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Behaviors alone won't get the boss in perfect working form.
Of course. But, before we start making jumps into the future, we still have to find out how to transfer sprites between R1 and Designer. If we do, I think we would be able to transfer MLTs as well.Tehrunescape455 said:Behaviors alone won't get the boss in perfect working form.
we still have to find out how to transfer sprites between R1 and Designer
Hmm, I tried. That didn't happen. But there are remnants of R1 in EVE.MLTs. Plus, I think R1 sprites are differently stored.MasterHero said:Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game.
I disagree.MasterHero said:R1 isn't made with the Rayman Designer tools. R1(also the learningcenter) is made with tools which are like Rayman Designer but not exactly the same.
Forget to remove? If there aren't over 300 different TYPES of events, I don't see how that's hard to believe.MasterHero said:Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game. I think a lot of behaviours art removed....but they forgot to remove others like moskito.
Duck your head back down out of the clouds.before we start making jumps into the future, we still have to find out how to transfer sprites between R1 and Designer.
I agree.not everything is possible.
I but companies do that just to make themselves look smart.CheatCat said:Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
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en.wikipedia.org
The only problem is that I don't understand it..![]()
I think so too.RayFan9876 said:I but companies do that just to make themselves look smart.CheatCat said:Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
Loading…
en.wikipedia.org
The only problem is that I don't understand it..![]()
![]()
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
{Vignette:
LoadLevelVignette("Random<VigLoadSki,1,1,VigLoadMisc,1,6>")
InitBarOutlineColor(255,255,255,128)
InitBarInsideColor(0,0,96,196)
InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
CreateBar(20,430,620,445)
MaxValueBar(30)
AddBar
DisplayVignette
}
CheatCat said:Code:; SCR 552 ; Scripts Parser Version 5.5.2 ; (c) Ubi Simulations 1997 {Vignette: LoadLevelVignette("Rayman.bmp") InitBarOutlineColor(255,255,255,128) InitBarInsideColor(0,0,96,196) InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196) CreateBar(20,430,620,445) MaxValueBar(30) AddBar DisplayVignette }
It's just a lossless data compression encoding. The main problem is to find what is Huffman-encoded.CheatCat said:The only problem is that I don't understand it..![]()
Now that's the smartest answer on this topic since a long time.Hunchman801 said:It's just a lossless data compression encoding. The main problem is to find what is Huffman-encoded.