Rayman 3

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spiraldoor
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Re: Rayman 3

Post by spiraldoor »

Haruka wrote:I still think that after a person completing R3 for the first time, it could be unlocked in the options screen to disable the in-game cutscenes, because it's really annoying when you are replaying levels to try to achieve a certain score, especially on the Fairy Council.
You should be able to just skip them by pressing the ‘start’ button, the way you can in most games.
syntheticgerbil wrote:Score does nothing but artificially inflate the game's length. Same with trophies, achievements, and whatever other system like it. That said, I always 100% games if needed.
I don’t particularly mind it when games have their own internal score/rewards system, but I hate trophies and achievements. Sony and Microsoft have literally put a blanket-ban on games that don’t include them. My problem with Rayman 3’s score-system is that it’s so frustrating, but the unlockable minigames were actually very good (although the videos weren’t).

I always take the time to achieve 100% completion in games that I actually care about.
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Re: Rayman 3

Post by Haruka »

After a person achieving a certain score on the R3, it starts to be really frustrating and hard to do a better score... this is quite sad.
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Re: Rayman 3

Post by MandM81 »

syntheticgerbil wrote:Score does nothing but artificially inflate the game's length. Same with trophies, achievements, and whatever other system like it.
There’s nothing artificial about the scoring system in R3 related to the length of the game. It’s a very real challenge. But of course, the scoring system may not appeal to everyone. It challenges one’s creativity and agility at the same time, and the fact that no-one has reached a maximum score after all these years is a testament to the game’s durability.

I think Hunchman once mentioned, that not all combinations of objects were intentionally incorporated into the game and certainly not all glitches were intentionally put into the game by the developers. Exploring this has been a fun challenge for many players over the years.

But again, the scoring system may perhaps only appeal to those who appreciate combinatorics and optimization.
Haruka wrote:After a person achieving a certain score on the R3, it starts to be really frustrating and hard to do a better score... this is quite sad.
I think improving one’s score comes in stages. If you have reached a new personal maximum score, then in order to improve on that, you may have to learn a new skill. This new skill can then, probably, be used in several levels and thus you can improve upon your score that way. A new skill could be learning to combine gems and Matuvus, or gems and Tribelles or even Mushrooms and Matuvus. These skills could add tens of thousands of points to your score.

Other skills could be speed or maybe rolling off edges to keep a combo going. If you are stuck with something, feel free to ask about anything in the scores topic.
Haruka
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Re: Rayman 3

Post by Haruka »

I'm currently aiming for the 500000 but I know this is going to be quite hard. ^_^'
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Re: Rayman 3

Post by syntheticgerbil »

spiraldoor wrote:I don’t particularly mind it when games have their own internal score/rewards system, but I hate trophies and achievements. Sony and Microsoft have literally put a blanket-ban on games that don’t include them. My problem with Rayman 3’s score-system is that it’s so frustrating, but the unlockable minigames were actually very good (although the videos weren’t).

I always take the time to achieve 100% completion in games that I actually care about.
I'm pretty sure you aren't required to put trophies on your game for Sony, but I think at this point it's encouraged for every new game because they want to also sell to the trophy whores who buy games just for the trophies. For whatever reason sometimes lack of trophies means the person isn't going to buy the game. I don't get that at all.

But yeah, the combo set up for Rayman 3 in order to achieve everything was pretty obnoxious. Especially on that ice/sledding level (forgot what it's called) where you have to restart and basically get everything in order including that hard to get green jewel to get the murphy stamp. That's just kind of repetitive and uninspired rather than the system I like on Rayman 2 or even Rayman Revolution. I always felt like Rayman games were more about exploring. With Rayman 3, you couldn't really explore because you always had to worry about your combo and hurrying up. It also meant almost every level required multiple playthroughs to get the correct score, which while some of them are nice to play again, it's not the most endearing way to keep someone playing a game.
MandM81 wrote:There’s nothing artificial about the scoring system in R3 related to the length of the game. It’s a very real challenge. But of course, the scoring system may not appeal to everyone. It challenges one’s creativity and agility at the same time, and the fact that no-one has reached a maximum score after all these years is a testament to the game’s durability.

I think Hunchman once mentioned, that not all combinations of objects were intentionally incorporated into the game and certainly not all glitches were intentionally put into the game by the developers. Exploring this has been a fun challenge for many players over the years.

But again, the scoring system may perhaps only appeal to those who appreciate combinatorics and optimization.
Well I disagree with everything you said but the last part here. To me it is artificially lengthening the game if it IS only appealing to one group, the ones that have to have the top score or need to optimize. To basically be obsessed with mastering one game. This is very old school stuff, this is what made arcades thrive. I think utilizing these tactics in modern games, while it can be fun, it's not the most successful way to keep people coming back.

Personally, I have a lot of games to finish and very little time, as with many other people I know my age, so when a game puts a number I have to get to, I get to it and I'm done. The combo factor is just kind of silly, because I found in Rayman 3, without spending hours finding glitches and whatnot to max myself out, the order to finish things and grab the jewels was almost always pretty clear. The problem was doing the correct combo without messing up and having to restart the level for the umpteenth time.

Anyways, I wish people would put more effort into unlocking the last Gamecube minigame (obligatory mention), but I'll probably try it again on Wii next year and start from scratch. I still have my old saved game, but since I finished Rayman 3 years and years ago, I've since gotten a widescreen TV, so since it has that option, I might as well see how the game is in 16:9.
Last edited by syntheticgerbil on Fri Jul 02, 2010 8:01 pm, edited 2 times in total.
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Re: Rayman 3

Post by AJack »

Sorry to interrupt guys, just wanted to share a few thoughts.

A few days ago I started my first ever playthrough of Hoodlum Havoc on PC (yeah, I know, better later than never though, right?) and one bit in particular has persuaded me to make a post about it - how amazing is The Summit Beyond the Clouds? I've just finished the first section and what a breath of fresh air it is! First you're hit by that beautiful, almost Christmassy piece of music that sets the scene wonderfully, followed by some really inventive use of the Powerups and loads of really strong level design (with a lot of emphasis on vertical space, i.e. cliffs, scaffolds, valleys, sloping tunnels etc). Finally there's the gorgeous lighting and texturing, which lends the place a really magical, fairytale feel. I've found some of the previous sections pretty tedious (I'm looking at you, every crown-collecting area) so this one has been just great.
Haruka
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Re: Rayman 3

Post by Haruka »

It is a nice level with snow, but I still think the most beautiful level of the entire game is The Land of the Livid Dead. The Tower that is made of light it's just...... :mryellow:
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Re: Rayman 3

Post by Xenon »

I found TSBTC mediocre. I liked some of the scenery it featured (like the large wooden structure and the tower) and the sky was beautiful, but I disliked the level construction. Part 2 was good, but part 1 was rather pointless and I share similar sentiments to syntheticgerbil about the third part. It was generally quite a boring level to play in my opinion.

I would've preferred it if TSBTC was replaced with another foresty level like CF.
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Re: Rayman 3

Post by syntheticgerbil »

This is probably really silly, but I'm really fond of The Longest Shortcut and it's insane secrets.
Joshua822
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Re: Rayman 3

Post by Joshua822 »

This is probably really silly, but I'm really fond of The Longest Shortcut and it's insane secrets
Silly? No! The longest shortcut always intrigued me. I wonder where it would lay, I have the feeling that it lays somewhere close to The land of the livid dead because I remember thinking seeing windmills on hills just like in The land of the livid dead trough the windows.

No really, I also think that The longest shortcut is very interesting and magical!

As of my favourite world: I don't have one. But I really enjoy The Fairy Council, because of all the worlds in Rayman 3, The Fairy Council feels the most connected to Rayman's world, and feels very magical. That's also why I love the Land of the Livid Dead, it has that magical feeling to it ( if you ask me it might be the Teensies' heaven ).
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Re: Rayman 3

Post by AJack »

Haruka wrote:It is a nice level with snow, but I still think the most beautiful level of the entire game is The Land of the Livid Dead. The Tower that is made of light it's just...... :mryellow:
The Land of the Livid Dead was definitely a very nice area, made even nicer by the deceptive name. I went in expecting something dark and graveyard-y, so it was a lovely surprise when it turned out to be grassy and mystical and generally very pleasant.
Joshua822 wrote:
As of my favourite world: I don't have one. But I really enjoy The Fairy Council, because of all the worlds in Rayman 3, The Fairy Council feels the most connected to Rayman's world, and feels very magical. That's also why I love the Land of the Livid Dead, it has that magical feeling to it ( if you ask me it might be the Teensies' heaven ).
The Fairy Council was another highlight and you're right about it feeling at home in Rayman's world. In a lot of ways it seemed like a more detailed version of some Rayman 2 areas.
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Re: Rayman 3

Post by Sabertooth »

My favorite world is The Desert of the Knaaren because that's where the plot really thickens with Andre convincing Reflux to work with him. I also like how there are tons of doors down in the tunnels that look like they can be opened, but can't. It makes me wonder just what is behind all of those doors.
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Re: Rayman 3

Post by MandM81 »

syntheticgerbil wrote:
Well I disagree with everything you said but the last part here. To me it is artificially lengthening the game if it IS only appealing to one group, the ones that have to have the top score or need to optimize. To basically be obsessed with mastering one game. This is very old school stuff, this is what made arcades thrive. I think utilizing these tactics in modern games, while it can be fun, it's not the most successful way to keep people coming back.
Scoring is an integral part of R3 as it open up bonus levels and also a secret room. How far you wish to pursue this scoring is entirely up to you. There is nothing wrong with the old arcade games. I don’t see R3 as one though. A game that appeals to one’s creativity as well as one’s agility can hardly be described as artificially increasing its durability.
syntheticgerbil wrote:
The combo factor is just kind of silly, because I found in Rayman 3, without spending hours finding glitches and whatnot to max myself out, the order to finish things and grab the jewels was almost always pretty clear.
You might think some combinations are pretty clear only to find that it could have been done differently and with a higher output. That’s one of the strengths of the game.
syntheticgerbil wrote:
The problem was doing the correct combo without messing up and having to restart the level for the umpteenth time.
I’m with you there. It can be frustrating beyond belief.
Sabertooth1000000000 wrote:My favorite world is The Desert of the Knaaren because that's where the plot really thickens with Andre convincing Reflux to work with him. I also like how there are tons of doors down in the tunnels that look like they can be opened, but can't. It makes me wonder just what is behind all of those doors.
I do like DOTK for the same reason. I have spent countless hours checking out doors and looking for secret rooms. Too bad there aren’t any. Xenon ruined that illusion with his video. :(

SBTC part 2 is an interesting part as well. It is also the part in the game that contains most points.

My favorite parts though are FC part 2 and CF part 2. In the second room of FC part 2 there is some really cool music (Rayman, You Truly Are The Best) and the third area in front of the Fairy Tower is probably the most magical place in the whole game. CF part 2 the second area is quite awesome as well. The valley with the water stream is quite beautiful.
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Re: Rayman 3

Post by MandM81 »

syntheticgerbil wrote: Well I disagree with everything you said but the last part here. To me it is artificially lengthening the game if it IS only appealing to one group, the ones that have to have the top score or need to optimize. To basically be obsessed with mastering one game. This is very old school stuff, this is what made arcades thrive. I think utilizing these tactics in modern games, while it can be fun, it's not the most successful way to keep people coming back.
Scoring is an integral part of R3 as it open up bonus levels and also a secret room. How far you wish to pursue this scoring is entirely up to you. There is nothing wrong with the old arcade games in my opinion. I don’t see R3 as one though. A game that appeals to one’s creativity as well as one’s agility can hardly be described as artificially increasing its durability.
syntheticgerbil wrote: The combo factor is just kind of silly, because I found in Rayman 3, without spending hours finding glitches and whatnot to max myself out, the order to finish things and grab the jewels was almost always pretty clear.
You might think some combinations are pretty clear only to find that it could have been done differently and with a higher output. That’s one of the strengths of the game.
syntheticgerbil wrote: The problem was doing the correct combo without messing up and having to restart the level for the umpteenth time.
I’m with you there. It can be frustrating beyond belief.
Sabertooth1000000000 wrote:My favorite world is The Desert of the Knaaren because that's where the plot really thickens with Andre convincing Reflux to work with him. I also like how there are tons of doors down in the tunnels that look like they can be opened, but can't. It makes me wonder just what is behind all of those doors.
I do like DOTK for the same reason. I have spent countless hours checking out doors and looking for secret rooms. Too bad there aren’t any. Xenon ruined that illusion with his video. :(

SBTC part 2 is an interesting part as well. It is also the part in the game that contains most points.

My favorite parts though are FC part 2 and CF part 2. In the second room of FC part 2 there is some really cool music (Rayman, You Truly Are The Best) and the third area in front of the Fairy Tower is probably the most magical place in the whole game. CF part 2 the second area is quite awesome as well. The valley with the water stream is quite beautiful.
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Re: Rayman 3

Post by Xenon »

I do like DOTK for the same reason. I have spent countless hours checking out doors and looking for secret rooms. Too bad there aren’t any. Xenon ruined that illusion with his video. :(
I only investigated the part with the mysterious Knaaren though - it's still possible there's a secret room in the tower or beyond the strange teleporting tunnel. Navigating the SR was a daunting task in that inside-out maze :P

As for the topic at hand, I see no problem with competition in Rayman games. Rayman 3 clearly wasn't designed in the same way Rayman 2 was, so without this competitive element I don't think the game would have been deemed so charismatic.
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Re: Rayman 3

Post by Joshua822 »

Maybe we could look for a secret room in The Desert Of The Knaaren using Cheat Engine. In this old topic Drolpiraat said that he could that:
Drolpiraat wrote:But that is not the only power I have obtained.
For I can now 'enhance' games a little. Not by modifying anything, but, for example, I can make places darker ( I already played in Darkleaf Forest ^^ ), I can assign a button to 'looking through the environment' ( good way for finding SECRET OBJECTS lol, but in R3 you can also see Rayman's teeth XD ), and there is one function I will possibly be able to use ( a great function, especially for making maps *hint hint* ), but which is still untested.
More later ( if ya want )!
Maybe someone with with Rayman 3 for PC can do that ? ( Droolie *hint hint* :P )
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Re: Rayman 3

Post by Marley »

I'll be happy if I can even finish the game. I'm finding R3 10x harder than the other games. It's the only one I haven't finished (which I own).
Still good though. :mryellow:
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Re: Rayman 3

Post by Raymab33 »

What is the size of knaarens and reflux?
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Re: Rayman 3

Post by Haruka »

Raymab33 wrote:What is the size of knaarens and reflux?
You can try to get an idea by taking a screenshot to both Rayman side to a Knaaren and Rayman side to Reflux. Reflux is approximately 1/3 taller than a common Knaaren.
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Re: Rayman 3

Post by Marley »

No wonder he's the champ!

...or rather "was". :D
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