Rayman PSP Homebrew

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Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:22 pm, edited 1 time in total.
alfman
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Re: Rayman PSP Homebrew

Post by alfman »

I alrdy told you what the error message says, cuz my windows is in norwegian.

anyway, here's the screenshot
Attachments
sa.JPG
Hunchman801
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Re: Rayman PSP Homebrew

Post by Hunchman801 »

Well then only Droolie will be able to tell us what happened to those poor sprites.
Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:22 pm, edited 3 times in total.
alfman
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Re: Rayman PSP Homebrew

Post by alfman »

great, cant wait to see how this map editor works ;D
Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:22 pm, edited 3 times in total.
Hunchman801
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Re: Rayman PSP Homebrew

Post by Hunchman801 »

Equilibrium369 wrote:Maybe since the object was only used once in the game it was considered less important and they forgot to finalise or something for the PS1 game :?
Who knows... Then we'll have to extract those from the PC version instead. But well, it's a minor problem since it does actually come from the tilesheets themselves, so I guess we should move on to more important stuff :)
Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:22 pm, edited 1 time in total.
Droolie
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Re: Rayman PSP Homebrew

Post by Droolie »

I see what you mean, Hunch. I probably chose a wrong palette for ripping that particular tilesheet. I'll take a quick look at it now.
bunnieblaster
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Re: Rayman PSP Homebrew

Post by bunnieblaster »

Hunchman801 wrote:
bunnieblaster wrote:Come on, the game doesn't have to be exactly like the original... :roll:
No, but graphic quality is very important and I'm sure Equilibrium will agree. Now if all you can bring to this topic is non-constructive criticism and thoroughly stupid remarks, I strongly recommend that you keep them for yourself.
What do you mean stupid remarks? I was just pointing something out. For me it looks fine, and I can't see any bad quality.

About the editor:

Great, but why can't I re-select an older object?
Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:23 pm, edited 1 time in total.
Droolie
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Re: Rayman PSP Homebrew

Post by Droolie »

By the way, I think it's just like that in the PS1 version, because the only palette that works in that file gives me those results. :(
Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:23 pm, edited 1 time in total.
Droolie
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Re: Rayman PSP Homebrew

Post by Droolie »

I just had the idea of trying to see if it's the same in the Saturn version, but the best I can get from the Saturn version in Texture Finder is horrible trippy pictures and palettes that just never seem to fit. Oh well. -_-
Anyway, good luck! ;)
Chilly Willy
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Re: Rayman PSP Homebrew

Post by Chilly Willy »

Drolpiraat wrote:I just had the idea of trying to see if it's the same in the Saturn version, but the best I can get from the Saturn version in Texture Finder is horrible trippy pictures and palettes that just never seem to fit. Oh well. -_-
Anyway, good luck! ;)
Iffen I remember it correctly, the Saturn uses a 15 bit BGR palette in big-endian format. Might be the cause of said "trippiness". :D
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Re: Rayman PSP Homebrew

Post by Rayman9930 »

Figure out the problem yet as I do keep up with this topic?
Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:23 pm, edited 2 times in total.
alfman
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Re: Rayman PSP Homebrew

Post by alfman »

i've seen this sign before, but actually never in-game :S
good luck tho, in your game it could be for a bonus lvl or something tho. Or some special level, you're the designer ;)
Rayman9930
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Re: Rayman PSP Homebrew

Post by Rayman9930 »

True, it is the designer. The music sign had no purpose in R1. I do remember seeing it though.
Last edited by Rayman9930 on Sun Feb 07, 2010 2:48 am, edited 1 time in total.
Equilibrium369
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Re: Rayman PSP Homebrew

Post by Equilibrium369 »

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Last edited by Equilibrium369 on Mon Aug 16, 2010 7:23 pm, edited 1 time in total.
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