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spiraldoor said:I have one minor suggestion – instead of having Rayman shout ‘Globox!’ when he sees his friend being carried away by the mechanical arm, you should have both characters shout. Globox shouts ‘Rayman!’ and Rayman responds by shouting ‘Globox!’ It’s only a minor detail, but it seems better – more natural – if Globox calls out to Rayman for help and Rayman responds, rather than Rayman spotting and calling out to an unresponsive Globox. I assume the two calls could be implemented as a single audio file, so you wouldn’t have to go to the trouble of creating a new invisible enemy to which Globox’s shout would be assigned or anything like that.
That is an excellent idea. I would perhaps try and and make Globox's voice sound far away and echoey, to increase the immersion and make it sound more professional.