Rayman Origins

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

PS3
32
16%
Xbox 360
33
17%
Wii
28
14%
PC
86
43%
PSVita
16
8%
3DS
5
3%
 
Total votes: 200

RayBlue
Podocrock
Posts: 57
Joined: Tue Oct 19, 2010 12:16 am
Tings: 285

Re: Rayman Origins

Post by RayBlue »

So here you are the translated version of the interview appeared on that Italian magazine. I hope I didn't make too much grammar mistakes! ._.

**NOTE: This interview is published on a PS3 magazine, so Ancel will just talk about the PS3 version of the game**
PS MANIA: So, when did you have the idea to make a new Rayman 2d platform?
Michel Ancel: Two and a half years ago. I needed to create a new 2d platform because I was missing that kind of game and because I think Rayman is perfect for games like these. I wanted to create RO for next-gen consoles because I think they’re perfect for a game structured on two dimensions.

PSM: What’s the aspect of RO you’re most satisfied about?
MA: It’s hard to say, every aspect of the game satisfies me. The game runs in 1080p at 60 fps, and that’s a big satisfaction, but the thing that I like the most is that with the mix of videogame and cartoon (characters look like they’re drawn, the backgrounds are polygonal) we managed to create a game with an amazing visual quality, better than the quality that we might obtain doing one movie using the same elements.

PSM: So you created a PS3 version of the game because you wanted to reach this visual quality?
MA: Yes, basically because of that. But even because we wanted to work with the capacity of Digital Delivery used on next-gen consoles. Indeed, initially RO was a quieter project which had to be distributed on PSN. There were like 10 people working on it. Then we realized that we could make something else more complete and greater, so we enlarged our team, and we opted for a physical release of the game. Now there are currently 70 people working at the project.

PSM: You told us that the game will have an amazing cooperative multiplayer mode and a single mode. What was the first mode you thought for the game?
MA: Both of them. They were ideated together. Talking about the technical level we worked initially on the single mode, and then on the multiplayer mode, but they are basically the same mode. You can play RO alone or you can play the same game with your friends. You are not changing mode, your friends are just helping you to finish the game you would normally play alone.

PSM: You don’t want to assign to RO a specific target, right?
MA: Exactly. That’s very important for us, we want to make this game playable for the occasional player, who will enjoy a very simple gameplay based on intuitive controls, and even for the hardcore gamer, who will have to collect a lot of things and to explore deeply many areas. RO for me is like… a Pixar movie, that entertains children, makes the people think… and the film critics likes it.

PSM: There will be trophies?
MA: Yes, they will. To unlock them, you will have to play again every single level to find hidden objects. The game will have like 50 levels divided into 6 major areas. In each level you will have objectives to complete (I think this will be very appreciate from the hardcore gamers), and there will be very interesting challenges.

PSM: And will you be able to know what did you miss in every level?
MA: Of course, but you don’t have to think that it will be easy to find all the hidden objects, even if the game has got a smart level design which will help the most alert players to find everything.

PSM: For RO, did you take inspiration from games like New Super Mario Bros and Little Big Planet?
MA: Yes, they are sources of inspiration for me, but RO wants to be completely different from all the other games.

PSM: Why there will be not a online multiplayer mode?
MA: Because that’s not our conception of fun. Our conception of fun is more like “four friends playing the same game together on the sofa”.

PSM: So a complete back to the origins, 2d graphic and local multiplayer, right?
MA: Yes, I think the local multiplayer has still got a lot more to say, and RO is a great example of that.

PSM: Will you be able to unlock trophies during the multiplayer mode?
MA: It’s an interesting idea, but we didn’t think about that yet.

PSM: We are asking you this because an hardcore gamer would really appreciate to play every mode in the game (so even the local multiplayer) and unlock trophies at the same time.
MA: Yes, that’s right, but I can’t tell you at the moment if there will be something like this in the game. For now, you can unlock trophies only playing alone.

PSM: Ok, Michel, thanks for everything!
MA: Thanks to you too!
About scanning the article, there aren't new images, so I think it's useless, but I can do it anyway if you want to see it...
Last edited by RayBlue on Tue May 31, 2011 10:43 pm, edited 2 times in total.
Hunchman801
Bad Rayman
Posts: 87633
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640277

Re: Rayman Origins

Post by Hunchman801 »

Thank you TayBlue! So, six worlds, just like the original game? We should be able to identify them soon. As concerns the article, scans are welcome, not for the pictures but for the text. :)
rayguy
Incrediball
Posts: 76
Joined: Sat May 07, 2011 10:25 am
Tings: 380

Re: Rayman Origins

Post by rayguy »

That's very interesting... thanks for translating!

So... 50 levels and 6 areas? sounds good to me :]
El Dango
Holly Luya
Posts: 12908
Joined: Thu Feb 28, 2008 8:01 pm
Location: Where you need me the most
Contact:
Tings: 107355

Re: Rayman Origins

Post by El Dango »

The game will have like 50 levels divided into 6 major areas.
Wow! That's quite alot for a Rayman game, considering the first two games only had around 18 of them. If they're anywhere near as long as the standard Rayman level, this is easily going to be the longest game in the series.

This is interesting, because I don't think Ancel has ever done a really long game before. Usually it seems like he wants to be sure he can make his games stay interesting all the way through, so maybe he wants to expand on his projects now that he's confident in his ability to do so? In any case, this just got me even more excited. :mrgreen:
Haruka
Ly
Posts: 26750
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200125

Re: Rayman Origins

Post by Haruka »

Oooh, achievements to unlock?

Better that this happens with the other versions aswell.

If yes, I'm sure that I'll be sticked in Rayman Origins for hours. :mryellow:
CheatCat
Mocking Bird (good)
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Rayman Origins

Post by CheatCat »

50 levels, maybe it is worth it to buy as soon as possible. To bad there is no internet multiplayer, maybe that can be done somehow anyway by tricking the computer that an network connection is a gamepad or something. Like a keylogger :p
Hunchman801
Bad Rayman
Posts: 87633
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640277

Re: Rayman Origins

Post by Hunchman801 »

El Dango wrote:Wow! That's quite alot for a Rayman game, considering the first two games only had around 18 of them. If they're anywhere near as long as the standard Rayman level, this is easily going to be the longest game in the series.
By level, they probably meant map, in which case the original game is much longer.
RayBlue
Podocrock
Posts: 57
Joined: Tue Oct 19, 2010 12:16 am
Tings: 285

Re: Rayman Origins

Post by RayBlue »

I will translate the article tomorrow, but it says that the longevity of RO will be medium, so it will be not so much long...
Hunchman801
Bad Rayman
Posts: 87633
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640277

Re: Rayman Origins

Post by Hunchman801 »

You don't have to translate i entirely, I perfectly understand Italian and I should be able to judge whether there is new information worth translating if you just scan the article ;)t
NotaKuroi
Electoon
Posts: 165
Joined: Sun May 29, 2011 2:47 pm
Location: Russia, Yekaterinburg
Contact:
Tings: 0

Re: Rayman Origins

Post by NotaKuroi »

Nice interview! Good job!
NotaKuroi
Electoon
Posts: 165
Joined: Sun May 29, 2011 2:47 pm
Location: Russia, Yekaterinburg
Contact:
Tings: 0

Re: Rayman Origins

Post by NotaKuroi »

spiraldoor wrote:
NotaKuroi wrote:Some offtopic. I have a question long time - why Rayman 4 become cheap antology of minigames?
Because it was on the Wii.
And what? Weak platform for a true Rayman 4?
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: Rayman Origins

Post by Adsolution »

NotaKuroi wrote:
spiraldoor wrote:
NotaKuroi wrote:Some offtopic. I have a question long time - why Rayman 4 become cheap antology of minigames?
Because it was on the Wii.
And what? Weak platform for a true Rayman 4?
/According to Ubisoft.
Matyuv
Gangsta Globox
Posts: 21362
Joined: Thu Apr 29, 2004 10:22 am
Tings: 54431

Re: Rayman Origins

Post by Matyuv »

A new article on GameSpot features an interview with Michel Ancel and some new pics.

Image
Image
Image
Image
NotaKuroi
Electoon
Posts: 165
Joined: Sun May 29, 2011 2:47 pm
Location: Russia, Yekaterinburg
Contact:
Tings: 0

Re: Rayman Origins

Post by NotaKuroi »

Matyuv, опередил меня)))))
rayguy
Incrediball
Posts: 76
Joined: Sat May 07, 2011 10:25 am
Tings: 380

Re: Rayman Origins

Post by rayguy »

These pics looks absolutely AWESOME! please please ubi, release it to the PC as well!
Cairnie
Globox
Posts: 10163
Joined: Wed Apr 04, 2007 6:05 pm
Location: robin hood land
Contact:
Tings: 90485

Re: Rayman Origins

Post by Cairnie »

Yes we get it Spiral you're not a wii fan. :roll:

Aaaanyway wow is that like, a Globox with a beard and longer frog legs, or something? And 3-armed Lums by the looks of it? This is getting cooler and cooler as it goes along!
NotaKuroi
Electoon
Posts: 165
Joined: Sun May 29, 2011 2:47 pm
Location: Russia, Yekaterinburg
Contact:
Tings: 0

Re: Rayman Origins

Post by NotaKuroi »

StaceyW, I think that "3handed lums" - redesigned rings.
Tulio
Grand Minimus
Posts: 235
Joined: Tue Apr 14, 2009 7:01 pm
Tings: 5485

Re: Rayman Origins

Post by Tulio »

Hm, teensie wizard has different outfit here... Character customisation or just a newer design?
Hunchman801
Bad Rayman
Posts: 87633
Joined: Thu Aug 07, 2003 6:50 pm
Location: Paris, France
Contact:
Tings: 640277

Re: Rayman Origins

Post by Hunchman801 »

Maybe his outfit keeps changing during the game :mrgreen: I like the idea of reintroducing flying rings, but I'm curious how they will work in Origins. Also, what world do you guys think the last screenshot represents?
Haruka
Ly
Posts: 26750
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200125

Re: Rayman Origins

Post by Haruka »

StaceyW wrote:Yes we get it Spiral you're not a wii fan. :roll:!
I hope it isn't just because of the Rabbids.

Anyway, thanks for giving us knowledge of the interview Matyuv :D.

That 3-armed Lum seems to be a redesign of the rings (Purple Lums too?), the pins in the last pic remind me Picture City although the background shares up a different theme. Have you guys noticed in the interview that the orange-beared creature equal to Globox was called glute? I think we have a species confirmation.

Is anyone able to download the interview video? The download button seems to not work.

And Gamespot will broadcast the E3 2011 Ubisoft's Press Conference day 6th June between the 22:30h and the 23:35h: http://e3.gamespot.com/press-conference/ubisoft-e3/
Post Reply