Items and Things!

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Zapper
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Items and Things!

Post by Zapper »

Hello Guys

I was long not more here, and i have 2 Questions:

How can i get Items?

How much things can i per day get?

How can i a Battle make?
Hunchman801
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Re: Items and Things!

Post by Hunchman801 »


You can't buy any item, since RaymanRPG hasn't opened.
You can earn up to 14400 Tings a day. But you have to post once every 30 seconds for 24 hours without any pause :lol:
You can't battle for the moment, please wait for RaymanRPG.
(This makes 3 questions -_-)
GameNerd
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Re: Items and Things!

Post by GameNerd »

:lol:
Long live the organised people
Newray
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Re: Items and Things!

Post by Newray »

On what day it starts again? :?
GameNerd
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Re: Items and Things!

Post by GameNerd »

Not determined, I think....
The Knocker
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Re: Items and Things!

Post by The Knocker »

Indeed, it's not determined. But it'll get there.
Zapper
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Re: Items and Things!

Post by Zapper »

Hunchman801 wrote:You can't buy any item, since RaymanRPG hasn't opened.
You can earn up to 14400 Tings a day. But you have to post once every 30 seconds for 24 hours without any pause :lol:
You can't battle for the moment, please wait for RaymanRPG.
(This makes 3 questions -_-)
when start's the RaymanRPG???

I hope soon
Newray
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Re: Items and Things!

Post by Newray »

Everybody hopes, i think. :wink:
GameNerd
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Re: Items and Things!

Post by GameNerd »

I have heard it doesn't go on :cry:
Newray
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Re: Items and Things!

Post by Newray »

Where did you heard that??? :?:
GameNerd
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Re: Items and Things!

Post by GameNerd »

Somewhere... nowhere....
Newray
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Re: Items and Things!

Post by Newray »

Hunch says to me that he will start it sometime. :shock:
Matyuv
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Re: Items and Things!

Post by Matyuv »

Most recently, I am in the process of revising the course opportunity, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
th3()ne
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Re: Items and Things!

Post by th3()ne »

Most recently, I am in the process of revising the course material, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
Matyuv
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Re: Items and Things!

Post by Matyuv »

RaymanRPG isn't done yet LOL
Hunchman801
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Re: Items and Things!

Post by Hunchman801 »

Well, it died.
Matyuv
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Re: Items and Things!

Post by Matyuv »

But it will be revidved, right?
th3()ne
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Re: Items and Things!

Post by th3()ne »

hopefully
Matyuv
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Re: Items and Things!

Post by Matyuv »

but it wont, most probably
Matyuv
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Re: Items and Things!

Post by Matyuv »

Today there is a new kind of online community called Social Networking Models. When an online community is powered by a Social Software, the software is designed to place certain limitations on the users and how relationships are formed, particularly when two strangers make initial contact. The number one advantage of this is the users’ behavior is regulated because the software sets a limit on the amount of contact they have with each other, as opposed to the physical world where the boundaries of interpersonal communication and appropriate behavior lie on societal norms and etiquette, which can easily be broken.
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