Rayman: Revenge of the Dark
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Really? No way.
These are nicely animated wings with 15 different sprites for each. 
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Rayman9930

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Re: Rayman 1.5: Revenge of the Dark
These are really nice. Nice work?
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bunnieblaster

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Re: Rayman 1.5: Revenge of the Dark
These are very pixelated... Use some higher resolution then, but I still prefer the original.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
I'll try to smooth the edges.bunnieblaster wrote:These are very pixelated... Use some higher resolution then, but I still prefer the original.
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Rayman9930

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Re: Rayman 1.5: Revenge of the Dark
Upload a picture when you are done with them. Are you going to do purple and yellow lums?
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Yes to the purple ones, and Yellow lumz make no sense no no.Rayman9930 wrote:Upload a picture when you are done with them. Are you going to do purple and yellow lums?
At least I don't THINK so.
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bunnieblaster

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Re: Rayman 1.5: Revenge of the Dark
Yellow lums form the heart of the world. So there shouldn't be any, however you could replace it with for example Orange lums 
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Adsolution

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Sabertooth

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Re: Rayman 1.5: Revenge of the Dark
The Moskito remix is incredible 
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Thanks a lot Sabs!Sabertooth1000000000 wrote:The Moskito remix is incredible
I also just found this program "crazybump" that can generate PERFECT bump maps from textures and they work flawlessly! For those of you who don't know what a bumpmap is, it's to give depth to a 2D texture to appear as if it has 3D bumps and grooves and whatever. They're also used for refraction.
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Rayman9930

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Re: Rayman 1.5: Revenge of the Dark
Nice, and orange lums don't exist.
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Sabertooth

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Re: Rayman 1.5: Revenge of the Dark
What does that have to do with anything?Rayman9930 wrote:Nice, and orange lums don't exist.
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Exactly.Sabertooth1000000000 wrote:What does that have to do with anything?Rayman9930 wrote:Nice, and orange lums don't exist.
I don't know what I'll use for collectibles yet.
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Sabertooth

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Re: Rayman 1.5: Revenge of the Dark
Well, lums obviously, but it would also be interesting to use tings alongside the lums.RayFan9876 wrote: I don't know what I'll use for collectibles yet.
Lums = Gems from Spyro
Tings = Coins from Mario
They could more common but not as important to the story. Also, these might help.
http://www.sendspace.com/file/vy3moe
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
Thanks, but Ièm more leaning toward the side of the Rayman 2 Revolution SFX, he has a lower more human voice. 
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Rayman9930

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Re: Rayman 1.5: Revenge of the Dark
I like the idea of lums and tings being used both in R1.5. Then the lums take for for the plot in R2.
Re: Rayman 1.5: Revenge of the Dark
dont use different kinds of lumbs/things.. choose one, and go with that imo
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Adsolution

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Re: Rayman 1.5: Revenge of the Dark
I'm using Tings as the collectibles. 
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Sabertooth

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Re: Rayman 1.5: Revenge of the Dark
Just tings? That's boring. You should at least have red lums for health and green lums for checkpoints.RayFan9876 wrote:I'm using Tings as the collectibles.
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Rayman9930

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Re: Rayman 1.5: Revenge of the Dark
I think he's using those too.
