spiraldoor wrote:I don’t particularly mind it when games have their own internal score/rewards system, but I hate trophies and achievements. Sony and Microsoft have literally put a blanket-ban on games that don’t include them. My problem with Rayman 3’s score-system is that it’s so frustrating, but the unlockable minigames were actually very good (although the videos weren’t).
I always take the time to achieve 100% completion in games that I actually care about.
I'm pretty sure you aren't required to put trophies on your game for Sony, but I think at this point it's encouraged for every new game because they want to also sell to the trophy whores who buy games just for the trophies. For whatever reason sometimes lack of trophies means the person isn't going to buy the game. I don't get that at all.
But yeah, the combo set up for Rayman 3 in order to achieve everything was pretty obnoxious. Especially on that ice/sledding level (forgot what it's called) where you have to restart and basically get everything in order including that hard to get green jewel to get the murphy stamp. That's just kind of repetitive and uninspired rather than the system I like on Rayman 2 or even Rayman Revolution. I always felt like Rayman games were more about exploring. With Rayman 3, you couldn't really explore because you always had to worry about your combo and hurrying up. It also meant almost every level required multiple playthroughs to get the correct score, which while some of them are nice to play again, it's not the most endearing way to keep someone playing a game.
MandM81 wrote:There’s nothing artificial about the scoring system in R3 related to the length of the game. It’s a very real challenge. But of course, the scoring system may not appeal to everyone. It challenges one’s creativity and agility at the same time, and the fact that no-one has reached a maximum score after all these years is a testament to the game’s durability.
I think Hunchman once mentioned, that not all combinations of objects were intentionally incorporated into the game and certainly not all glitches were intentionally put into the game by the developers. Exploring this has been a fun challenge for many players over the years.
But again, the scoring system may perhaps only appeal to those who appreciate combinatorics and optimization.
Well I disagree with everything you said but the last part here. To me it is artificially lengthening the game if it IS only appealing to one group, the ones that have to have the top score or need to optimize. To basically be obsessed with mastering one game. This is very old school stuff, this is what made arcades thrive. I think utilizing these tactics in modern games, while it can be fun, it's not the most successful way to keep people coming back.
Personally, I have a lot of games to finish and very little time, as with many other people I know my age, so when a game puts a number I have to get to, I get to it and I'm done. The combo factor is just kind of silly, because I found in Rayman 3, without spending hours finding glitches and whatnot to max myself out, the order to finish things and grab the jewels was almost always pretty clear. The problem was doing the correct combo without messing up and having to restart the level for the umpteenth time.
Anyways, I wish people would put more effort into unlocking the last Gamecube minigame (obligatory mention), but I'll probably try it again on Wii next year and start from scratch. I still have my old saved game, but since I finished Rayman 3 years and years ago, I've since gotten a widescreen TV, so since it has that option, I might as well see how the game is in 16:9.