RayFan9876 wrote:Get 3ds Max, don't use Blender. 3ds Max is now free for educational use, so by all means use 3ds Max. It's far better than Blender, though Blender fanboys may care to disagree. It is mostly a preference thing, but 3ds Max is much more efficient in almost every category, especially when compared to Blender's stupid camera controls and bubbly design.
It's pretty much of double standards that you call them "fanboys", but it might rather be a bitter hatred to the the former UI, as I've pointed out in the previous post. I am not even a fanboy in this situation, as I haven't fully got into 3D modelling yet. But I have played a little with several 3D construction and manipulation tools, including Blender, 3Ds Max, Maya, LightWave and Cinema 4D, both prior to and following after the UI revamping that Blender got. My conclusion was, they're all excellent tools, but with different learning curves, all depending on what workflow you feel most comfortable with. People might either like the "bubbly design" or not. They might even just install new themes, and you CAN reconfigure the camera controls, if you accept or like customization. My point is that "better" is subjective in this case, as they all share similar features, in which you can produce virtually the same results. Though from the objective perspective on the most powerful features, both Maya and Blender would win by a far margin. But they all do target some different interests, whereas Maya would be more suited for larger production pipelines, big budget movies and other industry work, while something like 3Ds Max would be more suited for game development, visualization and commercials. Blender is mostly general-purpose, but can be suited for either of these, because of the expandable animator, non-linear sequence editing, video export options, scripting capabilities and built-in game engine. But sometimes, you do have to use specialized tools like ZBrush, if you want to do sculpting more efficiently than any of these complementary tools, for instance.
RayFan9876 wrote:so much so that once you use Blender you're stuck on Blender and cannot use other programs
False, and pretty desperate said. Most people are fully capable of adapting and getting used to new environments and stuff in a pretty short timespan, in disregard to their routines. It mostly depends on how you perceive the given context when matters of same category, because you can always learn something new. By analogy, who says you can't learn two languages at once, even if they're fundamentally different, or perhaps even too similar? As I've just stated, all 3D modelling tools differ in their learning curves. But it might be slightly more accessible between 3Ds Max and Maya, as they're both from Autodesk, in which they share some few design principles.
So come on RayFan, let people choose themselves. If she doesn't like Blender, don't you think she automatically would go and look for an alternative?
Have you even forgot what I've said about my former classmate who taught himself to Blender just easily? Please for once, remember this post.
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Btw. Awesome tracks.
Nicely done with the cover image, but I do prefer the old one though.
Maybe you can combine both designs and make something even better?
