Rayman Legends

For discussions about the Rayman series.
Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.

Which version is your favourite?

Wii U
64
25%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
40
15%
 
Total votes: 261

Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Rayman Legends

Post by Haruka »

I would love to see a new Rayman Designer. I think the whole forum would create levels.
Danone
Antitoon
Posts: 17089
Joined: Sun Jun 06, 2010 11:50 am
Tings: 0

Re: Rayman Legends

Post by Danone »

Am I the only one using that game?
THEdragon
Clark
Posts: 4845
Joined: Fri Nov 11, 2011 12:43 pm
Location: The Valley
Tings: 47510

Re: Rayman Legends

Post by THEdragon »

I'd love to try Rayman Designer at some point.
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Rayman Legends

Post by Haruka »

Danone wrote:Am I the only one using that game?
I should create more levels, but so far I only did experimental ones. They are in my Youtube by the way.
Mammothphant 2
Tufkin
Posts: 477
Joined: Sat Mar 10, 2012 4:52 pm
Location: Finland
Tings: 2107

Re: Rayman Legends

Post by Mammothphant 2 »

The ugly potatoes dont make much sense to me as common enemies. I hope there will be many big bosses like in RO, but this time a bit harder.
Reiska
Knaaren
Posts: 221
Joined: Sat May 19, 2012 12:06 pm
Location: Finland
Tings: 5875

Re: Rayman Legends

Post by Reiska »

I'd like to have spiral doors in this game. A spiral door could throw you to the level and they could work as exit points, too.

I hope that cages are like in Rayman 2, hanging on the roof or hidden in different places like skull coins.

I wonder how they will make the level selection.
Spanex
Electoon
Posts: 3464
Joined: Tue Sep 16, 2008 1:09 pm
Location: THE ABYSS
Contact:
Tings: 0

Re: Rayman Legends

Post by Spanex »

Reiska wrote:I hope that cages are like in Rayman 2, hanging on the roof or hidden in different places like skull coins.
I actually liked Origins' approach of cages, where you faced something different each time before you could reach the cage and open it.
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman Legends

Post by spiraldoor »

I didn’t. It made the game’s world feel segmented and compartmentalised. I greatly preferred the original game’s approach, where the cages (along with everything else) felt like they were part of a cohesive area that we were exploring.
sergiomonty
Antitoon
Posts: 3730
Joined: Thu Jun 16, 2011 10:21 pm
Tings: 10

Re: Rayman Legends

Post by sergiomonty »

Though hiding them in rooms was sort of a mistake. I want the gendoors back :( btw, why isn't there an article about gendoors in the wiki?
spiraldoor
Umber
Posts: 12392
Joined: Tue Jul 15, 2008 3:13 pm
Tings: 156600

Re: Rayman Legends

Post by spiraldoor »

There is no real reason. We just haven’t bothered to make one yet.
Fauch
Tufkin
Posts: 122
Joined: Thu Sep 01, 2011 8:35 pm
Tings: 2145

Re: Rayman Legends

Post by Fauch »

Haruka wrote:I would love to see a new Rayman Designer. I think the whole forum would create levels.
oh yes!!! I used to make lots of maps, but I don't have the game anymore (or I couldn't get it to work on my new computer, don't remember...) :(
though, I would rather have the editor on my console.

if they do it, I hope they give us all the textures, like in designer, because it would be hard to draw everything yourself :shock:
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Rayman Legends

Post by Haruka »

Of course they would give away in-game textures, or else people would start to draw innapropriate content.
sergiomonty
Antitoon
Posts: 3730
Joined: Thu Jun 16, 2011 10:21 pm
Tings: 10

Re: Rayman Legends

Post by sergiomonty »

Haruka wrote:Of course they would give away in-game textures, or else people would start to draw innapropriate content.
"Hey guyz I just cr3ated a awesomesauce rayman gameh with da new rahman disigner, I call it RAIMAN V.S DA GIANT PENISES , I created da enemys with mah art skills LOLOLOLOLOLOL I'LL SHARE IT ONLINE LOLOLOLOLOL I'ma so zmart".

Something like that, I guess
Fauch
Tufkin
Posts: 122
Joined: Thu Sep 01, 2011 8:35 pm
Tings: 2145

Re: Rayman Legends

Post by Fauch »

"I remember EA and Microsoft panicking about the Xbox version saying, 'Well with this people can go out and make a map that says 'F**k!' They can make 'F**k' maps!' We said, well you can write that word on a piece of paper if you want to, don't worry about it. Then one of the first user created maps that came out online was a mission which was to go to EA HQ and assassinate John Riticello!"
:mrgreen:
sergiomonty
Antitoon
Posts: 3730
Joined: Thu Jun 16, 2011 10:21 pm
Tings: 10

Re: Rayman Legends

Post by sergiomonty »

Now that I think about it... I hope Rayman Legends has a more clear story, unlike Rayman Origins, which forced us to "connect the points" to understand what actually is just a wacky story.
Fauch
Tufkin
Posts: 122
Joined: Thu Sep 01, 2011 8:35 pm
Tings: 2145

Re: Rayman Legends

Post by Fauch »

yeah, it was fun to do in deus ex, but in rayman... :lol:
The Edditaur
Knaaren
Posts: 511
Joined: Tue Apr 17, 2012 4:02 pm
Location: The Land of Fish
Contact:
Tings: 5635

Re: Rayman Legends

Post by The Edditaur »

sergiomonty wrote:Now that I think about it... I hope Rayman Legends has a more clear story, unlike Rayman Origins, which forced us to "connect the points" to understand what actually is just a wacky story.
I'm just going to be marveled as to how they manage to make the story work with the "Rayman Origins in Time" setup going on.
TeensieKing
Carnivora (good)
Posts: 1948
Joined: Thu Aug 04, 2011 3:09 pm
Location: Spain
Tings: 12914

Re: Rayman Legends

Post by TeensieKing »

spiraldoor wrote:I didn’t. It made the game’s world feel segmented and compartmentalised. I greatly preferred the original game’s approach, where the cages (along with everything else) felt like they were part of a cohesive area that we were exploring.
This! I really hope they go back to that,I didn't really like RO's cage system.Because:

1.Those rooms were too easy to find
2.It makes no sense to get electoons from the Magician when you collect Lums: If the Magician has electoons,why didn't Rayman wonder why and why he didn't release them? And wouldn't it have been easier to knock out the Magician and get the electoons for free?
3.Where does the time trial electoon come from? And why do you get it just for running around?

And that of an online level editor like LBP's would be epicly awesome! I would be all time time creating/playing custom levels and the fun would never end!
Fauch
Tufkin
Posts: 122
Joined: Thu Sep 01, 2011 8:35 pm
Tings: 2145

Re: Rayman Legends

Post by Fauch »

1.Those rooms were too easy to find
imo, that's the way the maps are built. maps were much more maze-ish in the 1st game, if I remember well, you had a lot of independent floating platforms, whereas more or less everything is connected in origins so you immediately spot an irregularity. it's also much easier to hide stuffs in a 3D game.
Haruka
Ly
Posts: 26748
Joined: Sun Aug 10, 2008 9:19 pm
Contact:
Tings: 200115

Re: Rayman Legends

Post by Haruka »

I understand that they wanted to make Rayman Origins less frustrating than Rayman 1, but I also think they could have added more challenge in the cages. They were easy to find.
Post Reply