If there was a R2 Designer,what level would you create/edit?
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IllarKallas

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If there was a R2 Designer,what level would you create/edit?
Once again, exactly what it says on the subject.
I would make a longer and harder chase level (The Precipice, but longer for a example).
I would make a longer and harder chase level (The Precipice, but longer for a example).
Re: If there was a R2 Designer,what level would you create/edit?
I would try to recreate the Blue Mountains landscape in a new level.
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spiraldoor

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Re: If there was a R2 Designer,what level would you create/edit?
I would like to recreate the replacement Hall of Doors that I’ve already designed, though it’s unlikely that the level editor would offer the required depth of customisation. Perhaps I could create a standard level that looks similar to it (all the necessary material is in the game; it’s just a question of arranging it in the right way), but it would be impossible to functionally replace the actual hub with the one I envisage.
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IllarKallas

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Re: If there was a R2 Designer,what level would you create/edit?
Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
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razorbeard1999

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Re: If there was a R2 Designer,what level would you create/edit?
I would create a level called ''Razorbeard's Pinball land" 
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bunnieblaster

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Re: If there was a R2 Designer,what level would you create/edit?
I would create a level in the Prison Ship, at the end you come at Razorbeards private cabin 
Re: If there was a R2 Designer,what level would you create/edit?
a new prision ship
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Adsolution

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Re: If there was a R2 Designer,what level would you create/edit?
How do you just forget things.Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
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IllarKallas

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Re: If there was a R2 Designer,what level would you create/edit?
it has been years, i did remember lots of hexadecimal numbers of Model Id's and Behaviours, is complicated to keep em' almost 3 years later (I don't remember the last time i used it), i think i still remember something.
If you put the model Id of a rabbit and the behaviour of a flag you get a floating rabbit moving weird
, and if you put a Koopa shell behaviour with Mario's model Id you get a game crash.
If you put the model Id of a rabbit and the behaviour of a flag you get a floating rabbit moving weird
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bunnieblaster

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Re: If there was a R2 Designer,what level would you create/edit?
Why can't we yet edit levels of Rayman 2? 
Can't we find the guys who made toad's tool to make something like "globox' tool"?
Can't we find the guys who made toad's tool to make something like "globox' tool"?
Re: If there was a R2 Designer,what level would you create/edit?
Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Re: If there was a R2 Designer,what level would you create/edit?
The Tomb of the Ancients. I'd put a crate near the hole and replace all the cheat codes with stuff saying 'iHeckler is supreme!', 'All hail iHeckler!' and 'Your ad here: Call 555-8235.'
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IllarKallas

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Re: If there was a R2 Designer,what level would you create/edit?
Obviously it doesn't work on Rayman 2, i was just talkin' about mah past experience with da Toad's Tool.Raymanien wrote:Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Lol hail weird talkin'
Re: If there was a R2 Designer,what level would you create/edit?
K. Too bad cuz I'd like to edit Rayman 2Superlol wrote:Obviously it doesn't work on Rayman 2, i was just talkin' about mah past experience with da Toad's Tool.Raymanien wrote:Toad's Tool doesn't work on Rayman 2 N64 rom, only for Mario 64, am I right? Or not?Superlol wrote:Are you talking about Rayman 1? Or importing the Blue Mountains landscape into a Rayman 2 new level?
I remember using Toad's Tool (Tool for editing Super Mario 64), i was very good at it, but now i forgot all what i learned...
Lol hail weird talkin'



