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I didn't really count that, as all attacks are essentially still the same close-ranged attacks that I would presume to be 'melee' or something close to it.RayFan9876 said:Exactly... I'm not really sure how no one else except you caught that.sergiomonty said:Shrooblord said:They needn't be specific in nature, but maybe just in appearance. Consider this: if you were to play as a Henchman and as Rayman and as Globox, they would all have something in common: they can all attack. However, the way in which they attack may vary. Henchmen would shoot lazor, Rayman could either shoot majik or pound with his fists (which is up to the developers) and Globox would almost certainly be forced to slap stuff (unless he starts shooting energy out of his mouth that's been trapped there ever since he ate a bunch of Yellow Lums). In essence, all attacks do the same thing, but they could give the player more satisfaction when using them, because they would know that their attack is unique to them.
What the hell? they did that in origins! Rayman punches, Globox slaps and the teensies use magic, but they' all are basically using the same attack.
I'm still not in favour of it. Different abilities would actually be nice.
Sounds like the R&C equivalent of Crash Bandicoot: Twinsanity. Great game, that. Great game.Master4lyf1 said:The Ratchet and Clank game I am speaking of is a purely Co-Op game, even if you are the one player a follower will still be around. It obviously has some differences compared to the mainstream franchise, but it's not a bad game at all, it's rather entertaining.