Ding dong, time for round 2:
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My second bullshit commentary, the first being the X360 demo, if anyone remembers.
Cairnie said:
There is indeed a lack of diagonal controls when we tried playing it rendering Aim for the Eel and Murray of the Deep not so playable as it should be.
Really? My diagonal controls worked just fine. I also don't see how it's a 'port,' when there's next to nothing in it that resembles a particular platform.
In fact, I haven't had any problems with the controls, swimming, on foot, or on Moskito. But hey, I'm a born PC gamer.
Graphics wise, I was never incredibly impressed by it, and I think a lot of the problem is the colour pallet: it's all over the place. It's as if they only focused on the individual assets instead of the world as a whole. For example, the environmental colouring at the end of Aim For The Eel is quite gross in my opinion. One could have not picked blander colours if they tried. Rayman has always had a mystical atmosphere and soft, blended colours. Aside from certain areas (and those areas were VERY well done), Origins' graphics are mostly sharp, jagged and random, and while it does look
good, it really doesn't look "Rayman." It's something much more suited to a game like Mario, Crash or Kirby. But for the love of god, stick to one style Ubisoft! I really don't think the cartoony vector graphics look good over airbrushed artwork. Something about it just seems very wrong. Also, it would have been nice of there were more global shading effects. Everything honestly looks as flat as a Mexican crêpe.