Paradigm said:
Well, the next logical move would be to create a 2D game that explores what happened between the first and second games. Perhaps they could tell us why 95% of the characters and environments from the first game were seemingly gone in the second...
I hope not. We don’t want to get into a situation where every single moment of Rayman’s life is chronicled in-depth. We need a certain amount of room to let the story breathe. Currently I have no problem accepting R2 as a sequel to R1; Origins has made it clear that they take place in the same world, just different areas. But if you try to link every single game strongly and tie up all the loose ends and errors, something’s got to give. The whole continuity will collapse under the weight of its own convolutions. This happens to comic books all the time, and it’s something the Rayman games should try to avoid.
I’m happy with the vague, impervious continuity we have now. One prequel to form the singular backstory of the entire series is enough for me. If Ubisoft start to pack prequels and inter-quels into every available chronological space, that’s when I’ll start to worry. I’d like a proper Rayman 4 instead.