Danone said:Am I the only one using that game?
Reiska said:I hope that cages are like in Rayman 2, hanging on the roof or hidden in different places like skull coins.
oh yes!!! I used to make lots of maps, but I don't have the game anymore (or I couldn't get it to work on my new computer, don't remember...)Haruka said:I would love to see a new Rayman Designer. I think the whole forum would create levels.
Haruka said:Of course they would give away in-game textures, or else people would start to draw innapropriate content.
"I remember EA and Microsoft panicking about the Xbox version saying, 'Well with this people can go out and make a map that says 'F**k!' They can make 'F**k' maps!' We said, well you can write that word on a piece of paper if you want to, don't worry about it. Then one of the first user created maps that came out online was a mission which was to go to EA HQ and assassinate John Riticello!"
I'm just going to be marveled as to how they manage to make the story work with the "Rayman Origins in Time" setup going on.sergiomonty said:Now that I think about it... I hope Rayman Legends has a more clear story, unlike Rayman Origins, which forced us to "connect the points" to understand what actually is just a wacky story.
This! I really hope they go back to that,I didn't really like RO's cage system.Because:spiraldoor said:I didn’t. It made the game’s world feel segmented and compartmentalised. I greatly preferred the original game’s approach, where the cages (along with everything else) felt like they were part of a cohesive area that we were exploring.
1.Those rooms were too easy to find