Rayman Legends

For discussions about the Rayman series.
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Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
41
16%
 
Total votes: 262

buildersith
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Re: Rayman Legends

Post by buildersith »

hmm, knowing my luck, this is going to be the opposite to Rayman Origins, but with the same outcome, I'll actually like the game, but people will once again most people will challenge my opinion -_- oh well, thats life I guess. although, that is if I get to play the game, mostly becuase of wii U exclusive which annoys me too seeing as I won't be able to afford it when its luanched, but at least I'm getting a good laugh from anti-nintedo fans' reactions :D
Adsolution
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Re: Rayman Legends

Post by Adsolution »

sergiomonty wrote:They're trying to make Rayman a little more attractive, I guess... sadly,a regular fantasy game with a cute plot is not enough to appeal gamers :| ... specially this generation of kids.

Nowadays, Rayman Origins is bought by people that don't even know shit about Rayman but like it because it's fun. You must know this, but developers want money, and if "Crazy Rayman" makes great sales, they will still be making games like that. I would criticize it like Call of Duty, but I can't, because the fantasy and the innocence may be camouflaged by the rock that they're proposing, but they're still offering a product of quality, specially if you compare it with today's platformers, like NSMB U.
But Michel is the mind behind Rayman Origins and (I think) Legends. I didn't think he'd be such a sellout like that, if that's what you mean. There are series' like Assassin's Creed and Rockstar titles that make hoards of money, but they're still respectable by pretty much all means, so I figured Ancel might be more interested in making a large, quality game, instead of quick cash-ins like Legends seems to be, again, if that's what you're implying.
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Re: Rayman Legends

Post by Droolie »

spiraldoor wrote:After a period of intense prayer and meditation, I have devised a mathematical formula which pinpoints the heart of the Rayman series.

http://i.imgur.com/El1oT.png
Agreed.
RayFan9876 wrote:I just watched the trailer, and... ew, sorry, it just looks awful. I mean I like the concept of the enemies beating to the rhythm (it was quite neat in NSMB), but the music is just horrid (except for that one okay passage from 1:20 - 1:38). I like the scenery art style quite a bit more than Origins', but it also seems like Legends is geared toward such a young audience, so much so that I felt embarrassed playing the trailer through my speakers and I grabbed the nearest pair of headphones.
Agreed again.
And also...
MasterHero wrote:Rayman is about Fun
Agreed, but probably not in the way you mean it. Rayman has always been about fun for me. All games I play are for fun.
But don't mistake a game that is fun for a game that is trying to be as crazy as possible. Because crazy is not necessarily fun, and fun is not necessarily crazy.
I had more fun playing Beyond Good & Evil than playing Rayman Origins or watching this latest trailer. Beyond Good & Evil wasn't a crazy game, but it was crazy fun.

Someone told me I have a very strange taste in games, but I don't see what's so strange about it at all.
I like atmosphere. And in the last few games in the Rayman series... I miss atmosphere. Origins, Rayman Raving Rabbids... Funnily enough, the prototype of that game looked like it had atmosphere. Not as much as I had hoped, but still more than a game that ruined every single part with drawings and music that were trying to be crazy so hard they were distasteful for me.
I like how they upgraded the look for Rayman Legends, the lighting and music definitely make it feel better now, but that latest trailer's "crazy" music and drawings just makes it feel awful again. I didn't laugh once while watching that.

That doesn't mean Rayman was never funny. Rayman 1 had forks with googly eyes, trumpets that blew you away, a magician with a hilarious voice hiding in his hat, and weird green guys in a forest with holes in their hats they could look through. Rayman 2 had oversized lums with hilarious smiles, a pipsqueak with a funny voice for an arch nemesis, and bubble-eating piranhas.
But all that was funny in a cute way. And you didn't have to look at it for, you know, the whole game.

I wish the developers would stop this and go back to Rayman's real roots. Rayman didn't have rabid insanity at his roots: Rayman 1 was an extremely calm game. I had so much more fun when the Rayman style was not about trying to be as crazy as possible, but about strange and beautiful vistas of an otherworldly style, mixed with catchy, melodious(!), beautiful music to go along with those beautiful vistas and a story that was at least not nonexistent like in Rayman Origins.

I finished Rayman Origins. I ripped a lot of stuff from it. But frankly...
... I really didn't enjoy much of Rayman Origins at all.
There. I said it. Hate me.
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Re: Rayman Legends

Post by Rayfist »

RayFan9876 wrote:I just see this series as something that could be so much more than what they're making it to be.
Why do I find myself agreeing with this? :o
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Re: Rayman Legends

Post by Adsolution »

Rayfist wrote:
RayFan9876 wrote:I just see this series as something that could be so much more than what they're making it to be.
Why do I find myself agreeing with this? :o
Because of everything that Drolpiraat said.
saerleiya
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Re: Rayman Legends

Post by saerleiya »

There is nothing so say : Is there only one person here on RPC who wouldn't say that "RRR RO and RL are not the Rayman games we REALLY need" ?

The new ones are designed for kids because they are the most important part of Wii users (beacuse this game station was made especially for family use) and they see that RRR worked a lot because of its multiplayed side and its childish aspect.
Obiously most people doesn't know nowadays a word about R1/2/3 because as their kids played Rayman with his fucking rabbits, people only know Rayman this way.

Even if Ubisoft takes 2 years in order to do it, I WANT THEM TO DO A REAL RAYMAN !

That's why i really like your project, RayFan ;)...
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

I understand Droolie's point of view. However, I'll say it again. the development team from Ubiart needs money to survive. In order to do that, they need to add something appealing to the game. In the last game, they tried with sex appeal, I guess, now they're trying with rock, and I clearly understand why. Kids love anything that it's on fire and involves loud music... that's the kind of things that makes them think that they're "badass". We were an innocent generation, that could easily be captivated by the beauty of the forest, the butterflies and the little fairies... and kids nowadays think that's freaking gay...

What Ancel is doing with the new 2d series is to give that kind of "badass" experiences for the new generations. It's pretty sad, but it ensures sales, especially because the team is probably trying to make sure that everybody buys this game because of it's amazing visuals and modern music .

However, Michel is not as idiotic as some developers. He clearly know what he's doing, and still shows us a world of fantasy, imagination and beauty (there's even a level with beautiful orchestra in Legends, not everything is crazy rock). The art of Rayman Origins was impressive, the Desert of Dijiridoos was an excellent place for giving a lonely and deep feeling, the Gourmand Land was a blast of creativity, and the Land of the Livid Dead had one of the best themes in the soundtrack. About the music... it's about likes. In my opinion is excellent and addictive to hear, some tunes are silly, but some are really relaxing and perfect for the world where it's played. Ancel is obviously trying to adjust his saga to the new generation, but he's still respectful with Ubisoft's mascot; during the first trailer of Origins he was supposed to be childish and idiotic... now he's just...crazy.

In conclusion... one doesn't just take a bunch of old ideas and put that in the same screen. Only Mario has the luxury to do that, because... well, he's freaking mario 6_6 kids just buy his games because of that. Rayman could do that, even in a more sentimental (and less commercial) way, but he needs to become more popular. Maybe Legends will regain his popularity, a lot of people are impressed with it in comparison to Origins.

Here, now kill me.
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Re: Rayman Legends

Post by Adsolution »

The only problem, and it's a pretty major one, is that you're speak solely for the kids; a good amount of fans of the original weren't all so young. Take The Lion King for example, it's a cartoon that has pretty much everything that a little kid would want: fighting, action, fire/explosions, toilet humour, a badass villain, and rebellious characters. Yet at the same time, it has a tonne of appealing themes and schematics for the mature audience, like character character development, a great and engaging story, dark themes, and even a hint of politics.

There's absolutely no reason why a game that's largely crazy can't also be made to appeal well to an audience over the age of twelve.
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

Hmm... the rock stuff doesn't exactly appeal only kids... even adults unfamiliar to the series find it totally appealing (a friend of mine who is like 30 years old doesn't know anything about Rayman but stills wants this game because of it's "badass-ness").

Now...
If you compare Rayman Origins with Rayman Raving Rabbids from 1 to TV Party, you'll notice that the team is really trying to recreate Rayman's true essence, which was lost with the years. Kids wouldn't understand that the Magician planned his betrayal 16 years ago because he admired Mr Dark, they don't even know who Mr Dark is. Rayman Origins' plot is pretty much similar to Rayman 1's... doesn't offer anything new or dramatic, just a colorful world filled with silly creatures, excellent animation, and a very fluid gameplay. Now, If you want something similar to Rayman 2... well... at least they're doing it right in terms of art with Rayman Legends. Sadly, Michael Micholic (you know, the guy with the "crazy ideas") confirmed that this game won't have a serious story in comparison to other games in the Rayman series, and that it will be conformed by several "crazy stories" through the adventure.

It's pretty late to notice... but the Rayman series lost it's priority on fantasy and beauty and became more focused on humour since Rayman 3...

I'm not saying that today's Rayman games are better than the old ones. Every Rayman game is excellent on it's own way, in fact, I would like to see Rayman back to 3d graphics and with a more serious plot, it just needs more time and popularity...
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Re: Rayman Legends

Post by Bradandez »

In my opinion, I say that this level is quite amazing and is really well designed. The music was pretty catchy and fun to listen to as well. Though it does sorta seems a bit less difficult than the Tricky Treasure levels. This kinda might be a problem, since the really advance RO players can past some of the levels in a breeze now.
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Re: Rayman Legends

Post by Adsolution »

In my opinion, the level was quite 'meh.' The level design was repetitive, and far inferior to that of the level shown in the E3 trailer. In fact, they actually showed less than they did in the E3 trailer here. :|

The E3 level was well designed because it was varied and had off-beat rhythms, allowing for some really neat level design. This one was just straightforward for the most part. It pretty much tells that they don't have a lot to show that they haven't shown already in regards to the speed levels. I'm personally much more interested in the puzzle-solving half... assuming there is one, since they have freaking Murfy. If they have a cursor character and there isn't any puzzle-solving then that's just an annoying waste of a feature.
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Re: Rayman Legends

Post by Robotic Teensie »

Hmmm... I think the presence of Murfy in Rayman Legends must be a challenge for level designers. In Origins, they only ever had to worry about one player being able to complete the level. In Legends, they have to make every level so that Murfy does interesting, useful things and Rayman does other useful, interesting things - and there has to be a sense of cooperation - Murfy and Rayman have to work together. So, the game requires two players to be skilled and working together, instead of one. Obviously that will add an additional layer of difficulty to the game. So, I think what Ubisoft may do is reduce the difficulty per player, to compensate for the difficulty of working together.

Unfortunately, this could result in the levels becoming easier and more repetitive, as we can see in the vid. The level requires a fair amount of cooperation between Rayman and Murfy, but if you take a look at a single player instead of the big picture, the challenges they have to overcome are easy and not varied at all (e.g. Rayman just did wall smash after wall smash).
If they maintained Origins' difficulty and added the additional requirement of working with Murfy, the game could become too hard for their tastes - if one player screws up, both could die.
I think (hope) that the later levels in the game (with a higher difficulty level) will be as difficult as Origins was. But I think that at least in the beginning Ubisoft will tone down the platforming difficulty.
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Re: Rayman Legends

Post by spiraldoor »

Great, a proper Rayman discussion!

I'm not sure about the latest gameplay video. The music (which is critical if it's going to be tied directly to the gameplay) simply isn't very good, and makes me appreciate the soundtrack of Origins more than I did. It's entirely forgettable (I've already forgotten it) and doesn't sound much like Héral's other work. Tying every single action carried out by the player to a specific musical sound was a mistake; it makes it feel like the player is tightly restricted to a musical gameplay script. I know these levels are basically on rails, but at least the ones in Origins made us feel free.

On another note, the following music would have fit Rayman 2 perfectly, and demonstrates that Héral could still provide the score for a great old-fashioned Rayman game one day:

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Re: Rayman Legends

Post by saerleiya »

Ow yes thanks spiral i had forgotten this one. It could suit well to Rayman 2.

In the same way I would quote Lost Beats which is really particular for me. I listen frenzy and peaceful rythms in it.

And I agree with you sergio, about the fact that Ancel has to adapt to the new generation. But children don't only want madness and rock background musics and a fast gameplay. I think that if another 3D Rayman game with a great scenario, a more mysterious and darker ambiance, would be released, it would be great after all this movement around Raving Rabbids, Legends and Origins. Maybe it is what Ubisoft is planning : to do another one after the wave of Origins and Legends...
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Re: Rayman Legends

Post by Haruka »

spiraldoor wrote:Great, a proper Rayman discussion!
Amen! You can bet!
RayFan9876 wrote:I just watched the trailer, and... ew, sorry, it just looks awful. I mean I like the concept of the enemies beating to the rhythm (it was quite neat in NSMB), but the music is just horrid (except for that one okay passage from 1:20 - 1:38). I like the scenery art style quite a bit more than Origins', but it also seems like Legends is geared toward such a young audience, so much so that I felt embarrassed playing the trailer through my speakers and I grabbed the nearest pair of headphones.
I'm with RayFan. I don't know if you guys noticed but I didn't show entusiasm when I watched the trailer. Yes, it is funny watching enemies singing and creating rhythm to the music (did you guys notice a Minotaurus punching a Livingstone's head and all?), it is cool doing rock 'n' roll poses in a huge pile of fainted dragons and all... but I didn't find the trailer anything special. Nothing amusing. To be honest I didn't even knew the music, and I know better rock 'n' roll musics that could fit better in the game. Just look back to the 80s. I hope they aren't trying to recreate a Rabbids formula (Do you remind? Gameplay moments that involve famous and "not that famous" musics?) because all the other cannon Rayman games didn't need famous songs to be best-selling games. Sure, the Rayman Legends art looks better without any doubt, and the gameplay seems (again, SEEMS) it is going to be much better than Origins (I can admit it tasted poorly to me. I felt the need of more challenge in the game, I found it too easy. I got bored after beating Rayman Origins three times at 100%) but lets wait to see. Unfortuneatly I've been thinking in the very same thing as RayFan, it seems that they are much more worried with the reaction of the younger audience. Because, as Sergio said and he's absolutely right:
Sergiomonty wrote:... the development team from Ubiart needs money to survive. In order to do that, they need to add something appealing to the game. In the last game, they tried with sex appeal, I guess, now they're trying with rock, and I clearly understand why. Kids love anything that it's on fire and involves loud music... that's the kind of things that makes them think that they're "badass". We were an innocent generation, that could easily be captivated by the beauty of the forest, the butterflies and the little fairies... and kids nowadays think that's freaking gay...
In my childhood you couldn't be judged by other kids by playing platform, colorful and healthly-bizzare videogames. Because everybody at my age was playing and enjoying. Those were good times. Nowadays, a kid can be bullied, teased or excluded from the group of friends if he's playing videogames with the characteristics above. Litterally "because its gay" as Sergio said. "Because playing war games like CoD and etcs is for grown people, it makes you badass and respected. Platforms are for babies." :tssk: Come on, in these last years if I exclude Mario games, I only seen games rated PEGI 12 and PEGI 16/18 in the shelves. I think even girls are still nowadays discriminated and a target of prejudice when they say they play videogames, regardless if it is platformers or not. I can feel this pain. I don't think these changes happened only in gaming, but also in the cartoons, tv shows and cinema. Entertainment in general. How many new classical disney movies have been appearing in these last years? Not as much as before I can ensure. Nowadays it is "cooler" watching a Hannah Montana movie than Pocahontas.
Drolpiraat wrote:
MasterHero wrote:Rayman is about Fun
Agreed, but probably not in the way you mean it. Rayman has always been about fun for me. All games I play are for fun.
But don't mistake a game that is fun for a game that is trying to be as crazy as possible. Because crazy is not necessarily fun, and fun is not necessarily crazy.
I had more fun playing Beyond Good & Evil than playing Rayman Origins or watching this latest trailer. Beyond Good & Evil wasn't a crazy game, but it was crazy fun.
Absolutely. I also found BG&E's experience more interesting than Rayman Origins itself. The game was crazy but not in an exagerated way if you know what I mean. It had also a more serious plot too and a carefully written story. Rayman Origins almost had zero story, and when I arrived to the Gourmand Land I was trying to remind what was the goal of the game. Creepy :boon:. BG&E had also a far more rewarding ending than Rayman Origins.
Drolpiraat wrote: Someone told me I have a very strange taste in games, but I don't see what's so strange about it at all.
I like atmosphere. And in the last few games in the Rayman series... I miss atmosphere. Origins, Rayman Raving Rabbids... Funnily enough, the prototype of that game looked like it had atmosphere. Not as much as I had hoped, but still more than a game that ruined every single part with drawings and music that were trying to be crazy so hard they were distasteful for me.
I like how they upgraded the look for Rayman Legends, the lighting and music definitely make it feel better now, but that latest trailer's "crazy" music and drawings just makes it feel awful again. I didn't laugh once while watching that.
Droolie totally understands my point of view, because it is the exact opinion I share. I also play videogames for fun. Concerning the crazyness factor, that's one of the things I dislike most of the Rabbids series when Rayman was still on it: abusal of crazyness (and gradually overshadowing the main character, while changing a lot his natural behaviour). It is so much that a person feds up quickly. This also lead for a bad fame of Rayman, some people and kids that were introduced to Rayman at this dark era, look to him now as "the guy of the Rabbids" or "his minigames suck and must have Rabbids on it for sure". I've always thought that the Rabbids and Rayman should have been separated earlier.
Drolpiraat wrote:That doesn't mean Rayman was never funny. Rayman 1 had forks with googly eyes, trumpets that blew you away, a magician with a hilarious voice hiding in his hat, and weird green guys in a forest with holes in their hats they could look through. Rayman 2 had oversized lums with hilarious smiles, a pipsqueak with a funny voice for an arch nemesis, and bubble-eating piranhas.
But all that was funny in a cute way. And you didn't have to look at it for, you know, the whole game.
It isn't surprising why those two are my favourite Rayman games of the series, and games that I still nowadays don't get tired to play countless times. Those things were healthly-bizarre, and contributing for atmosphere and charm. Stuff that caracterize the Glade of Dreams.
Drolpiraat wrote:I wish the developers would stop this and go back to Rayman's real roots. Rayman didn't have rabid insanity at his roots: Rayman 1 was an extremely calm game. I had so much more fun when the Rayman style was not about trying to be as crazy as possible, but about strange and beautiful vistas of an otherworldly style, mixed with catchy, melodious(!), beautiful music to go along with those beautiful vistas and a story that was at least not nonexistent like in Rayman Origins.
That's why I lost enthusiasm with Rayman Legends. I felt a stab with Rayman Origins because it wasn't what I was expecting, and I was expecting a real return to the true roots. RO was lacking atmosphere and had crazyness above all. Of course, I quickly lost entusiasm after starting to play the game a second time and noticing the problems that the game had for a veteran fan. The Rayman Origins has got also the most disappointing soundtrack since Rayman 3: Hoodlum Havoc. R3HH at least had some good music, like the Land of the Livid Dead for example. Rayman Origins has got maybe only one good music or two, I can exemplify the underwater suspense music, one of the rarest moments where I did felt atmosphere in the gameplay. Rayman Legends doesn't seem to change a lot the formula from the previous game. I think I would only recover again entusiasm for a Rayman game when a 3D game gets announced and with a more serious plot but I know I'll have hard time until there.
Drolpiraat wrote:I finished Rayman Origins. I ripped a lot of stuff from it. But frankly...
... I really didn't enjoy much of Rayman Origins at all.
There. I said it. Hate me.
Everybody can hate me too, although I was late to earn conscience that RO wasn't really the game I was expecting to get. It was the less enjoyable canon Rayman game I've played.
sergiomonty wrote: What Ancel is doing with the new 2d series is to give that kind of "badass" experiences for the new generations. It's pretty sad, but it ensures sales, especially because the team is probably trying to make sure that everybody buys this game because of it's amazing visuals and modern music.
It isn't only Ubisoft, but Nintendo seems to also take advantage of the Koopalings just to ensure the sales of NSMB2 for the DS.
sergiomonty wrote: However, Michel is not as idiotic as some developers. He clearly know what he's doing, and still shows us a world of fantasy, imagination and beauty (there's even a level with beautiful orchestra in Legends, not everything is crazy rock). The art of Rayman Origins was impressive, the Desert of Dijiridoos was an excellent place for giving a lonely and deep feeling, the Gourmand Land was a blast of creativity, and the Land of the Livid Dead had one of the best themes in the soundtrack. About the music... it's about likes. In my opinion is excellent and addictive to hear, some tunes are silly, but some are really relaxing and perfect for the world where it's played. Ancel is obviously trying to adjust his saga to the new generation, but he's still respectful with Ubisoft's mascot; during the first trailer of Origins he was supposed to be childish and idiotic... now he's just...crazy.

In conclusion... one doesn't just take a bunch of old ideas and put that in the same screen. Only Mario has the luxury to do that, because... well, he's freaking mario 6_6 kids just buy his games because of that. Rayman could do that, even in a more sentimental (and less commercial) way, but he needs to become more popular. Maybe Legends will regain his popularity, a lot of people are impressed with it in comparison to Origins.

Here, now kill me.
*Kills Sergio but before that makes sure that he held a Green Lum to revive again*

I think the only RL music I've enjoyed so far was the rock n roll remix of the Land of the Livid Dead.

The art was impressive, but outplaced. The jungles were too green. Too Earthling for my taste. The previous Rayman games, but mostly the first two, had some tones of red and purple, which gave more atmosphere to the games. The Desert of the Dijiridoos felt kinda empty. I think that the cloudy sky/foggy sky background of Rayman 1 was more empty, but even more effecient in giving atmosphere. I think the only Raymanian place was the Moody Clouds, but nothing quite else. The Mystical Pique tried to approach but I think something was wrong/missing. But we have no doubts that they are trying to approach to the young audience of nowadays, to make sure the game "looks cool to play".
RayFan9876 wrote:In my opinion, the level was quite 'meh.' The level design was repetitive, and far inferior to that of the level shown in the E3 trailer. In fact, they actually showed less than they did in the E3 trailer here. :|

The E3 level was well designed because it was varied and had off-beat rhythms, allowing for some really neat level design. This one was just straightforward for the most part. It pretty much tells that they don't have a lot to show that they haven't shown already in regards to the speed levels. I'm personally much more interested in the puzzle-solving half... assuming there is one, since they have freaking Murfy. If they have a cursor character and there isn't any puzzle-solving then that's just an annoying waste of a feature.
I agree. I also think that Ubisoft hasn't got much else to show, the LOTLD level was better than this. I also would be more interested to see puzzle-solving gameplay than this. I hope the gameplay gives more use to Murfy than just rhythm music, cutting ropes, holding enemies, removing vegetables á la SMB2 and twisting circular elements.
spiraldoor wrote:I'm not sure about the latest gameplay video. The music (which is critical if it's going to be tied directly to the gameplay) simply isn't very good, and makes me appreciate the soundtrack of Origins more than I did. It's entirely forgettable (I've already forgotten it) and doesn't sound much like Héral's other work.
Same thing here, I start to wonder if they picked another musician for Legends. The only music I liked so far was the LOTLD rock and roll remix.
spiraldoor wrote:Tying every single action carried out by the player to a specific musical sound was a mistake; it makes it feel like the player is tightly restricted to a musical gameplay script. I know these levels are basically on rails, but at least the ones in Origins made us feel free.
I prefer to wait for the game release and watch walkthroughs on YouTube, to confirm if players are forced to play this kind of levels, or they are optional like the LOTLD in RO.
spiraldoor wrote: On another note, the following music would have fit Rayman 2 perfectly, and demonstrates that Héral could still provide the score for a great old-fashioned Rayman game one day:

Why we both like the same songs for the exact reasons? :mryellow:

... Phew, it has been a while since I've wrote so much.

By the way, I can't watch today the Wii U preview because I need to go out for an important thing. Damnit. XX
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Re: Rayman Legends

Post by Robotic Teensie »

Wow, that's a big post. I agree with all of it :winkgrin:

I once read a game preview about Rayman Legends that said "Rayman Legends will take the fantastic gameplay from Rayman Origins and place it in a more familiar setting" ("familiar" because the game's environments seem to be inspired by ages of human history and human myths). The preview then said "This move is sure to appeal to gamers". I disagree! I don't want to be in a "familiar setting". The Glade of Dreams is a wonderful, magical place and that's what I want to explore! It's just like Haruka said:
Haruka wrote:The art was impressive, but outplaced. The jungles were too green. Too Earthling for my taste. The previous Rayman games, but mostly the first two, had some tones of red and purple, which gave more atmosphere to the games.
Indeed the atmosphere is missing from Legends. At least Rayman Origins revisited some of Rayman 1's worlds, and while the atmosphere was very light-hearted and crazy it's a lot better than stuff like Greek ruins and medieval castles. That just doesn't make sense in a Rayman game...!
Haruka wrote:
spiraldoor wrote: On another note, the following music would have fit Rayman 2 perfectly, and demonstrates that Héral could still provide the score for a great old-fashioned Rayman game one day:

Why we both like the same songs for the exact reasons? :mryellow:

... Phew, it has been a while since I've wrote so much.

By the way, I can't watch today the Wii U preview because I need to go out for an important thing. Damnit. XX
That song is one of my favourite songs from Origins :D
It's literally the only song that provided some atmosphere and reminded me of the older Rayman games.
saerleiya
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Re: Rayman Legends

Post by saerleiya »

"Familiar". Wasn't Rayman Origins familiar enough ? It is just a bad joke, isn't it :lol: ?
Robotic Teensie wrote:Indeed the atmosphere is missing from Legends. At least Rayman Origins revisited some of Rayman 1's worlds, and while the atmosphere was very light-hearted and crazy it's a lot better than stuff like Greek ruins and medieval castles.
Oh, they already did this...
Robotic Teensie wrote:That just doesn't make sense in a Rayman game...!
Nowadays unfortunately yes since Raving Rabbids 2 *_*...for those who don't know the first part of Rayman serie.
Robotic Teensie
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Re: Rayman Legends

Post by Robotic Teensie »

saerleiya wrote:Oh, they already did this...
What do you mean? Are you saying they're already making castles and stuff like that? Or are you saying they are revisiting previously encountered worlds?
saerleiya wrote:Nowadays unfortunately yes since Raving Rabbids 2 *_*...for those who don't know the first part of Rayman serie.
I think of every game that has "Rabbids" in its title to belong to a separate series of games. They are not the Rayman platformer series we all love (R1, R2, R3, Origins, and now Legends), but a whole other series.
Last edited by Robotic Teensie on Thu Sep 13, 2012 1:23 pm, edited 1 time in total.
LKPettin2
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Re: Rayman Legends

Post by LKPettin2 »

Robotic Teensie wrote:Wow, that's a big post. I agree with all of it :winkgrin:

I once read a game preview about Rayman Legends that said "Rayman Legends will take the fantastic gameplay from Rayman Origins and place it in a more familiar setting" ("familiar" because the game's environments seem to be inspired by ages of human history and human myths). The preview then said "This move is sure to appeal to gamers". I disagree! I don't want to be in a "familiar setting". The Glade of Dreams is a wonderful, magical place and that's what I want to explore! It's just like Haruka said:
Haruka wrote:The art was impressive, but outplaced. The jungles were too green. Too Earthling for my taste. The previous Rayman games, but mostly the first two, had some tones of red and purple, which gave more atmosphere to the games.
Indeed the atmosphere is missing from Legends. At least Rayman Origins revisited some of Rayman 1's worlds, and while the atmosphere was very light-hearted and crazy it's a lot better than stuff like Greek ruins and medieval castles. That just doesn't make sense in a Rayman game...!
Haruka wrote:
spiraldoor wrote: On another note, the following music would have fit Rayman 2 perfectly, and demonstrates that Héral could still provide the score for a great old-fashioned Rayman game one day:

Why we both like the same songs for the exact reasons? :mryellow:

... Phew, it has been a while since I've wrote so much.

By the way, I can't watch today the Wii U preview because I need to go out for an important thing. Damnit. XX
That song is one of my favourite songs from Origins :D
It's literally the only song that provided some atmosphere and reminded me of the older Rayman games.
Me too, when I heard it first time and next more....Awww...When I was coming back from my vacations by train nad it was night, I couldn't sleep, so I was playing Origins on my notebook and I was crooning that very long time ^^
sergiomonty
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Re: Rayman Legends

Post by sergiomonty »

I literally took the time to read all of haruka's post. I agree, I totally agree :mryellow:

Now that I think... what if the Tricky Treasure levels are still there? what if the rhythm levels are the replacement of the Moskito levels, for example? :shock:
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