Scrapped characters

Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?
 
Rayman9930 said:
Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?

I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is true
 
sansebas said:
Rayman9930 said:
Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?

I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is true
I believe his name is ClayFACE
 
iHeckler9 said:
sansebas said:
Rayman9930 said:
Someone could make a page in Raywiki about this. Are there any scrapped characters for any other R games?

I heard something about a mr. clay for rayman 1, a parodie on clayman from batman but i dont think this is true
I believe his name is ClayFACE

yeh thats the one from batman
 
I read it on Wikipedia a couple of years ago and mentioned it on RZ, and possibly here as well. I think that Mr Clay could have been a prototype boss for Picture City. That is, if he ever existed.
 
#Rubber mark# said:
The Flabar
This big furry creature was initially intended to play an important role in Rayman's adventure, serving to introduce "puzzle" elements. Depending on its various physical attributes (horns, wings, trunk, very thick fur, etc.), the Flabar had the very precise function of unblocking the player in the level. For example, Rayman could make the horned Flabars charge to ram down certain doors, or fly on the backs of the winged ones to reach otherwise inaccessible places. But since the game design for this creature was unsatisfactory, in the end it was used only to supply the Hoodlums with raw material to make their clothing (as the introduction to the game shows).

This one interests me the most. Wasn't Rayman 2 originally intended to have interactions with animals (the walking shell being the only thing that really stayed until release...)? It seems the Rayman series have had a lot of 'almost' with helpers. There were some helpers in Rayman 2, but they were pointless. You'd have to wait for a few seconds for Globox to stop hiding behind a rocks. Not to mention the dinosaurs in the 2D Rayman 2 prototype, which you'd ride. And you were supposed to be able to seduce-I mean entertain the rabbids to take control of them. Wonder what Ubisoft was thinking of with this concept. I can't get images of Pikmin out of my head, in this case.

The three following environmental creatures were abandoned to avoid overloading the universes with creatures and sending the player off on false trails.

False trails, eh? If I remember, the levels basically had walls to keep you from straggling....
 
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