Rayman Legends

For discussions about the Rayman series.
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Which version is your favourite?

Wii U
64
25%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
40
15%
 
Total votes: 261

Adsolution
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Re: Rayman Legends

Post by Adsolution »

THEdragon wrote:
RayFan9876 wrote:They already removed as much detail as charmingly possible. Look at poor Rayman, his nose is a hexagon and his feet and hands are basically triangles. You'll also notice that a lot of the environmental assets are actually missing. Many of the textures are also a lower resolution.
Hhhm, I don't think that's due to less detail, they have just given Rayman much more angular features lately. Remember when he had a round nose? XD
I was talking about Rayman 2 for the PlayStation. :boon:
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Re: Rayman Legends

Post by THEdragon »

RayFan9876 wrote:
THEdragon wrote:
RayFan9876 wrote:They already removed as much detail as charmingly possible. Look at poor Rayman, his nose is a hexagon and his feet and hands are basically triangles. You'll also notice that a lot of the environmental assets are actually missing. Many of the textures are also a lower resolution.
Hhhm, I don't think that's due to less detail, they have just given Rayman much more angular features lately. Remember when he had a round nose? XD
I was talking about Rayman 2 for the PlayStation. :boon:
Oh. My bad. :oops2:

So how many 'new playable characters' do we think there will be? So far we've seen Murphy and... That girl.
Hunchman801
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Re: Rayman Legends

Post by Hunchman801 »

El Dango wrote:
Hunchman801 wrote:Are you serious? :boon: This port received critical acclaim, and there's no way they could have done better givEen the limitations of the console.
What!? Yes they could. The PS1 had numerous games that were much bigger. Don't tell me that a system capable of running Ape Escape wouldn't haven been able to run a complete version of Rayman 2, because that's bullshit!
Image
Image
Visually, there's just no comparison. Since the visuals are the most resource and disk space-consuming aspect of a platform game, I fail to see how your point even makes sense. :boon: The PlayStation version of Rayman 2 was, in fact, an excellent compromise as they downgraded both the visuals and the length of the game to meet the limitations of the console.
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Re: Rayman Legends

Post by Reiska »

Awesome musics, awesome gameplay. I have hope that we'll see Rayman in other consoles, too.

I was quite suprised how there wasn't any sliding scenes in Origins when you can slide even in loading screens and most of the grounds :D Now there seems to be one.
Last edited by Reiska on Tue Jun 05, 2012 12:26 pm, edited 1 time in total.
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Re: Rayman Legends

Post by Hunchman801 »

THEdragon wrote:It is Wii-U exclusive, Hunchman. :(
I'm hoping it's a mistake. :mrgreen:
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Re: Rayman Legends

Post by Clara Knight »

...No. Wii U Exclusive? DAMNIT! It's just to force people to get the Wii-U! >> Arg damn!
Ubisoft...Why you got so stupid with Rayman all of sudden?

Oh well, I hope they'll change their mind after noticing how bad the Rayman fans take those news....Who knows?
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Re: Rayman Legends

Post by Spanex »

Hunchman801 wrote:
THEdragon wrote:It is Wii-U exclusive, Hunchman. :(
I'm hoping it's a mistake. :mrgreen:
I hope so too. Though the way I see it now it doesn't seem like that's the case.

Anyway, did Ubisoft confirm the game is Wii-U exclusive? Or could it be that it's just Murfy who is exclusive for the Wii-U? I mean, he is making full use of the touchpad. I'm unsure about the others, but Murfy is a different kind of playable character. Well whatever's the case, damn you, Murfy.


Image
Damn you.
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Re: Rayman Legends

Post by Eshap »

Wii-U exclusive or not, I'm contemplating whether or not I'm going to buy this at all. Call me blind or idiotic, but the gameplay I've seen in E3 hasn't really wowed me in any way and, not that it affects gameplay, but I really dislike the graphical style they've chosen for the game.

Then again, I am one of the most pessimistic Rayman fans around that I could have a couple of brain cells loose. But, really, I don't think I'm buying a Wii-U JUST to play RL; I'm not a console gamer as it is.
And let's hope they're not going to make an awful port for the 3DS again.
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Re: Rayman Legends

Post by Adsolution »

I don't understand this assumption of it being a Wii U exclusive just because Murfy plays a nice part in it. Besides, during the conference they specifically pointed out that one of the games (the zombie survival one) was a Wii U exclusive. I think they would have done the same with Legends if it were true.
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Re: Rayman Legends

Post by Clara Knight »

Oh well, whatever if it's true or not, I think I'll be better to wait for new stuff about the game...They'll surely upload soon new trailers like they did for RO.
I was already hesitating between the PS3 and the Wii-U, but -call me stupid, you can- as only one game interest me in PS3...I'll go more into the Wii-U. But I won't get it in the release. I find ridiculous to buy a more expensive console which is told to be weaker in graphism quality than less expensive consoles like PS3.

I'll watch later the Nintendo conference. I really hope they'll tell more interesting stuff about this console.
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Re: Rayman Legends

Post by El Dango »

Hunchman801 wrote:
El Dango wrote:
Hunchman801 wrote:Are you serious? :boon: This port received critical acclaim, and there's no way they could have done better givEen the limitations of the console.
What!? Yes they could. The PS1 had numerous games that were much bigger. Don't tell me that a system capable of running Ape Escape wouldn't haven been able to run a complete version of Rayman 2, because that's bullshit!
Image
Image
Visually, there's just no comparison. Since the visuals are the most resource and disk space-consuming aspect of a platform game, I fail to see how your point even makes sense. :boon: The PlayStation version of Rayman 2 was, in fact, an excellent compromise as they downgraded both the visuals and the length of the game to meet the limitations of the console.
Visuals might be space-consuming, but they're also much less important than core design and gameplay. The creators of Ape Escape could have made the game better looking, but why would they do that if this comes at the expense of the game itself?

I wouldn't mind a slightly more bland looking game if it at least had all the levels and collectibles that it's supposed to. My point (which makes perfect sense) is that they could easily have done better, and I stand by it 100%.
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Re: Rayman Legends

Post by General Magma »

While I'm disappointed with it being Wii-U Exclusive, it still opens up an opportunity for Rayman 4 coming to us earlier...
...Oh who am I kidding. :tssk:
Hunchman801
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Re: Rayman Legends

Post by Hunchman801 »

El Dango wrote:I wouldn't mind a slightly more bland looking game if it at least had all the levels and collectibles that it's supposed to. My point (which makes perfect sense) is that they could easily have done better, and I stand by it 100%.
I believe this disagreement is down to our personal views. You seem to believe that too much content was taken out of the PlayStation port, while they maintained too high-quality visuals. I believe that both the content and the visuals were equally downgraded, resulting in a homogeneous game optimised for the console.
I took issue with your claim that the PlayStation is capable of running a “complete version of Rayman 2”; I now take it that you meant complete in terms of content (i.e. levels and collectibles), not taking the visuals into account. Rayman 2 PlayStation having reached the limits of the console (this being an undeniable fact), any improvement of either the content or the visuals will come at the expense of the other.
What exactly did you not like in this game?
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Re: Rayman Legends

Post by Shrooblord »

El Dango wrote:Few PS1 games actually ever looked good anyway, and those are all 2D.
LAPD Future Cop looked amazing, felt amazing and frankly, even for today's standards, is still quite good. Actually, I might start playing that again after I finish my work.

Also, for the discussion of this game being Wii-U exclusive, I think we're all misinterpreting the text that was quoted. I believe they meant this version of RL is to become Wii-U exclusive, what with the touch pad controls, Murfy and all those other aspects that couldn't be possible with other consoles. Also, if it is Wii-U exclusive now, there's bound to be a port some time in the future - I mean, come on; how long have you been Rayman fans? You should know by now that porting is just as much an aspect of a Rayman game as the game itself is. ... OK, weird comparisson, but you get my point.

I liked the music remix for the LotLD and the rocking grannies and music-synchronised gaming. I tried to figure out whether the Tricky Treasure challenges were designed to be music-cued, which seems to be a correct assumption - if you do everything exactly right, you will time your attacks, landings and jumps to the music. Also falling scenery will align with the music perfectly.
However, I'm not too sure whether I like the new depth they're bringing into the game. Especially the way Globox is shaded makes me wonder whether they shouldn't just completely redesign him. I mean, look carefully and then tell me he doesn't look like a tin can with his current shading.
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Re: Rayman Legends

Post by Electoon »

Well, unless that source has got it wrong - it looks like this thing is going to be a Wii U exclusive after all. Okay, that's kinda disappointing. Particularly as it's sort of become a kind of tradition of sorts in this household to wait a few years before buying one of the latest consoles (we don't even have the money to be splashing about buying a Wii U on release anyway :P). Sometimes, we'll wait until the console has had a few years in run, and there are lots of good games out for it (we did this with the Wii, DS, and even the PS1 when I was little) and sometimes we'll wait until it's long past it's production line and ended years ago . Seriously, a couple of years ago we were celebrating the acquisition of a Video Computer System :mryellow:.

Anyway, this has been going besides the point a bit - the point being I won't be able to play Legends, not for a long time. Oh well, this isn't going to stop me from following. I also really need to finish that video at some point...

Also, while the PS1 version of Rayman 2 did try hard to do what it could with the limitations of the console, in my opinion it is the worst port. It was one of the things that made me have such a bad experience with the game when I first saw it. Ever since then, I've had a chance to play around with other versions, including the brilliant Rayman Revolution, and can tolerate it more for what it is - even like certain elements. I still think the game is mediocre (sorry!), but some of the charm that the game did have is definitely lost in the down port.
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Re: Rayman Legends

Post by Shrooblord »

Electoon wrote:I still think the game is mediocre (sorry!), but some of the charm that the game did have is definitely lost in the down port.
storage/12545/df79e80eb576f066a8f6f16f8030c6bd
I'm sorry, but that's that. Now let's move on. ;)
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Re: Rayman Legends

Post by sergiomonty »

They're gonna port it someday. They said it will be a WiiU exclusive because they enjoy supporting new consoles with exclusive content. They did that for the Wii, and created the Raving Rabbids series... but if you notice, the game came later to Xbox 360.

Also, Rayman Origins itself was announced later for wii... and then ported to 3ds and vita, remember?

Recently, microsoft presented this new controller, bastardization of an ipad and a Wii U controller... the Smart Glass

Image

I'm pretty sure Ubisoft will be interested on it and announce Rayman Legends there too, but obviously, after the launch of Wii U, as they promised.
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Re: Rayman Legends

Post by Hunchman801 »

Electoon wrote:Also, while the PS1 version of Rayman 2 did try hard to do what it could with the limitations of the console, in my opinion it is the worst port. It was one of the things that made me have such a bad experience with the game when I first saw it. Ever since then, I've had a chance to play around with other versions, including the brilliant Rayman Revolution, and can tolerate it more for what it is - even like certain elements. I still think the game is mediocre (sorry!), but some of the charm that the game did have is definitely lost in the down port.
I actually find the PlayStation port much better than Rayman Revolution, which clearly shows I do not value visuals over content. While the former was reduced in content, it remained a cohesive whole, which wasn't the case with the latter, in which they messed up levels, screwed up their names and added others that did not fit in the rest of the game. I'm being harsh with what I consider an excellent game, but it was just bad compared to the original Rayman 2.
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Re: Rayman Legends

Post by Electoon »

The PS1 version does have a couple of cool touches I guess, like the scene with the giant tap that I often associate with Rayman 2. To anyone that likes R2 and hasn't played the PS1 version, I would recommenced it so that they can experience the changes for themselves, but to anyone who hasn't played any version of the game first, I'd turn them to some other version. Rayman Revolution in my opinion is definitely the better of the two, and I personally like the changes that were made, but I guess it's a matter of taste :P.
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Re: Rayman Legends

Post by Hunchman801 »

Electoon wrote:Rayman Revolution in my opinion is definitely the better of the two, and I personally like the changes that were made, but I guess it's a matter of taste :P.
It sure is. Some people care a lot about the coherence of the game, while others just want to enjoy nice gameplay and graphics. I was disturbed by the way the levels were screwed up in Revolution, but I can understand that not everyone considers this a major issue.
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