The Hole in The Tomb of the Ancients

PluMGMK said:
Isn't only half of it there though?
In that case maybe the front side of the red guy was never supposed to be seen. Maybe he was only meant to be viewed from the back. The fact that there is a tunnel leading to it and there's a fence you can see through makes me think that this secret hole was intentionally added as an 'easter egg' for people like us to find.
 
dingodile555 said:
PluMGMK said:
Isn't only half of it there though?
In that case maybe the front side of the red guy was never supposed to be seen. Maybe he was only meant to be viewed from the back. The fact that there is a tunnel leading to it and there's a fence you can see through makes me think that this secret hole was intentionally added as an 'easter egg' for people like us to find.
Or maybe both theories are correct:
This was an old version of the credits, which they scrapped, but added as an Easter Egg, with only half the red guy there to save space.
 
PluMGMK said:
dingodile555 said:
PluMGMK said:
Isn't only half of it there though?
In that case maybe the front side of the red guy was never supposed to be seen. Maybe he was only meant to be viewed from the back. The fact that there is a tunnel leading to it and there's a fence you can see through makes me think that this secret hole was intentionally added as an 'easter egg' for people like us to find.
Or maybe both theories are correct:
This was an old version of the credits, which they scrapped, but added as an Easter Egg, with only half the red guy there to save space.

Yep, I think that's right. Do the original Rayman 2 credits have a scene like this, or was it only in Revolution?
 
Yeah, I think that's it. This scene with baby Globoxes and the guitar player was probably made for the credits of Rayman 2, but was cut out due to limitations or something. So they decided to leave it in as a secret area. The credits scene in Revolution was clearly based on this one.

Just wondering, is there an increased jump code for Action Replay MAX to use with the PAL version of Rayman Revolution?
 
What I still find amazing is how this secret passage was discovered like ten years later...
 
Very few people play the game at 100% Luminosity, and even fewer look back before heading into the Technical Check-up.
 
PluMGMK said:
Maybe there's a cheat to unlock Rayman's movement in the Hall of Doors.
I have considered that before; it is unlikely that the developers would choose to include such a game-breaking code, but I believe that getting Rayman to function within the Hall as he does outside of it should be within the realms of possibility. Who knows, maybe there's a secret Spiral Door hidden somewhere around there.
 
The place has always fascinated me. There seems to be some kind of path away near the Sanctuary of Water and Ice.
 
There is a dark little corner there, but I wouldn't say it's a pathway. If it was, there would be stars there. Speaking of which, perhaps there is some connection between the SOWAI and the Hall (barring the obvious one)?

I also like those large rocks in the distance behind the Spiral Door leading to the Crow's Nest. It would be very nice to run across the shallow sea to them, with that cyclone swirling above...

Rayman 2 - The Great Escape (E) (M5)  snap0372.jpg
 
In case you haven't noticed, they're the same rocks as you see in the intro.
 
(I added a picture.)

I didn't directly compare them to the rocks in the intro, but I did notice that they were like the beach beneath Globox's House in Revolution, which is a little like the beach which is seen just before the Buccaneer in the intro.
 
I established in my own mind years ago that they're the same. I doubt that it's even supposed to be part of the Hall of Doors. For one thing, neither places linked there are part of the actual Glade and for another, there's a dark tunnel separating it from the rest.
 
Perhaps I'll try to mess around with Cheat Engine for a while to get into that damn hole. It would be cool if it were possible to fly and remove clipping, so that you're basically ghosting around the map.
 
True! Maybe doing that we could find unused and BETA areas! or unused characters (Like the moved Jano.) maybe we could stop checking this single area,and use some cheat to see another areas! :fou: :fou: :fou:
 
The moved Jano is just the real Jano relocated to some far-flung place where it was thought that players wouldn't see him.
 
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