend to people with nVidia cards to use those settings if there are any visible problems with the game. I'll also probably enable an option to turn room transitions on or off, since that's really the only visible graphical issue with my game right now (since I'm using a lighting engine that seems to be very compatible with many cards). I'll probably include a lighting quality option as well (low/medium/high) with 2 sets of textures for the lights.