RayEngine Version 2.0 Beta 3.97

Show off your arty creativity here! Post fanfics, paintings, drawings, and anything Rayman that you have made!
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
need my speed
The Captain
Posts: 901
Joined: Mon Aug 31, 2009 4:26 pm
Tings: 9865

Re: RayEngine Version 2.0 Beta 3.97

Post by need my speed »

I've now downloaded it three times (by the way, the link in the first psot of this thread is the latest (released) version, right?), but I've always removed it because I couldn't figure out how to create my own maps and such. Third time's the charm, as they say, so now I'm asking here. :P

EDIT: Ah, there was a link on the third page with a more recent version.
Terminapor
Antitoon
Posts: 39
Joined: Wed Jan 06, 2010 1:52 am
Location: France, derrière le frigo.
Tings: 0

Re: RayEngine Version 2.0 Beta 3.97

Post by Terminapor »

The last version is on the page 3 :mrgreen:
need my speed
The Captain
Posts: 901
Joined: Mon Aug 31, 2009 4:26 pm
Tings: 9865

Re: RayEngine Version 2.0 Beta 3.97

Post by need my speed »

Yes, I noticed. :P is there some way to add more enemies, like Livingstones, for example? Or will that all be covered in future releases? Why would you say that this engine is better than Rayman Designer (just asking)?
Terminapor
Antitoon
Posts: 39
Joined: Wed Jan 06, 2010 1:52 am
Location: France, derrière le frigo.
Tings: 0

Re: RayEngine Version 2.0 Beta 3.97

Post by Terminapor »

About ennemies, yes, this is the main purpose of the engine :D

Take a look at the files in the folder objects (info file are actually text files), this is the RayEngine language used for making an event's behaviour :wink:

Better than rayman designer, i don't know, but i'm trying to do something more "open" :mrgreen:
Terminapor
Antitoon
Posts: 39
Joined: Wed Jan 06, 2010 1:52 am
Location: France, derrière le frigo.
Tings: 0

Re: RayEngine Version 2.0 Beta 3.97

Post by Terminapor »

Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: RayEngine Version 2.0 Beta 3.97

Post by DandyGuy »

Terminapor wrote:Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !
thats great :D
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: RayEngine Version 2.0 Beta 3.97

Post by Adsolution »

Terminapor wrote:Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !
I should have said this more often, but holy shit! That's freaking amazing! :mrgreen:

Now we need to take it to the next level. Create graphics and effects that are better than the original. Make HD sprites and 32-bit colour edits.
Terminapor
Antitoon
Posts: 39
Joined: Wed Jan 06, 2010 1:52 am
Location: France, derrière le frigo.
Tings: 0

Re: RayEngine Version 2.0 Beta 3.97

Post by Terminapor »

Thanks ! :D

About high-quality, it's possible but there is too much things to do :D
(All the tilesets, backgrounds, sprites.. :fou: )
Droolie
Musician
Posts: 5341
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67825

Re: RayEngine Version 2.0 Beta 3.97

Post by Droolie »

Terminapor - that is seriously awesome. It's exactly like the original! Even better, it runs smoother! (well except for some small slowdowns, probably caused by the recording?)
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve changing the graphics:
1. Try making it widescreen (including an option to just change the resolution so when someone wants to upgrade the graphics he'll be able to) ;)
2. Add a changeable tone/pitch to the ting sound like in the Playstation version
3. Make Rayman crouch differently depending on the angle of the platform he's on, like in the Saturn version, and maybe make the vertical position of Rayman's feet change depending on the angle of the platform he's walking on as well.
4. Add stuff from the Rayman 2 2D Prototype.
5. Add more worlds, more effects, more enemies. The enemies you made look gorgeous so far, better than any of the enemies already in R1 actually. Creativity ftw!
6. Port to all kinds of platforms
7. ???
8. Profit!
Anyway, it's awesome already - hats off to you! :D
stan423321
Tarayzan
Posts: 7312
Joined: Sat Jan 12, 2008 3:22 pm
Location: Poland, of Union of Socialistic European Republics
Tings: 63250

Re: RayEngine Version 2.0 Beta 3.97

Post by stan423321 »

This thing is great, and only slowdown I seen was connected to insane amount of ting particles, so it could be easily cut. I'm seriously impressed.
PowerPatrick
Master Kaag
Posts: 502
Joined: Tue Dec 29, 2009 7:14 pm
Location: Denmark
Tings: 6665

Re: RayEngine Version 2.0 Beta 3.97

Post by PowerPatrick »

I share the overwhelming feeling as well. Nice enemies too. Good job. :D
I also updated the fangame article again after a long time. :oops2:

Droolie and RayFan, concerning the hi-res graphics, I want to talk to you about it at some later time, in PM, IRC, Facebook or whatever that pleases you, as I have something in mind to share. :)
Terminapor
Antitoon
Posts: 39
Joined: Wed Jan 06, 2010 1:52 am
Location: France, derrière le frigo.
Tings: 0

Re: RayEngine Version 2.0 Beta 3.97

Post by Terminapor »

Thanks ! :winkgrin:
Drolpiraat wrote:Terminapor - that is seriously awesome. It's exactly like the original! Even better, it runs smoother! (well except for some small slowdowns, probably caused by the recording?)
I love Rayfan's idea of upgrading the graphics, and I also have a few suggestions that don't involve changing the graphics:
1. Try making it widescreen (including an option to just change the resolution so when someone wants to upgrade the graphics he'll be able to) ;)
2. Add a changeable tone/pitch to the ting sound like in the Playstation version
3. Make Rayman crouch differently depending on the angle of the platform he's on, like in the Saturn version, and maybe make the vertical position of Rayman's feet change depending on the angle of the platform he's walking on as well.
4. Add stuff from the Rayman 2 2D Prototype.
5. Add more worlds, more effects, more enemies. The enemies you made look gorgeous so far, better than any of the enemies already in R1 actually. Creativity ftw!
6. Port to all kinds of platforms
7. ???
8. Profit!
Anyway, it's awesome already - hats off to you! :D

1. you means changing the camera to 320x200 instead of 320x240? You'll be able to change that :p
2. Yup, it was planned :p
3.I'll have a look for this
4. I've made the beta walking version, i've tried to rip some stuff from the beta, but unable (my emulator crashes..)
5. Of course! They'll be some new ennemies in the current world, also some totally new world and a real fight against Mr.Dark :p
6. It's also planned, that's why i'm using openGL/openAL/SDL and QT (for the editor) :wink:
7. Image

Also, the engine uses lua, it means that you can edit the game as you wish, the C++ part is only for the physics and basic functions such as drawing, playing sounds, etc.. They will also be a multiplayer support (which was present in the GM version) :)

Cya! :D
Danone
Antitoon
Posts: 17089
Joined: Sun Jun 06, 2010 11:50 am
Tings: 0

Re: RayEngine Version 2.0 Beta 3.97

Post by Danone »

Terminapor wrote:Hi there !

I've released a new version of the engine (C++ one, GM has been stopped), but there was some bugs regarding the video, there will be a releas here soon, which fix all of those bugs :)

Here is a video of the current engine :

http://www.youtube.com/watch?v=y-x7pLeao18

Cya !

Howdy Dude! :hehe:

Nice work you have now, go with your progress :wink:
Adsolution
Holly Luya
Posts: 22233
Joined: Sat Aug 22, 2009 4:55 pm
Contact:
Tings: 110541

Re: RayEngine Version 2.0 Beta 3.97

Post by Adsolution »

PowerPatrick wrote:I share the overwhelming feeling as well. Nice enemies too. Good job. :D
I also updated the fangame article again after a long time. :oops2:

Droolie and RayFan, concerning the hi-res graphics, I want to talk to you about it at some later time, in PM, IRC, Facebook or whatever that pleases you, as I have something in mind to share. :)
Sure! Add me on Facebook and send me a message with your name. My name's Cheryl Bellamy Krawelitzki (you're not gonna find anyone but me with that name). If you already added me which I think you might have, what was your name again? Also do you know Drol's?
PowerPatrick
Master Kaag
Posts: 502
Joined: Tue Dec 29, 2009 7:14 pm
Location: Denmark
Tings: 6665

Re: RayEngine Version 2.0 Beta 3.97

Post by PowerPatrick »

RayFan9876 wrote:Sure! Add me on Facebook and send me a message with your name. My name's Cheryl Bellamy Krawelitzki (you're not gonna find anyone but me with that name). If you already added me which I think you might have, what was your name again? Also do you know Drol's?
Heh, I did see your profile several times, in both the RPC Facebook Page and "People you might know" I have added you now, my name is Patrick Nielsen. Drol has already added me.
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: RayEngine Version 2.0 Beta 3.97

Post by Shrooblord »

Just casually reading over Drolpiraat's name ... does anyone know he actually calls himself the Turd Pirate?
Droolie
Musician
Posts: 5341
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 67825

Re: RayEngine Version 2.0 Beta 3.97

Post by Droolie »

Terminapor, it's awesome that you're adding all this stuff, I still can't believe it. If the graphics would only be upgraded, it would be perfect! I think PowerPatrick has a plan for that but I've yet to talk to him about it.
If you need anything ripped from Rayman 1 or the Rayman 2 2D beta, I'm ready to help. :D
If you don't already know, you can also find lots of sprites in this topic (there's a lot posted on later pages too): viewtopic.php?t=4839 ;)
Shrooblord wrote:Just casually reading over Drolpiraat's name ... does anyone know he actually calls himself the Turd Pirate?
Yep, Turd Pirate and Droolie are very nice names to have.
I was 9 when I chose that nickname and kept it ever since. It's funny to be reminded all the time to my sister drawing a pirate head with a turd on it because she lost in Rayman M when playing as one. :P
Shrooblord
Mr Stone
Posts: 15762
Joined: Tue Sep 07, 2010 5:07 pm
Location: The Buccaneer MK. II
Tings: 68850

Re: RayEngine Version 2.0 Beta 3.97

Post by Shrooblord »

Bumpty bump.
Any progress on releasing that engine? It still looks great! :)
PowerPatrick
Master Kaag
Posts: 502
Joined: Tue Dec 29, 2009 7:14 pm
Location: Denmark
Tings: 6665

Re: RayEngine Version 2.0 Beta 3.97

Post by PowerPatrick »

Shrooblord wrote:Any progress on releasing that engine?
Just follow the topic on this forum: https://www.tapatalk.com/groups/tehrune ... start=1080
And also this wiki entry for the other: https://raymanpc.com/wiki/en/List_of_no ... n_fangames
DandyGuy
Teensy Hermit
Posts: 6238
Joined: Wed Jul 06, 2011 12:23 pm
Tings: 1772

Re: RayEngine Version 2.0 Beta 3.97

Post by DandyGuy »

PowerPatrick wrote:
Shrooblord wrote:Any progress on releasing that engine?
Just follow the topic on this forum: https://www.tapatalk.com/groups/tehrune ... start=1080
And also this wiki entry for the other: https://raymanpc.com/wiki/en/List_of_no ... n_fangames
theres i rayman fangame wiki page :shock:
Post Reply