El Dango said:
The game will have like 50 levels divided into 6 major areas.
Wow! That's quite alot for a Rayman game, considering the first two games only had around 18 of them. If they're anywhere near as long as the standard Rayman level, this is easily going to be the longest game in the series.
This is interesting, because I don't think Ancel has ever done a really long game before. Usually it seems like he wants to be sure he can make his games stay interesting all the way through, so maybe he wants to expand on his projects now that he's confident in his ability to do so? In any case, this just got me even more excited.
I expect that the ‘50 levels’ mentioned here are in fact sub-levels. Pink Plant Woods had four sub-levels, Bongo Hills had six etc. One would expect Origins to be shorter than Rayman 1, which had sixty such sub-levels (according to the back of the box), but it’s possible that Origins’s sub-levels will be a bit longer. It’s too early to make any serious estimations. However, I’m very happy to hear that there will be six worlds – it worked very well the last time.
StaceyW said:
Yes we get it Spiral you're not a wii fan.

!
Come on, now you’re just misrepresenting me. Stating that Rayman 4 became a minigame collection because it was designed for the Wii is not an expression of hatred for the console – it’s simply a fact. Michel Ancel said so himself in a recent interview; I think it was the GameInformer one, but unfortunately my prediction that they would take down the digital magazine was perfectly accurate, so I can’t be sure.
Hunchman801 said:
Haruka said:
Have you guys noticed in the interview that the orange-beared creature equal to Globox was called glute? I think we have a species confirmation.
Yeah, I just noticed it, but it's all but official so far: I'm curious where they got this name from. Not to mention
this discussion, which goes well against the possibility of glute being the name of the species. Well, let's wait for more information
I sort of suspect they may have noticed that the online community often referred to Globox as a ‘glute’ and simply adopted the name. The same goes for the Glade of Dreams, which would really be called the Crossroads of Dreams if they were sticking to their original documents (or wherever they wrote down the details on Rayman’s world, if they recorded them at all). As my posts in that thread indicate, I’ve always thought there was a good chance Globox was called a glute; there are some lines in R3 that imply this, and the word ‘Glute’ is on the R3 dossier presse’s list of creatures.
Drolpiraat said:
AJack said:
• Music that interacts with the on-screen action
Oh my god this. It sounds almost too good to be true, doesn't it? It's a bit like the tings in Rayman 1, but better! It's as if they're chaining the music and the sound effects together to get you in some kind of trance while playing.
It also means the music is gonna have to be VERY good, because it's an important aspect of the game. Which means they'll do their best. Which means the soundtrack for this will be a win.
Hasn’t it already been confirmed that Christophe Héral will be composing the soundtrack? Of course it will be good.
Hunchman801 said:
As concerns the new information, I'm just a little sceptic about the multi-plane gameplay... is that gonna be like the cancelled 2D version of Rayman 2? It was pretty much of a gimmick to me.
Have you played Abe’s Oddysee or Abe’s Exoddus? They feature a two-plane background/foreground system which is exactly the same as the one in the 2D R2 prototype – right down to the teleporters and the enemies in the background who can shoot at you while you’re in the foreground. The system actually works very well in those games, though I imagine it might become tiresome in a traditional platformer. But all of this is moot – the way they describe Origins’s planar system makes it sound not like Oddworld or R2 2D, but like LittleBigPlanet: the character steps into the background when you tap the ‘up’ button twice, and steps into the foreground if you tap the ‘down’ button twice. The background and foreground are only a few feet apart from each other, so there won’t be tiny enemies in the distance firing at you or anything like that. Watch some LittleBigPlanet gameplay videos; the three-plane system actually feels very natural and it’s quite easy to get used to it. If you run a character straight into an obstacle which only blocks one or two planes, they automatically slip around it without instruction.
Hunchman801 said:
Other than this, I find all these figures about the architecture of the game rather confusing: 6 major areas, 12 environments, 50 levels...
It’s actually quite simple if you envision it in the context of the original game. The ‘major areas’ are worlds like the Dream Forest and Band Land; the ‘environments’ are multi-part levels like Pink Plant Woods and Bongo Hills; and the ‘levels’ are the individual maps which comprise them. At least I think that’s how it will be... the only flaw I can see in my interpretation is that it would mean each world contains only two different areas, which I imagine would leave each one feeling rather brief and unsatisfying.
Hunchman801 said:
Then I'd rather have waited till the release! I just hope Mr Dark won't be given a ridiculous look and personality.
Yes, Mr Dark is one character who needs to be presented in a dignified and mysterious manner. This would make him stand out distinctly in the chaotic cartoon world of Rayman Origins, but I think this unique quality could be used to the developers’ advantage. According to GameSpot, ‘We also caught a brief glimpse of Mr Dark, Origins’s principal villain, but because he was shrouded in a veil of dark mist, we couldn't see his face.’ This certainly makes it sound like they’re treating the character with the respect he requires. I think the scene GameSpot is describing is actually the one I discussed earlier; I found some strong evidence that one of the images in the GameInformer article actually depicts Mr Dark in silhouette, and the image itself does indeed seem to show him shrouded in a veil of dark mist which hides his face.
El Dango said:
Hunchman801 said:
We already knew about the underwater areas, guys...
I didn't, since I haven't really been paying attention to everything here. I did know that there would be underwater segments of the game, but I thought those would be individual levels, not part of otherwise non-water themed levels, which I think is quite awesome. Can't come up with many games who have done it like that, unless it was part of the main path.
Underwater segments in regular levels isn’t that exciting; Rayman 2 did it twelve years ago.