Phoenixan: Fire Under Siege - CD Cover
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Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Flashkit, free resource packs on Yoyogames, and myself and friends making stuff, really, for the sound effects.
As for all the music, it's all on Newgrounds. I PM'd the creators of the music for permission to use as well, just to be sure (even though the songs are marked as free to use, but you can never be too sure).
As for all the music, it's all on Newgrounds. I PM'd the creators of the music for permission to use as well, just to be sure (even though the songs are marked as free to use, but you can never be too sure).
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
VRROOOOM VRROOOM
VRROOOMMMMMMM
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
VRROOOOMMMMM!
Nice tank sprite. ^^
Nice tank sprite. ^^
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Thanks.
I've been working on my bossfights more, and I decided to give Phoenixan a new ability that exists across both elements: rolling.
So press jump while crawling to go into a quick roll.
So expect more fast-paced battles.
I've been working on my bossfights more, and I decided to give Phoenixan a new ability that exists across both elements: rolling.
So press jump while crawling to go into a quick roll.
So expect more fast-paced battles.
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Thanks! I love fast-paced battles. ^^
Re: Phoenixan: Fire Under Siege - GAMEPLAY VIDEO
Plus I realized that you need a way to speed up on ice since I kind of have little sonic-like loops and things.
Not to say I will keep those in, because I'm not entirely sure I want to keep those maps in the final release, since the snowy mountain area is more-so a mini-hub between two worlds (an ice temple and a shadow temple). So it has to be kept kind of open-ended for easy access between the two other areas. Plus I kind of have Rayman 1/2 ice/sliding areas in the Ice Temple.
Actually, now that I think about it, I'll probably merge the loop puzzles and stuff into the Ice Temple.
We'll see.
Whatever I think fits the most.
Not to say I will keep those in, because I'm not entirely sure I want to keep those maps in the final release, since the snowy mountain area is more-so a mini-hub between two worlds (an ice temple and a shadow temple). So it has to be kept kind of open-ended for easy access between the two other areas. Plus I kind of have Rayman 1/2 ice/sliding areas in the Ice Temple.
Actually, now that I think about it, I'll probably merge the loop puzzles and stuff into the Ice Temple.
We'll see.
Whatever I think fits the most.
Re: Phoenixan: Fire Under Siege - IMPORTANT NEWS
After 4 long years, I have some important news to deliver to you regarding this game.
It's not in my power to exactly give everyone all the details, but due to an agreement I've made, this game now has a definite release date that I have to make, whether I am happy with the results at that time or not. This is mostly for career reasons involving some people that have agreed to help me with the project.
So the official release date is June 2010.
Thank you.
It's not in my power to exactly give everyone all the details, but due to an agreement I've made, this game now has a definite release date that I have to make, whether I am happy with the results at that time or not. This is mostly for career reasons involving some people that have agreed to help me with the project.
So the official release date is June 2010.
Thank you.
Re: Phoenixan: Fire Under Siege - IMPORTANT NEWS
As I told you on MSN before, I'm glad that you'll finally get it finished, but at the same time, I hope you manage to finish it before that time. Good luck! You'll certainly need it. 
Re: Phoenixan: Fire Under Siege - IMPORTANT NEWS
Wow, awesome!!

Re: Phoenixan: Fire Under Siege - IMPORTANT NEWS
It's nice that you finally have a release date, but at the same time I'm worried that you'll have to release a product that you're not completely satisfied with. That would be a major disappointment for a game you've been working on for five years. Good luck finishing the game, anyway!
I just hope I'll be able to play it before I'm sent to the Russian border at the end of June next year.
I just hope I'll be able to play it before I'm sent to the Russian border at the end of June next year.
Re: Phoenixan: Fire Under Siege - IMPORTANT NEWS
If it's the end of June, you will be able to. : )
But thanks for the well-wishes.
But thanks for the well-wishes.
Re: Phoenixan: Fire Under Siege - IMPORTANT NEWS
Yeah, but June 2010 is also the month of the FIFA World Cup, so I'll probably spend most of my spare time watching football
(even though Norway just didn't qualify
).
Re: Phoenixan: Fire Under Siege - IMPORTANT NEWS
Well, it'll always be up for download whether you're around for launch or not. 
Re: Phoenixan: Fire Under Siege (Jun 2010) - CD Cover
I have a mock-up CD case cover now. With a few more edits, it's going on the web space when I get around to working on that.

Last edited by Phoenixan on Tue Oct 27, 2009 10:46 pm, edited 1 time in total.
Re: Phoenixan: Fire Under Siege (Jun 2010) - CD Cover
Nice drawings, Mr. Lawrence!
I think you should edit the title a little, though. It should be more prominent in the picture imo.
Re: Phoenixan: Fire Under Siege (Jun 2010) - CD Cover
Alright, not a bad idea. 
Re: Phoenixan: Fire Under Siege (Jun 2010) - CD Cover
Let's go down into the darkness.
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K.NARREN

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Re: Phoenixan: Fire Under Siege (Jun 2010) - CD Cover
Wow. I remember being really impressed with this at the time and now it's just...just wow. I really love how far you've come with this PI, not to mention how much it's developed since I was last here.
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Kelvin12

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Re: Phoenixan: Fire Under Siege (Jun 2010) - CD Cover
Hey dude, remember if you need any help, I might be up for grabs.
Re: Phoenixan: Fire Under Siege (Jun 2010) - CD Cover
Yep.
I haven't been able to really scan anything in terms of concept art yet though, just because I'm kind of away from good scanners, net, etc. at the moment for Christmas.



