EDIT: Ah, there was a link on the third page with a more recent version.
RayEngine Version 2.0 Beta 3.97
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need my speed

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Re: RayEngine Version 2.0 Beta 3.97
I've now downloaded it three times (by the way, the link in the first psot of this thread is the latest (released) version, right?), but I've always removed it because I couldn't figure out how to create my own maps and such. Third time's the charm, as they say, so now I'm asking here. 
EDIT: Ah, there was a link on the third page with a more recent version.
EDIT: Ah, there was a link on the third page with a more recent version.
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Terminapor

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Re: RayEngine Version 2.0 Beta 3.97
The last version is on the page 3 
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need my speed

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Re: RayEngine Version 2.0 Beta 3.97
Yes, I noticed.
is there some way to add more enemies, like Livingstones, for example? Or will that all be covered in future releases? Why would you say that this engine is better than Rayman Designer (just asking)?
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Terminapor

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Re: RayEngine Version 2.0 Beta 3.97
About ennemies, yes, this is the main purpose of the engine 
Take a look at the files in the folder objects (info file are actually text files), this is the RayEngine language used for making an event's behaviour
Better than rayman designer, i don't know, but i'm trying to do something more "open"
Take a look at the files in the folder objects (info file are actually text files), this is the RayEngine language used for making an event's behaviour
Better than rayman designer, i don't know, but i'm trying to do something more "open"
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Terminapor

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Re: RayEngine Version 2.0 Beta 3.97
Hi there !
I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs
Here is a video of the current engine :
http://www.youtube.com/watch?v=y-x7pLeao18
Cya !
I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs
Here is a video of the current engine :
http://www.youtube.com/watch?v=y-x7pLeao18
Cya !
Re: RayEngine Version 2.0 Beta 3.97
thats greatTerminapor wrote:Hi there !
I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs
Here is a video of the current engine :
http://www.youtube.com/watch?v=y-x7pLeao18
Cya !
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Adsolution

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Re: RayEngine Version 2.0 Beta 3.97
I should have said this more often, but holy shit! That's freaking amazing!Terminapor wrote:Hi there !
I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs
Here is a video of the current engine :
http://www.youtube.com/watch?v=y-x7pLeao18
Cya !
Now we need to take it to the next level. Create graphics and effects that are better than the original. Make HD sprites and 32-bit colour edits.
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Terminapor

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Re: RayEngine Version 2.0 Beta 3.97
Thanks ! 
About high-quality, it's possible but there is too much things to do
(All the tilesets, backgrounds, sprites..
)
About high-quality, it's possible but there is too much things to do
(All the tilesets, backgrounds, sprites..
Re: RayEngine Version 2.0 Beta 3.97
Terminapor - that is seriously awesome. It's exactly like the original! Even better, it runs smoother! (well except for some small slowdowns, probably caused by the recording?)
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve changing the graphics:
1. Try making it widescreen (including an option to just change the resolution so when someone wants to upgrade the graphics he'll be able to)
2. Add a changeable tone/pitch to the ting sound like in the Playstation version
3. Make Rayman crouch differently depending on the angle of the platform he's on, like in the Saturn version, and maybe make the vertical position of Rayman's feet change depending on the angle of the platform he's walking on as well.
4. Add stuff from the Rayman 2 2D Prototype.
5. Add more worlds, more effects, more enemies. The enemies you made look gorgeous so far, better than any of the enemies already in R1 actually. Creativity ftw!
6. Port to all kinds of platforms
7. ???
8. Profit!
Anyway, it's awesome already - hats off to you!
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve changing the graphics:
1. Try making it widescreen (including an option to just change the resolution so when someone wants to upgrade the graphics he'll be able to)
2. Add a changeable tone/pitch to the ting sound like in the Playstation version
3. Make Rayman crouch differently depending on the angle of the platform he's on, like in the Saturn version, and maybe make the vertical position of Rayman's feet change depending on the angle of the platform he's walking on as well.
4. Add stuff from the Rayman 2 2D Prototype.
5. Add more worlds, more effects, more enemies. The enemies you made look gorgeous so far, better than any of the enemies already in R1 actually. Creativity ftw!
6. Port to all kinds of platforms
7. ???
8. Profit!
Anyway, it's awesome already - hats off to you!
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stan423321

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Re: RayEngine Version 2.0 Beta 3.97
This thing is great, and only slowdown I seen was connected to insane amount of ting particles, so it could be easily cut. I'm seriously impressed.
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PowerPatrick

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Re: RayEngine Version 2.0 Beta 3.97
I share the overwhelming feeling as well. Nice enemies too. Good job. 
I also updated the fangame article again after a long time.
Droolie and RayFan, concerning the hi-res graphics, I want to talk to you about it at some later time, in PM, IRC, Facebook or whatever that pleases you, as I have something in mind to share.
I also updated the fangame article again after a long time.
Droolie and RayFan, concerning the hi-res graphics, I want to talk to you about it at some later time, in PM, IRC, Facebook or whatever that pleases you, as I have something in mind to share.
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Terminapor

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Re: RayEngine Version 2.0 Beta 3.97
Thanks !
1. you means changing the camera to 320x200 instead of 320x240? You'll be able to change that :p
2. Yup, it was planned :p
3.I'll have a look for this
4. I've made the beta walking version, i've tried to rip some stuff from the beta, but unable (my emulator crashes..)
5. Of course! They'll be some new ennemies in the current world, also some totally new world and a real fight against Mr.Dark :p
6. It's also planned, that's why i'm using openGL/openAL/SDL and QT (for the editor)
7.
Also, the engine uses lua, it means that you can edit the game as you wish, the C++ part is only for the physics and basic functions such as drawing, playing sounds, etc.. They will also be a multiplayer support (which was present in the GM version)
Cya!
Drolpiraat wrote:Terminapor - that is seriously awesome. It's exactly like the original! Even better, it runs smoother! (well except for some small slowdowns, probably caused by the recording?)
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve changing the graphics:
1. Try making it widescreen (including an option to just change the resolution so when someone wants to upgrade the graphics he'll be able to)
2. Add a changeable tone/pitch to the ting sound like in the Playstation version
3. Make Rayman crouch differently depending on the angle of the platform he's on, like in the Saturn version, and maybe make the vertical position of Rayman's feet change depending on the angle of the platform he's walking on as well.
4. Add stuff from the Rayman 2 2D Prototype.
5. Add more worlds, more effects, more enemies. The enemies you made look gorgeous so far, better than any of the enemies already in R1 actually. Creativity ftw!
6. Port to all kinds of platforms
7. ???
8. Profit!
Anyway, it's awesome already - hats off to you!
1. you means changing the camera to 320x200 instead of 320x240? You'll be able to change that :p
2. Yup, it was planned :p
3.I'll have a look for this
4. I've made the beta walking version, i've tried to rip some stuff from the beta, but unable (my emulator crashes..)
5. Of course! They'll be some new ennemies in the current world, also some totally new world and a real fight against Mr.Dark :p
6. It's also planned, that's why i'm using openGL/openAL/SDL and QT (for the editor)
7.

Also, the engine uses lua, it means that you can edit the game as you wish, the C++ part is only for the physics and basic functions such as drawing, playing sounds, etc.. They will also be a multiplayer support (which was present in the GM version)
Cya!
Re: RayEngine Version 2.0 Beta 3.97
Terminapor wrote:Hi there !
I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs
Here is a video of the current engine :
http://www.youtube.com/watch?v=y-x7pLeao18
Cya !
Howdy Dude!
Nice work you have now, go with your progress
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Adsolution

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Re: RayEngine Version 2.0 Beta 3.97
Sure! Add me on Facebook and send me a message with your name. My name's Cheryl Bellamy Krawelitzki (you're not gonna find anyone but me with that name). If you already added me which I think you might have, what was your name again? Also do you know Drol's?PowerPatrick wrote:I share the overwhelming feeling as well. Nice enemies too. Good job.
I also updated the fangame article again after a long time.![]()
Droolie and RayFan, concerning the hi-res graphics, I want to talk to you about it at some later time, in PM, IRC, Facebook or whatever that pleases you, as I have something in mind to share.
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PowerPatrick

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Re: RayEngine Version 2.0 Beta 3.97
Heh, I did see your profile several times, in both the RPC Facebook Page and "People you might know" I have added you now, my name is Patrick Nielsen. Drol has already added me.RayFan9876 wrote:Sure! Add me on Facebook and send me a message with your name. My name's Cheryl Bellamy Krawelitzki (you're not gonna find anyone but me with that name). If you already added me which I think you might have, what was your name again? Also do you know Drol's?
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Shrooblord

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Re: RayEngine Version 2.0 Beta 3.97
Just casually reading over Drolpiraat's name ... does anyone know he actually calls himself the Turd Pirate?
Re: RayEngine Version 2.0 Beta 3.97
Terminapor, it's awesome that you're adding all this stuff, I still can't believe it. If the graphics would only be upgraded, it would be perfect! I think PowerPatrick has a plan for that but I've yet to talk to him about it.
If you need anything ripped from Rayman 1 or the Rayman 2 2D beta, I'm ready to help.
If you don't already know, you can also find lots of sprites in this topic (there's a lot posted on later pages too): viewtopic.php?t=4839
I was 9 when I chose that nickname and kept it ever since. It's funny to be reminded all the time to my sister drawing a pirate head with a turd on it because she lost in Rayman M when playing as one.
If you need anything ripped from Rayman 1 or the Rayman 2 2D beta, I'm ready to help.
If you don't already know, you can also find lots of sprites in this topic (there's a lot posted on later pages too): viewtopic.php?t=4839
Yep, Turd Pirate and Droolie are very nice names to have.Shrooblord wrote:Just casually reading over Drolpiraat's name ... does anyone know he actually calls himself the Turd Pirate?
I was 9 when I chose that nickname and kept it ever since. It's funny to be reminded all the time to my sister drawing a pirate head with a turd on it because she lost in Rayman M when playing as one.
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Shrooblord

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Re: RayEngine Version 2.0 Beta 3.97
Bumpty bump.
Any progress on releasing that engine? It still looks great!
Any progress on releasing that engine? It still looks great!
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PowerPatrick

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Re: RayEngine Version 2.0 Beta 3.97
Just follow the topic on this forum: https://www.tapatalk.com/groups/tehrune ... start=1080Shrooblord wrote:Any progress on releasing that engine?
And also this wiki entry for the other: https://raymanpc.com/wiki/en/List_of_no ... n_fangames
Re: RayEngine Version 2.0 Beta 3.97
theres i rayman fangame wiki pagePowerPatrick wrote:Just follow the topic on this forum: https://www.tapatalk.com/groups/tehrune ... start=1080Shrooblord wrote:Any progress on releasing that engine?
And also this wiki entry for the other: https://raymanpc.com/wiki/en/List_of_no ... n_fangames

