Just wanted to say, I just replayed the PSX version of Rayman Junior (Level 1) and interestingly the flat Rayman animation IS INCLUDED in the game!
That's right, if you get hit by Drum Sticks in the educational PSX Rayman games you are transformed into a midget!
It's just the original Rayman game on the Playstation which lacks this gameplay element.
Well, this only seems logical as the midget effect for the Drum Sticks was added into versions of the game which came after the Playstation release and thus the Playstation port of the Rayman Junior PC game obviously includes all the little things that were added into the PC versions of the Rayman games.
This also explains why small color differences such as the bow ties on the nenuphars, the red instead of yellow spiky fruits and the "Popcorn" sound of the Tings from the PC version are found in the PSX Rayman Junior.
By the way, is it just me, or are the colors of the sprites and backgrounds in the PSX ports of those educational Rayman games really downgraded compared to Rayman 1?
Some objects, like plums and waterlilies look somewhat "washed-out" in that game but I am unsure whether it is an emulation issue or just the way the graphics look in that game...
Edit:
I just hacked an exciting new code for the Playstation Rayman 1!
It replaces Rayman's fist with different objects!

Rayman shoots Flying Rings! They just slide across the whole level before disappearing off-screen!

Now Rayman can make his own Extra Life Statues!

Haha, Rayman is shooting Electoons this time! They actually seem to enjoy it!

Spawning the Magician in Candy Chateau! I really wonder where he will take me...

I found an unused object! This tiny clock starts playing a cool, upbeat music track if you get close to it!
Here's the code:
Code: Select all
Fist Spawn Modifier (US Version)
301F4E10 00XX
Fist Spawn Modifier (EU Version)
301F69C8 00XX
Yeah, I finally obtained the PAL versions of Rayman 1 and 2, so from now on I'll be able to hack my codes for both regions!
To use this cheat you just have to replace the XX part with any hexadecimal value! (Anything in the range of 00 to FF should work just fine)
Each value stands for a different object!
Which one you ask?
I have no clue, I guess you'll just have to try and see for yourself!
And here are some object values I gathered while testing the hack in the Bad Rayman level of Candy Chateau:
Code: Select all
Musical Clock (Unused)
00
Mute Clock (Unused)
02
Ting
04
Extra Life
05
Golden Fist
12
Fist (Default)
2E
Weird Sparkle
2F
Never Returning Fist
34
Flying Ring
36
Moving Cloud
3E
Level End Sign
50
Electoon
51
Broken Cage
5B
Stone Man Beam
5D
Magician
62
Punch Effect
68
Mr Dark (Bad Rayman Spell)
69
Mr Dark's Spell
6A
Rayman
83
Rayman Body Part
84
Sparks
85
Clown's Water Drop
87
Clown's Explosion
8C
Clown's Bomb
91
Tiny Rayman
96
Lemonade Splat
97
Lemonade Splash
98
Bad Rayman
9C
Nothing
9D
Purple Square
A4
Unknown Object (Causes Slowdown)
C0
Glitched Object
CC
Unknown Object (Crashes Game)
D2
I am quite sure that the values are different for every level, so this list only applies to the Bad Rayman stage!
For other levels, just play around with the cheat, enter some random values and see what you can get!
If you find any interesting objects, unused ones, for example be sure to post about them in the thread, ok?
By the way, I am going to port this hack to Rayman Junior and the Rayman 2 2D Prototype, so expect an update later today!
With that being said, have fun!
