Do you think you might have it finished by the end of your day (when I come home from school)?Spanex wrote:Finishing up the painting tools. After that I'm going to add in the last details.RayFan9876 wrote:Thanks!Spanex wrote:The beak looks perfect. Well done!
How's the progress with the background?
Rayman: Revenge of the Dark
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Adsolution

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
I've got a long workday to go today but I can try.
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Adsolution

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Alright, well take your time, I never want to rush.Spanex wrote:I've got a long workday to go today but I can try.
I've got the talons done; does this look about right?

Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Vulture feets!
Looks about right! Just needs one more toe.
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Adsolution

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Ah, whoops! Here we go:

Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
References, sweetheart. You can't go wrong with em'!
I was wondering, how are you going to do the wings?
I was wondering, how are you going to do the wings?
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Adsolution

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
I actually did use some, but I forgot that they had a forth toe after I finished the three.Spanex wrote:References, sweetheart. You can't go wrong with em'!
I just started them, but I'm still trying to figure out what default pose to put them in and how I would rig them *goes to Google exactly that*.Spanex wrote:I was wondering, how are you going to do the wings?
Can I request Rhook as the next texturing culprit? I'll send you the model once I'm finished so you can have an easier time texturing him.
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Sure! But what colors does he have? :O
I think it's best to use 2D textures for the final set of feathers on his wings, Like here:

Red stands for 2D while dark red is transparent. Blue is 3D. Smaller birds usually get 2D for their entire wings and tailfeathers. Try to ignore the shape of this wing though, I sketched up something real fast. You should be aiming for this form instead:
http://3.bp.blogspot.com/_1bBSSGvw-OE/T ... g11522.jpg
I think it's best to use 2D textures for the final set of feathers on his wings, Like here:
Red stands for 2D while dark red is transparent. Blue is 3D. Smaller birds usually get 2D for their entire wings and tailfeathers. Try to ignore the shape of this wing though, I sketched up something real fast. You should be aiming for this form instead:
http://3.bp.blogspot.com/_1bBSSGvw-OE/T ... g11522.jpg
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Adsolution

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
That's a pretty accurate sketch for five minutes!
The colours would probably around the same as those in the link you posted.
What I've planned for the wings is to have the arm obviously in 3D, then to have every horizontal layer of feathers have its own texture pasted onto a matching plane. However, the bottom (red) row would actually have individual planes for each feather, just to add a nice amount of extra detail when animating or utilising jigglebone physics.
Remember, this game won't be coming out for a while, so I'm really pushing the limits of what would be considered 'optimal' polycounts. I'm almost going double what is recommended, but it makes it look just that much nicer. For example, Rayman has about 30,000 polygons, and Rhook's head alone is about 5,000. The average enemy would probably have about 10,000 polys.
The colours would probably around the same as those in the link you posted.
What I've planned for the wings is to have the arm obviously in 3D, then to have every horizontal layer of feathers have its own texture pasted onto a matching plane. However, the bottom (red) row would actually have individual planes for each feather, just to add a nice amount of extra detail when animating or utilising jigglebone physics.
Remember, this game won't be coming out for a while, so I'm really pushing the limits of what would be considered 'optimal' polycounts. I'm almost going double what is recommended, but it makes it look just that much nicer. For example, Rayman has about 30,000 polygons, and Rhook's head alone is about 5,000. The average enemy would probably have about 10,000 polys.
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Sounds like I might have a challenge ahead of me.RayFan9876 wrote:That's a pretty accurate sketch for five minutes!
The colours would probably around the same as those in the link you posted.
What I've planned for the wings is to have the arm obviously in 3D, then to have every horizontal layer of feathers have its own texture pasted onto a matching plane. However, the bottom (red) row would actually have individual planes for each feather, just to add a nice amount of extra detail when animating or utilising jigglebone physics.
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Adsolution

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Don't worry, my models almost never have a billion nooks and crannies to fit textures around, mainly because my artstyle is more simplistic. I'll have the rig position very open with the model slightly dissembled in places so you can place the textures on easily.
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
I'm making a personal model but it's already become complicated as shit, hahaha! I need to try and fix it.RayFan9876 wrote:Don't worry, my models almost never have a billion nooks and crannies to fit textures around, mainly because my artstyle is more simplistic. I'll have the rig position very open with the model slightly dissembled in places so you can place the textures on easily.
By the way, the background is nearly done. I must leave for work soon though.
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Rhook is my favorite of your original characters, that you know.
The progress so far on him is very good! I just hope this doesn't happen to him.
The progress so far on him is very good! I just hope this doesn't happen to him.
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Adsolution

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
What a dumbass.Rulez wrote:I just hope this doesn't happen to him.
Is it odd that I find vultures incredibly cute?
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
NEVER. I am sure enough that vultures are a godsend even though there is no such thing as a ''god'' up there.RayFan9876 wrote: Is it odd that I find vultures incredibly cute?
My BFF is a vulture
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
I think they're greasy ugly birds. XD But Rhook and I can still be buddies! Right, Rhook?
..Oi, don't give me that angry frown, it dun make you any prettier.
Edit: Your background is here! Did you download the others from Dropbox as well?
..Oi, don't give me that angry frown, it dun make you any prettier.
Edit: Your background is here! Did you download the others from Dropbox as well?
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Rayfist

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Wow, I'm only just introduced to this new Rhook character and I'm really diggin the style, what will his personality be like?
LOL I had Zelda ocarina of time in my mind when I saw this, it'd be the owl from Ocarina of time in ROTD, hehe. No but really, I do love this creation!
LOL I had Zelda ocarina of time in my mind when I saw this, it'd be the owl from Ocarina of time in ROTD, hehe. No but really, I do love this creation!
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Sounds like a plan.Rulez wrote:I just hope this doesn't happen to him.
Not at all.RayFan9876 wrote:Is it odd that I find vultures incredibly cute?
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TeensieKing

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Gotta Make a planRayTunes wrote:Sounds like a plan.Rulez wrote:I just hope this doesn't happen to him.![]()
Gotta do what's right
Can't run around in circles if you wanna buld a life
But I don't wanna make a plan for a day far away
While I'm yound and while I'm able all I wanna do is...
Sorry, couldn't resist.
And Rhook looks nice, your modeling skills are very good.
Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]
Please no texture requests this weekend.
Busy busy busy!


