Rayman: Revenge of the Dark
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Re: Rayman (1.5): Revenge of the Dark
Now I wonder why Moskito had these colors in only a few versions of the game
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stan423321

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Re: Rayman (1.5): Revenge of the Dark
In case of PC and GBA versions this is caused by palette limitations. In case of other versions not having it... I suppose they decided to preserve the content from those "GFX-weak" versions.
Re: Rayman (1.5): Revenge of the Dark
But moskito's face in the health bar has the normal colors.
Anyway it made for an interesting color cheme.
I have a sketch done now. I'll begin coloring the background soon.
Anyway it made for an interesting color cheme.
I have a sketch done now. I'll begin coloring the background soon.
Re: Rayman (1.5): Revenge of the Dark





interested
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PowerPatrick

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Re: Rayman (1.5): Revenge of the Dark
The note and walking drum are really awesome, and the others have a lot of potential if you improve them some more.
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
I'm definitely interested in the walking drum and the antitoon at the moment.
Re: Rayman (1.5): Revenge of the Dark
ok in a .obj or max fileRayFan9876 wrote:I'm definitely interested in the walking drum and the antitoon at the moment.
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
OBJ please, unless you can save it in a Max 2010 format.that3Dguy wrote:ok in a .obj or max fileRayFan9876 wrote:I'm definitely interested in the walking drum and the antitoon at the moment.
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FrenchDeath

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Re: Rayman (1.5): Revenge of the Dark
rayfan i take lesson for C and C++ i can help you when i finish 
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
Sorry, Drolpiraat already offered, and he's already been an experienced game designer.FrenchDeath wrote:rayfan i take lesson for C and C++ i can help you when i finish
Re: Rayman (1.5): Revenge of the Dark
Those look very well!
By the way, you got me addicted to Muse.
By the way, you got me addicted to Muse.
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FrenchDeath

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Re: Rayman (1.5): Revenge of the Dark
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
RayTunes wrote:Those look very well!
By the way, you got me addicted to Muse.
If you can create something that I find I may need, then of course.FrenchDeath wrote:i can help this guy ?
And lastly, for my 200th video, I've created the "startup logo" animation for my productions, obviously to be in ROTD:
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ikke471

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Re: Rayman (1.5): Revenge of the Dark
i have just one thing to say..... WOW
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Shrooblord

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Re: Rayman (1.5): Revenge of the Dark
Oh, no that doesn't look like Tinkerbell (from Peter Pan) at the opening of a Disney logo at all. 
Seriously though, good job!
PS
So much for my 'inactivity'.
Seriously though, good job!
PS
So much for my 'inactivity'.
Re: Rayman (1.5): Revenge of the Dark
Good job! The logo animation looks great but it's a little too dark, don't you think? The letters don't stand out that much. I'd add a jingle and make the logo fully visible at 0:07 when Flips disappears. Maybe I'd even make the sound of Flips' wings flapping a little less loud, but that's up to you of course. It would be absolutely perfect then 
Re: Rayman (1.5): Revenge of the Dark
That's amazing!
Re: Rayman (1.5): Revenge of the Dark
so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?
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Adsolution

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Re: Rayman (1.5): Revenge of the Dark
I don't know what the first two are, so I did the latter.that3Dguy wrote:so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?
That's a good idea. I noticed it had darkened while I was editing it, but I wasn't sure from what. I might upload a slightly clearer version.Drolpiraat wrote:Good job! The logo animation looks great but it's a little too dark, don't you think? The letters don't stand out that much. I'd add a jingle and make the logo fully visible at 0:07 when Flips disappears. Maybe I'd even make the sound of Flips' wings flapping a little less loud, but that's up to you of course. It would be absolutely perfect then
I actually didn't think of that, soit appears to be one of my under-the-table influences.Shrooblord wrote:Oh, no that doesn't look like Tinkerbell (from Peter Pan) at the opening of a Disney logo at all.
Seriously though, good job!
PS
So much for my 'inactivity'.
Re: Rayman (1.5): Revenge of the Dark
box modeling by using a box or sphere and messing with the vertex till it looks like something and blueprint modeling by having a front view and side view of a picture and using splines to build it or bridge itRayFan9876 wrote:that3Dguy wrote:so did you build flips by box modeling blue-print modeling or modifier(use shapes and modifiers) modeling?I don't know what the first two are, so I did the latter.
also are you working on the scarlet pad


