Rayman Legends

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Which version is your favourite?

Wii U
64
25%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
40
15%
 
Total votes: 261

Rulez
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Re: Rayman Legends

Post by Rulez »

You're forgetting that for the first year Origins was announced we only knew that 2D and Rayman and Globox and boobs and shit. Then, E3 and some new info. Then Daily Bubble. I sincerely hope they won't release a load of information just before the game's released.
TeensieKing
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Re: Rayman Legends

Post by TeensieKing »

sergiomonty wrote:
"Out of 7 games we are planning to launch, 5 games are ports, so those are games for which there is a quite small reinvestment to do. The two games that are original, are ZombiU of course and Rayman, so those ones of course are more expensive but we are not talking about games today, like we were spending on Ghost Recon or Assassin's Creed. so they are much smaller of cost. because as we've always said when there is such an innovation the need is not to have big production value but to concentrate on the innovation, this is what we are trying on Rayman and ZombieU. For the other five games, you are talking about small budget, I'd say of less than a million euro to make some of the ports, I'd estimate. So together I don't think we have a huge investment on the Wii U" - Ubisoft statement
Hope this gives some on-topic action here...
I bet one of there ports is a Wii U version of Rayman 2 :hehe:
Haruka
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Re: Rayman Legends

Post by Haruka »

I fear one of the ports is the first Rayman Raving Rabbids according to IGN.
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Re: Rayman Legends

Post by Master »

TeensieKing wrote:
sergiomonty wrote:
"Out of 7 games we are planning to launch, 5 games are ports, so those are games for which there is a quite small reinvestment to do. The two games that are original, are ZombiU of course and Rayman, so those ones of course are more expensive but we are not talking about games today, like we were spending on Ghost Recon or Assassin's Creed. so they are much smaller of cost. because as we've always said when there is such an innovation the need is not to have big production value but to concentrate on the innovation, this is what we are trying on Rayman and ZombieU. For the other five games, you are talking about small budget, I'd say of less than a million euro to make some of the ports, I'd estimate. So together I don't think we have a huge investment on the Wii U" - Ubisoft statement
Hope this gives some on-topic action here...
I bet one of there ports is a Wii U version of Rayman 2 :hehe:
Was that a jab at a certain someone?
I'm not going to speculate what the ports will be, though I think a RRR port would be impractical since Wii U is backwards compatible with Wii games anyway.
But...that is to be seen.
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Re: Rayman Legends

Post by TeensieKing »

I don't see a RRR port good either. To be honest 5 ports is a prettu outrageous numbre of ports, isn't it?
Haruka
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Re: Rayman Legends

Post by Haruka »

I don't mind about the ports. The only thing I mind is RUSHED ports.

Lets resume:

Rayman DS - Definitely rushed and the worst Rayman 2 port ever. Pixelized graphics, glitches that never existed in N64 version, almost unnoticeable music and badly programmed controls (I'm sure they didn't adapt them at all).

iOS - Scrapped the Globox Village for some reason. Where's the strafe button? Why Rayman is so hard to control? I know RayFan, you have a hidden knife behind your back!

Rayman 3D - Messed up textures and scrapped Globox Village again. Too much noisy music and almost unnoticeable voices and sound effects.
Master
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Re: Rayman Legends

Post by Master »

Likewise, I do not detest porting.
But, Ubis bad track record with ports speaks for itself.
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Re: Rayman Legends

Post by Disionity »

Speaking of ports, I've gotten to the final boss in Rayman DS. Has anyone else managed to do so, don't even ask me how I got through The Menhir Hills it's been too long and I've forgotten (and I don't think I'd want to remember). The controls weren't so bad playing on a DS Lite, but mine broke and I bought a 3DS and playing it on there is TERRIBLE! I think we can blame DC studios for this awful port, it just makes me wonder how Ubisoft would have tackled this one? :?
Last edited by Disionity on Sat Jul 21, 2012 6:06 am, edited 1 time in total.
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Re: Rayman Legends

Post by Keane »

I'm pretty sure a Rayman port will happen. Not sure about Rabbids, It's only 6 years old and been on the Wii? Then again, Rayman 2 got ported every pretty much every single year. :? Makes me wonder if Rayman 3 HD is the start of a new port library.

Haruka, let's not forget that the playtime for Rayman 3D can be extended by 40 full hours if you want to explore all the glitches. My largest finds are getting hurt by touching a sign, invisible bombs (Though I heard that's common), the camera going wherever it wants to go, and standing inside walls.
Rayfanboy wrote:Speaking of ports, I've gotten to the final boss in Rayman DS. Has anyone else managed to do so, don't even ask me how I got through The Menhir Hills it's been too long and I've forgotten (and I don't think I'd what to remember). The controls weren't so bad playing on a DS Lite, but mine broke and I bought a 3DS and playing it on there is TERRIBLE! I think we can blame DC studios for this awful port, it just makes me wonder how Ubisoft would have tackled this one? :?
Holy mother of fuck. You are a gaming god. I think I had a good 10 hour play time on Rayman DS and never beat the second fucking level.
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Re: Rayman Legends

Post by Adsolution »

Haruka wrote:iOS - Scrapped the Globox Village for some reason. Where's the strafe button? Why Rayman is so hard to control? I know RayFan, you have a hidden knife behind your back!
You better believe it! :lol:
Rayfanboy wrote:Speaking of ports, I've gotten to the final boss in Rayman DS. Has anyone else managed to do so
Well of course
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Re: Rayman Legends

Post by Keane »

RayFan9876 wrote:
Rayfanboy wrote:Speaking of ports, I've gotten to the final boss in Rayman DS. Has anyone else managed to do so
Well of course
I cannot believe how there can be more then one person to have ever gotten to the final boss. You people must have extreme patience, because the controls just make me want to puke.
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Re: Rayman Legends

Post by Adsolution »

The controls weren't the problem for me, the 400 ms delay was the real problem. I calculated it when I got to the Iron Mountains.

Am I the only one who has no problem with any sort of controller except the PlayStation ones?
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Re: Rayman Legends

Post by Keane »

Raymand DS is too stiff. You can't walk freely like you're supposed to be able to do. Since the game was programmed upon that control, having to jump somewhere far is bloody hard. It's so stiff I at first had trouble making the jump in the Woods of Light.
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Re: Rayman Legends

Post by Acarr »

I didn't have much problem with the controls, other than the D-pad hurting my thumb after a while.. (play it on the 3DS!)
Haruka
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Re: Rayman Legends

Post by Haruka »

Acarr wrote:I didn't have much problem with the controls, other than the D-pad hurting my thumb after a while.. (play it on the 3DS!)
I seriously recommend playing Rayman DS in a DS Lite: the your left thumb thanks you and approves.

I guess it would give the same effect in a DSi/DSi XL.

By the way, the game looks even worse in a 3DS.
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Re: Rayman Legends

Post by Keane »

Haruka wrote:By the way, the game looks even worse in a 3DS.
That game can be any worse? What does it look like on the 3DS? A fucking Atari game? :lol:
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Re: Rayman Legends

Post by Haruka »

Pixels + scaling + blur = Do the maths
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Re: Rayman Legends

Post by Acarr »

Meh, Rayman DS looked awful anyway.
TeensieKing
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Re: Rayman Legends

Post by TeensieKing »

Haruka wrote:Pixels + scaling + blur = Do the maths
:boon: that game should have never been released
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Re: Rayman Legends

Post by Reiska »

Illegal wrote:This video shows the studio,in Montpellier(you remember). And here is Michel Ancel in this video.Yay! :winkgrin:
http://www.youtube.com/watch?v=ccKwfKOy7I0
What happened to this? :(
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