spiraldoor said:
Great, a proper Rayman discussion!
Amen! You can bet!
RayFan9876 said:
I just watched the trailer, and... ew, sorry, it just looks awful. I mean I like the concept of the enemies beating to the rhythm (it was quite neat in NSMB), but the music is just horrid (except for that one okay passage from 1:20 - 1:3

. I like the scenery art style quite a bit more than Origins', but it also seems like Legends is geared toward such a young audience, so much so that I felt embarrassed playing the trailer through my speakers and I grabbed the nearest pair of headphones.
I'm with RayFan. I don't know if you guys noticed but I didn't show entusiasm when I watched the trailer. Yes, it is funny watching enemies singing and creating rhythm to the music (did you guys notice a Minotaurus punching a Livingstone's head and all?), it is cool doing rock 'n' roll poses in a huge pile of fainted dragons and all... but I didn't find the trailer anything special. Nothing amusing. To be honest I didn't even knew the music, and I know better rock 'n' roll musics that could fit better in the game. Just look back to the 80s. I hope they aren't trying to recreate a Rabbids formula (Do you remind? Gameplay moments that involve famous and "not that famous" musics?) because all the other cannon Rayman games didn't need famous songs to be best-selling games. Sure, the Rayman Legends art looks better without any doubt, and the gameplay seems (again, SEEMS) it is going to be much better than Origins (I can admit it tasted poorly to me. I felt the need of more challenge in the game, I found it too easy. I got bored after beating Rayman Origins three times at 100%) but lets wait to see. Unfortuneatly I've been thinking in the very same thing as RayFan, it seems that they are much more worried with the reaction of the younger audience. Because, as Sergio said and he's absolutely right:
Sergiomonty said:
... the development team from Ubiart needs money to survive. In order to do that, they need to add something appealing to the game. In the last game, they tried with sex appeal, I guess, now they're trying with rock, and I clearly understand why. Kids love anything that it's on fire and involves loud music... that's the kind of things that makes them think that they're "badass". We were an innocent generation, that could easily be captivated by the beauty of the forest, the butterflies and the little fairies... and kids nowadays think that's freaking gay...
In my childhood you couldn't be judged by other kids by playing platform, colorful and
healthly-bizzare videogames. Because everybody at my age was playing and enjoying. Those were good times. Nowadays, a kid can be bullied, teased or excluded from the group of friends if he's playing videogames with the characteristics above. Litterally "because its gay" as Sergio said. "Because playing war games like CoD and etcs is for grown people, it makes you badass and respected. Platforms are for babies."

Come on, in these last years if I exclude Mario games, I only seen games rated PEGI 12 and PEGI 16/18 in the shelves. I think even girls are still nowadays discriminated and a target of prejudice when they say they play videogames, regardless if it is platformers or not. I can feel this pain. I don't think these changes happened only in gaming, but also in the cartoons, tv shows and cinema. Entertainment in general. How many new classical disney movies have been appearing in these last years? Not as much as before I can ensure. Nowadays it is "cooler" watching a Hannah Montana movie than Pocahontas.
Drolpiraat said:
MasterHero said:
Agreed, but probably not in the way you mean it. Rayman has always been about fun for me. All games I play are for fun.
But don't mistake a game that is fun for a game that is trying to be as crazy as possible. Because crazy is not necessarily fun, and fun is not necessarily crazy.
I had more fun playing Beyond Good & Evil than playing Rayman Origins or watching this latest trailer. Beyond Good & Evil wasn't a crazy game, but it was crazy fun.
Absolutely. I also found BG&E's experience more interesting than Rayman Origins itself. The game was crazy but not in an exagerated way if you know what I mean. It had also a more serious plot too and a carefully written story. Rayman Origins almost had zero story, and when I arrived to the Gourmand Land I was trying to remind what was the goal of the game. Creepy

. BG&E had also a far more rewarding ending than Rayman Origins.
Drolpiraat said:
Someone told me I have a very strange taste in games, but I don't see what's so strange about it at all.
I like atmosphere. And in the last few games in the Rayman series... I miss atmosphere. Origins, Rayman Raving Rabbids... Funnily enough, the prototype of that game looked like
it had atmosphere. Not as much as I had hoped, but still more than a game that ruined every single part with drawings and music that were trying to be crazy so hard they were distasteful for me.
I like how they upgraded the look for Rayman Legends, the lighting and music definitely make it feel better now, but that latest trailer's "crazy" music and drawings just makes it feel awful again. I didn't laugh once while watching that.
Droolie totally understands my point of view, because it is the exact opinion I share. I also play videogames for fun. Concerning the crazyness factor, that's one of the things I dislike most of the Rabbids series when Rayman was still on it: abusal of crazyness (and gradually overshadowing the main character, while changing a lot his natural behaviour). It is so much that a person feds up quickly. This also lead for a bad fame of Rayman, some people and kids that were introduced to Rayman at this dark era, look to him now as "the guy of the Rabbids" or "his minigames suck and must have Rabbids on it for sure". I've always thought that the Rabbids and Rayman should have been separated earlier.
Drolpiraat said:
That doesn't mean Rayman was never funny. Rayman 1 had forks with googly eyes, trumpets that blew you away, a magician with a hilarious voice hiding in his hat, and weird green guys in a forest with holes in their hats they could look through. Rayman 2 had oversized lums with hilarious smiles, a pipsqueak with a funny voice for an arch nemesis, and bubble-eating piranhas.
But all that was funny in a cute way. And you didn't have to look at it for, you know, the whole game.
It isn't surprising why those two are my favourite Rayman games of the series, and games that I still nowadays don't get tired to play countless times. Those things were healthly-bizarre, and contributing for atmosphere and charm. Stuff that caracterize the Glade of Dreams.
Drolpiraat said:
I wish the developers would stop this and go back to Rayman's real roots. Rayman didn't have rabid insanity at his roots: Rayman 1 was an extremely calm game. I had so much more fun when the Rayman style was not about trying to be as crazy as possible, but about strange and beautiful vistas of an otherworldly style, mixed with catchy, melodious(!), beautiful music to go along with those beautiful vistas and a story that was at least not nonexistent like in Rayman Origins.
That's why I lost enthusiasm with Rayman Legends. I felt a stab with Rayman Origins because it wasn't what I was expecting, and I was expecting a real return to the true roots. RO was lacking atmosphere and had crazyness above all. Of course, I quickly lost entusiasm after starting to play the game a second time and noticing the problems that the game had for a veteran fan. The Rayman Origins has got also the most disappointing soundtrack since Rayman 3: Hoodlum Havoc. R3HH at least had some good music, like the Land of the Livid Dead for example. Rayman Origins has got maybe only one good music or two, I can exemplify the underwater suspense music, one of the rarest moments where I did felt atmosphere in the gameplay. Rayman Legends doesn't seem to change a lot the formula from the previous game. I think I would only recover again entusiasm for a Rayman game when a 3D game gets announced and with a more serious plot but I know I'll have hard time until there.
Drolpiraat said:
I finished Rayman Origins. I ripped a lot of stuff from it. But frankly...
... I really didn't enjoy much of Rayman Origins at all.
There. I said it. Hate me.
Everybody can hate me too, although I was late to earn conscience that RO wasn't really the game I was expecting to get. It was the less enjoyable canon Rayman game I've played.
sergiomonty said:
What Ancel is doing with the new 2d series is to give that kind of "badass" experiences for the new generations. It's pretty sad, but it ensures sales, especially because the team is probably trying to make sure that everybody buys this game because of it's amazing visuals and modern music.
It isn't only Ubisoft, but Nintendo seems to also take advantage of the Koopalings just to ensure the sales of NSMB2 for the DS.
sergiomonty said:
However, Michel is not as idiotic as some developers. He clearly know what he's doing, and still shows us a world of fantasy, imagination and beauty (there's even a level with beautiful orchestra in Legends, not everything is crazy rock). The art of Rayman Origins was impressive, the Desert of Dijiridoos was an excellent place for giving a lonely and deep feeling, the Gourmand Land was a blast of creativity, and the Land of the Livid Dead had one of the best themes in the soundtrack. About the music... it's about likes. In my opinion is excellent and addictive to hear, some tunes are silly, but some are really relaxing and perfect for the world where it's played. Ancel is obviously trying to adjust his saga to the new generation, but he's still respectful with Ubisoft's mascot; during the first trailer of Origins he was supposed to be childish and idiotic... now he's just...crazy.
In conclusion... one doesn't just take a bunch of old ideas and put that in the same screen. Only Mario has the luxury to do that, because... well, he's freaking mario 6_6 kids just buy his games because of that. Rayman could do that, even in a more sentimental (and less commercial) way, but he needs to become more popular. Maybe Legends will regain his popularity, a lot of people are impressed with it in comparison to Origins.
Here, now kill me.
*Kills Sergio but before that makes sure that he held a Green Lum to revive again*
I think the only RL music I've enjoyed so far was the rock n roll remix of the Land of the Livid Dead.
The art was impressive, but outplaced. The jungles were too green. Too Earthling for my taste. The previous Rayman games, but mostly the first two, had some tones of red and purple, which gave more atmosphere to the games. The Desert of the Dijiridoos felt kinda empty. I think that the cloudy sky/foggy sky background of Rayman 1 was more empty, but even more effecient in giving atmosphere. I think the only Raymanian place was the Moody Clouds, but nothing quite else. The Mystical Pique tried to approach but I think something was wrong/missing. But we have no doubts that they are trying to approach to the young audience of nowadays, to make sure the game "looks cool to play".
RayFan9876 said:
In my opinion, the level was quite 'meh.' The level design was repetitive, and far inferior to that of the level shown in the E3 trailer. In fact, they actually showed
less than they did in the E3 trailer here.
The E3 level was well designed because it was varied and had off-beat rhythms, allowing for some really neat level design. This one was just straightforward for the most part. It pretty much tells that they don't have a lot to show that they haven't shown already in regards to the speed levels. I'm personally much more interested in the puzzle-solving half... assuming there is one, since they have freaking Murfy. If they have a cursor character and there isn't any puzzle-solving then that's just an annoying waste of a feature.
I agree. I also think that Ubisoft hasn't got much else to show, the LOTLD level was better than this. I also would be more interested to see puzzle-solving gameplay than this. I hope the gameplay gives more use to Murfy than just rhythm music, cutting ropes, holding enemies, removing vegetables
á la SMB2 and twisting circular elements.
spiraldoor said:
I'm not sure about the latest gameplay video. The music (which is critical if it's going to be tied directly to the gameplay) simply isn't very good, and makes me appreciate the soundtrack of Origins more than I did. It's entirely forgettable (I've already forgotten it) and doesn't sound much like Héral's other work.
Same thing here, I start to wonder if they picked another musician for Legends. The only music I liked so far was the LOTLD rock and roll remix.
spiraldoor said:
Tying every single action carried out by the player to a specific musical sound was a mistake; it makes it feel like the player is tightly restricted to a musical gameplay script. I know these levels are basically on rails, but at least the ones in Origins made us feel free.
I prefer to wait for the game release and watch walkthroughs on YouTube, to confirm if players are forced to play this kind of levels, or they are optional like the LOTLD in RO.
spiraldoor said:
On another note, the following music would have fit Rayman 2 perfectly, and demonstrates that Héral could still provide the score for a great old-fashioned Rayman game one day:
Why we both like the same songs for the exact reasons?
... Phew, it has been a while since I've wrote so much.
By the way, I can't watch today the Wii U preview because I need to go out for an important thing. Damnit. XX