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I'm not gonna "give up".
Level Design and modelling isn't the hard part really. It's making the AI and making Rayman control like he should. The control part is VERY hard to do. I'm searching and posting everywhere to get information on how to code Lua for CryEngine2, and how it works. I need him to be quick, flexible, very responsive, and steeply maneuverable. That's the hard part. As you can see in the video I have, he's not. Notice how he stops and turns all the time? That' just from changing direction.