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2: Back to Basics
Rayman quickly became a star, not only at Ubisoft, but in the gaming world in general, through his humor and special designs. Switching from 2D to 3D between the first and second episodes of the license, Rayman 2: The Great Escape persisted with it's rich gameplay and its charismatic characters, such as Teensies. After Hoodlum Havoc and four years of hard work on the Rayman franchise, the Ubisoft Montpellier team wanted to try out a new series, and began working on a new concept now known as Beyond Good & Evil. Followed shortly by the video game adaptation of the King Kong film.
The staff of Michel Ancel were, after all, ready to put Rayman back under the floodlights, and began working on a new game for the Wii. The only problem was that the Wiimote controls were far from adequate, and the Wii is better suited for party games. As the French designer explained:
"Developing a platform game for the Wii was not a wise choice. We wanted to be free to play with the knobs. The party game option was imposing" (?)
Change of plan then, and the unavoidable Rabbids, recognizable from miles away thanks to their "BWAHHHHHH," became legendary. Rayman played only a secondary role in these games, his name even disappeared altogether, like that of Michel Ancel, who then decided to devote himself to more Beyond Good & Evil.
"I worked on the sequel to BG & E for a long time, but we ended up leaving the project aside, which was also relatively large, and decided to do something simple. It was at this time that we came to understand that 2D was a good match for the current generation of consoles, and that it would be interesting to exploit. This seems to be a good time to return Rayman to the front of the stage."
Rayman Origins designer, Sebastien Morin, agrees with and confirms this view:
"We now have the opportunity to make a 2D game much more immersive and impressive than before, thanks to the evolution of technology. Lots of tools are at our disposal. The gaming industry has discovered the simplicity of 2D, which has the advantage of being more accessible and profound all at once."
Anyone who has played the first installment of the Rayman series can confirm how difficult the game is. Many players who have lost their lives while playing did not like the challenge. With the remake, Ancel and his team hope to make the experience more accessible, while keeping a relatively vigorous challenge. The game is mostly controlled with only two buttons, using system key combinations, to obtain the use of powers and triggers.