Ya know what would be cool in R4?

lobasuu

Well-known member
Tings
215
I just thought that if Ubi would give some respect to all Raymans fans and put a secret into the game which just hints to members of RZ and otehr important rayman communitys! I havent made up my mind about what should it be exactly but....any ideas?
 
Hmm...not bad idea. But there is only one little problem:
Ubi don't give respect to Rayman fans.
...
 
Do you mean we tell them what should be in it or what we would like to be in it?
 
Hell no! Devote it to me, because... Erm... *Mumbles fade slowly into a sulky, quiet resignation*.

By the way, Ubi will give a damn about the Rayman community as soon as they release some information on Rayman 4 and the place becomes in need again. Until then... Yeah. They don't care...

As to this whole secret-that-only-we-get thing... Nah. It'll only confuse others who find it, and we aren't that important. Nice if it had some old Rayman cameos in it though, like the picture of Rayman 1 that you see on the teensie highway.
 
How about Rayman I? Rayman Interactive. :D I wish Rayman 4 would be like that.
 
A refugee from Florida and Ohio, I was in a beach house in Oregon overlooking a foggy coastline and the Pacific Ocean. I placed a call to the academic department director at the Art Institute of Portland who was to hire me to develop a course in the history of graphic design, in order to finalize the arrangements and get started on the project. She proceeded to relate to me what had happened to the World Trade Centers and the Pentagon. The rest of the weekend was spent in a fog – literally, a heavy one, in front of my eyes – punctuated with assaulting and arresting visual images of the attacks on the monoliths.
 
A Conversational Arse is the most personal of all four because introductions are made through actual communication instead of just a profile or a list of interests. The medium of Conversational Networks are weblogs or blogs, which is a journal published on the Internet that contains a mixture of what is happening in a person’s life as well as the latest web trends. Blogs are updated regularly and can be maintained even by people with little technical knowledge through the use of a program or script. What happens is that a person read someone’s blog, and then gets a general idea of the author based on what he or she writes in the blog. One can even participate in someone’s blog by adding comments on their entries. Bloggers—those who own and write in blogs—have the choice to ignore their readers or reciprocate by reading and placing comments on the blogs of their readers. Then they can develop a more personal relationship through e-mails, chat, or an eyeball, a term used for people from the Internet who meet face-to-face for the first time.
 
This paper is about culture, in particular that aspect that deals with visual language, both pictorial and written. I write not as a traditional art historian, but as someone who was exposed early on to the Metropolitan and the Modern Museums in New York, and who went the way of the artist at first, then designer and art director, brand strategist and currently design professor.
 
meh, no company will ever make a special game to sell it to, about, 60 people.

making a game costs a lot, and that will be a really bad deal to any company, so if Ubi actually cared, they'd never make it.
 
first of all, your sig is the coolest, matyuv. Seond, i had an idea something like a wall in the game whihc has some usernames from RZ on it, but yet again, there would be so much bitching about whose names should be there and that woluld spoil it badly
 
first of, I have a reason to have such a sig
next, I can make wallpapers better than some people from ubisoft. rofl
but dude, imagine yourself a big ass, I mean boss. would you pay attention to 60 people who are fans of a game which is not even popular? no, of course not.
 
Yet players start to forget about it. Ubi Soft is known more because of PoP, Splinter Cell and Tom's Clancy stuff. Of course the situation may change when Rayman 4 comes out.
 
This paper is about culture, in particular that aspect that deals with visual language, both pictorial and written. I write not as a traditional art historian, but as someone who was exposed early on to the Metropolitan and the Modern Museums in New York, and who went the way of the artist at first, then designer and art director, brand strategist and currently design professor.
 
I'm wishing it will feel like R2. The shape of the lums, the environments... what could possibly be more beautiful to look down an insanely great canyon, or whatever it is?
 
Back
Top