Hello rayfans
I tried to get some elements from Rayman M into Blender. After many attempts, I think I got excellent results :
http://puu.sh/356AK.jpg
So this topic will be about my work of "importing"/"re-creating" elements from Rayman M to Blender. I will try to share you many elements as possible.
My first share is a blend which contains 4 henchmen 800 with the 4 skins available from the original game.
Clik here for download 
All henchmen in the blend file have armatures so you can play with them and/or making animations with them ! However, I think I will improve armatures in the future.
For the textures their size was originally 512x512. I resized them to 1024x1024 without losing quality (Bitmap -> Vector -> New Bitmap).
For the levels, it's a bit more complicated. I use 3D Ripper Dx for Mesh capture to .obj files BUT when I import the files into Blender, meshes are completely screwed. I finally found HOW to get meshes back to their original form.
How then ? (Using Blender 2.6x)
In edit mode, rotate the mesh (-27.25 or 27.25 degrees) and shear it to 0.4 (Maj+Ctrl+Alt+S). Finally just ajust the size on 1 axis (X or Y)
Here is the result :
Marvelous no ?
Yes, I know, the textures are missing. I will post new screens of the level soon ;D
Try to find which arena it is from Rayman M ?
For Race arenas, we need to make more "game captures" because as you progress in the race, parts of the level shows up progressively (You can easily verify this by playing the game through 3D ripper Dx in Wireframe Mode)
I hope you will enjoy my work. Anyway, I get really fun to do this.
Thanks for reading.
(Notice : I'm french, sorry if my English is bad :s)