Rayman Legends

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Which version is your favourite?

Wii U
64
24%
PlayStation 3
19
7%
Xbox 360
14
5%
PlayStation Vita
5
2%
PC
74
28%
PlayStation 4
33
13%
Xbox One
12
5%
Switch
41
16%
 
Total votes: 262

Rayfist
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Re: Rayman Legends

Post by Rayfist »

Why does Ad need to know? :p
OCG
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Re: Rayman Legends

Post by OCG »

To help us with contest of course :P
magman
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Re: Rayman Legends

Post by magman »

OCG
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Re: Rayman Legends

Post by OCG »

Why not put thumbnail?
Rayrobi
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Re: Rayman Legends

Post by Rayrobi »

OldClassicGamer wrote:Why not put thumbnail?
Maybe he doesn't know how to.
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Re: Rayman Legends

Post by OCG »

One user in comments said there should be level editor like this in PC Version. I agree with him.
Rayrobi
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Re: Rayman Legends

Post by Rayrobi »

OldClassicGamer wrote:One user in comments said there should be level editor like this in PC Version. I agree with him.
Yeah, that would be pretty cool. Not only on PC though.
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Re: Rayman Legends

Post by OCG »

Well you do have right. It should be on other systems
Shrooblord
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Re: Rayman Legends

Post by Shrooblord »

:o InTheLittleWood! That's Yogscast member Martin!

Wasn't there a plan of releasing the UbiArt Framework engine at some point?
Raylex
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Re: Rayman Legends

Post by Raylex »

There was... but I think Ubisoft didn't let UbiArt do that...
Master
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Re: Rayman Legends

Post by Master »

A pity too, I'm sure there are many who would've put the engine to good use.
Shrooblord
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Re: Rayman Legends

Post by Shrooblord »

UbiSoft export embargoes again? Goddamnit.
Master
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Re: Rayman Legends

Post by Master »

I don't think they've ever actually come forward to say that they weren't going to release it, nor have they made any comment on their plans with the engine, so I guess that notion is practically stuck in limbo.
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Re: Rayman Legends

Post by Droolie »

Shrooblord wrote:Wasn't there a plan of releasing the UbiArt Framework engine at some point?
I posted this a month ago:
http://www.gamesindustry.biz/articles/2 ... are-create
At exactly 50:00 minutes into the video in the middle of the article, Michel Ancel explains that they're thinking about it again. It's very hard to do though (cleaning code, etc), so they might just release some ideas they used in the engine rather than the engine itself. It's rather recent, so I'm guessing they're still at that point.

Also, "no more Rabbids there, man."
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Re: Rayman Legends

Post by OCG »

So Rabbids level is scrapped?
Rayfist
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Re: Rayman Legends

Post by Rayfist »

Hello everyone! I just want to let everyone know I will be pre-ordering Legends on Steam few hours from now, and afterwards if I DO get an extra copy of Origins, we can begin the contest.
Rayrobi
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Re: Rayman Legends

Post by Rayrobi »

Rayfist wrote:Hello everyone! I just want to let everyone know I will be pre-ordering Legends on Steam few hours from now, and afterwards if I DO get an extra copy of Origins, we can begin the contest.
Looking forward to it. ;)
Bradandez
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Re: Rayman Legends

Post by Bradandez »

Radical! Can't wait. :)
Rulez
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Re: Rayman Legends

Post by Rulez »

Is it storytelling? It must be storytelling.
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Re: Rayman Legends

Post by Shrooblord »

For some reason I get the impression Rulez really doesn't want it themed around storytelling. Bar such entries from the contest, guys!
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