I fully understand the post, unfortunately my jaguar emulator wasn't letting me use the 1x zoom option, thus forcing me to use bicubic scaling. I tried to make it as clear as possible, so I hope it isn't too much of a problem.
Different title screen:
Different introduction, but the same story:
Rayman runs instead of walks across the map screen:
When you start a level or respawn after death, the word "ACTION" forms and the letters bounce around.
Rayman has a different crawling animation:
Rayman has a different idle animation that plays much more frequently:
Some levels have different backgrounds and graphic sprites (in this example, Gong Heights):
Antitoons have blond helicopter hair (the same as the electoons), even though when not in motion their hair is grey:
Disappearing clouds open their eyes and mouth when stepped on, shortly before disappearing (this is the same sprite used for the clouds in Rayman 3's "2D Madness:"
Rayman does not slip on music staffs:
When Moskito chases Rayman in the third-to-last level of Moskito's Nest, he is coloured the same as he is in the boss fight of the other console versions:
All the sizes of Moskito's spiked fruits are different colours:
Rayman uses the same animation when beating a boss that he does when reaching a "!" sign, as opposed to the victory dance he does in the other versions:
Betilla phrases things differently:
There's one more thing I'd also like to bring to your attention. Bad Rayman's true English name
is Dark Rayman, as proven in Rayman Advance and the DSi-ware versions, where the Rayman Advance text scrolls across the screen saying "Beware of Dark Rayman" in the said level. This should be updated as they are the most recent releases of the game.