sergiomonty wrote:Drolpiraat wrote:Oh but it does. There are people who, unlike you, not only play a game simply for its gameplay, but also for its story, environments, music, etc. Are you saying this is only important in tv shows?
I hate to say this, but yes. Well, movies too.
That's depressingly stubborn of you. Regardless of what you yourself enjoy, video games are an art form just like any other; as an artist yourself, I thought this would be a give-in. What if there were a game that derived all of its joy from the visual experience and very little challenge? If the game was made well enough, like with anything, then that could end up being just as rewarding an experience as a game with excellent, intricate challenge but very simple graphics. Again, where your interests lie is another thing, but your judgement of what certain kinds of art should and should not include is not needed or wanted.
TheTempurmental wrote:I used to like to think deeply as well, but all the arguments I would get into would ruin my mood and make me stay up too late thinking about what to type next, ect. One morning I decided I would be a lot happier if I didn't take things too seriously all the time and just had fun. It's worked so far!

Yeah, and that's just depressing, no adjectives attached. You clearly had the ability to have a good mind, but... whatever works for you, I guess...? Just don't go around preaching your misunderstood perception of open-mindedness, if it really pains you that much to think about what you say.
sergiomonty wrote:Like Call of Duty, Halo, Madden, etc. All of them are the exact same game when you replay them. The different strategies are what make it different everytime.
Yeah, but all those games would get boring as shit pretty quick if they all only had one game mode.
sergiomonty wrote:Drolpiraat wrote:Excuse me? Rayman Legends is far more linear than the 3D Rayman games. There are only a few levels I can name that weren't extremely linear in Rayman Legends, and they were: Mansion of the Deep, the Amazing Maze, uh... hmm... can't find any others at the moment.
Sure. Please name a few in Rayman 3.
????????.,..//?
Almost every single area in Rayman 3 has multiple paths you can take to obtain all your collectibles and large areas to explore, it's not just one straight line you have to move in. Take the first area in the Bog of Murk for example: you have to wander around the entire circular area to make sure that you've gotten everything. Take the area with the staircase as an example in Land of the Livid Dead: you spend quite a long time in that area, taking offshoot paths and returning to that area, and solving puzzles within that area. There, off the top of my head, I just mentioned a couple of areas, both of which are far larger and far lengthier than both of those two Legends levels combined.
sergiomonty wrote:It's not like in Rayman 3 you had to restart the entire world if you didn't get the perfect amount of jewels with a perfect timing in one single area of one single level, right? That wouldn't be frustrating anyways, right?
Well no, it's not like that actually. If you missed something, just reload your saved game, and you're about five minutes behind where you were. You don't need a ridiculously high score to unlock everything, and the competition for scores to the point where it could be perceived as 'frustrating' is purely for those who strive for such perfection. Personally, I find the those that can almost never be perfected, where there's always room for improvement, to be the most long-lasting single-player games.