No, because then I wouldn't see it on 360 challenges, online things doesn't cross each others online as far as I know.that3Dguy wrote:Maybe its a Wii U exclusive?
Rayman Legends
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Re: Rayman Legends
Re: Rayman Legends
Fully agreed.spiraldoor wrote:The tent hub is fairly cool, with its weird nebulous canvases showing glimpses of the connected worlds, but I find the layout of the various rooms kind of confusing and hard to visualise. Definitely better than the menu-based system in Rayman 3, but not nearly as good as the Hall of Doors or the original's world map. There sure is a lot of content in Legends, but sadly a lot of it isn't very compelling.
Quoted for truth. The golden era of Ubisoft had this logotype, and I still think it was by far the best logo of the company.spiraldoor wrote:They used the wrong symbol on his chest if you ask me.TFDs39 wrote:I have seen him playing as [UbiRay since Wednesday (I don't know if he had it earlier),but I think it is impossible to reach the last level of awesomness so fast.
@3Dguy:Here is him: storage/17174/f4b15bedbdfe792e38941c78fe77117c
http://i.imgur.com/ItNhS37.png
http://youtu.be/BG86Fs8JyA0?t=48s
Hail to the rainbow of glory.
Re: Rayman Legends
Actually it is very possible that someone got the game 2 weeks early. Maybe that person works at Ubisoft for all we know.Rayrobi wrote:Sure you get, i got only diamond cups in every challenge since 30th August, but i still have only 4934 points and the last level is at 6000 points. And i doubt someone got the game 2 weeks earlier than the release date.Serza5 wrote:Don't you get new trophies for every daily/weekly challenge?
Re: Rayman Legends
Serriously,somebody should ask him how he got it.I may ask tomorrow on Uplay.
Re: Rayman Legends
And that is why Rayman 3 will be my favorite Rayman game.
Re: Rayman Legends
Trying to add Esperou doesn't work, he reject all invitations he gets. A guy on my friend list once added him and got accepted, but when he talked to him, he got deleted.
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Master

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Re: Rayman Legends
Wow, I'm out five hours, and the conversation suddenly streams.
The worst effect to me is the one used in Orchestral Chaos, the flashing really hurts after a while. The 8 bit levels in general use these "nostalgic" filters to purposely make the levels harder than the first time, add in the lack of checkpoints, and I think it becomes more of a memorisation fest, which is a little aggravating indeed, I concur with everyone saying that if they wanted to throwback, they should have done so in regards with the series, not gaming in general.
Each 8 bit level has its own filter applied, I think the fishbowl reappears in Gloo Gloo and in the final 8 bit Grannies World Tour.spiraldoor wrote:The "8-bit" levels are baffling. A throwback to the 32-bit consoles on which Rayman originated would have been great, but by going back another two generations the developers seem to be trying to bypass Rayman players in favour of Mario ones. That might have been acceptable if they'd done a half-decent job of it, but the headache-inducing, grainy fishbowl filter they've plastered over the 1080p graphics is bizarre and not satisfying at all. Am I supposed to play through all of these without dying? No thanks.
The worst effect to me is the one used in Orchestral Chaos, the flashing really hurts after a while. The 8 bit levels in general use these "nostalgic" filters to purposely make the levels harder than the first time, add in the lack of checkpoints, and I think it becomes more of a memorisation fest, which is a little aggravating indeed, I concur with everyone saying that if they wanted to throwback, they should have done so in regards with the series, not gaming in general.
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spiraldoor

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Re: Rayman Legends
2D Madness and 2D Nighmare may have been a little rough around the edges, but the fake difficulty and lazy filters of Legends's "8-bit" levels really highlights what a thoughtful and sincere tribute they were.
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Bionichute

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Re: Rayman Legends
You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.spiraldoor wrote:They used the wrong symbol on his chest if you ask me.
http://i.imgur.com/ItNhS37.png
Also, I'm almost at level 11, I have no idea what Rayrobi was talking about when he says it's impossible to get to.
Re: Rayman Legends
I guess that I'm also a nostalgia blind ass face, although I think you should have been more polite and more rational about your reply.Bionichute wrote: You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.
I would enjoy more the current Ubisoft logo if it happened to have more soul on it.
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Master

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Re: Rayman Legends
I'm going to defy the norm here, while the Ubi logo of old holds many dear memories to me, I do like the modern logo, it seems more suited to the common designs of today, and I did like the little intro they had with it when they initially used it:
Of course, they use this now:
Which I don't like to the same extent as the previous one, but I still don't mind looking at it everytime I boot up a UbiSoft game.
Of course, they use this now:
Which I don't like to the same extent as the previous one, but I still don't mind looking at it everytime I boot up a UbiSoft game.
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spiraldoor

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Re: Rayman Legends
Or maybe – here's an astonishing thought – I actually think that the rainbow-coloured arc is a more charming symbol than the cold blue swirl, and that working it into the UbiRay costume would be a fitting tribute to the history of the series.Bionichute wrote:You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.
You have a terrible attitude. Stop responding to criticisms of your beloved Rayman Legends with incoherent personal attacks. When you grow up you'll look back on these posts and dearly wish that you could take them back.
Re: Rayman Legends
I prefer the new logo. I'm a sucker for modernisation though.
Re: Rayman Legends
It reminds me of the post-RO discussions that existed and a minor people that praised RO felt overly offended by the game's criticism by the remaining community.
Globox in 2003 wrote:Ooooh, there's other Deja-Vu coming on!
Re: Rayman Legends
Replaying the music levels and their 8-bit counterparts I really wish they had made a special stage in the final world based on the precipice. The style of these levels would have suited it perfectly; fast paced, cannons firing and structures collapsing to the music, aswell as smashing the occasional cage as you go like in the original. Seeing the pirate ships and maybe even robot pirates in this art-style would have been cool too.
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Master

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Re: Rayman Legends
So much this, that'd be completely awesome, and fit well with the nostalgic theme, seeing the robot pirates again after a decade would certainly have been a nice throwback indeed.Bzzit wrote:Replaying the music levels and their 8-bit counterparts I really wish they had made a special stage in the final world based on the precipice. The style of these levels would have suited it perfectly; fast paced, cannons firing and structures collapsing to the music, aswell as smashing the occasional cage as you go like in the original. Seeing the pirate ships and maybe even robot pirates in this art-style would have been cool too.
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spiraldoor

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Re: Rayman Legends
I've never thought about it until now, but the Precipice is kind of a primordial example of all the rapid-paced collapse-a-thon chase levels in Origins and Legends. It seems really obvious when you think about the levels where the heroes are chased by flying ships shooting helicopter bombs. I wonder if it was a major influence?
Re: Rayman Legends
Nostalgia is awesome. Deal with itBionichute wrote:You nostalgia blind ass face, that logo is generic and wouldn't be able to fit on Rayman's shirt. The only reason you even give a shit about the logo is because you want everything to be like it was when you were a kid.spiraldoor wrote:They used the wrong symbol on his chest if you ask me.
http://i.imgur.com/ItNhS37.png
Also, I'm almost at level 11, I have no idea what Rayrobi was talking about when he says it's impossible to get to.
And plus the old logo still looked better anyways.
Anyways, today I talked with friend irl about Origins and Legends and he said he finds Origins much better. He kept saying Legends has terrible mechanics and controls compared to Origins. Does anyone think here on RPC that controls are different. Like a jumping mechanics...
Last edited by OCG on Fri Sep 06, 2013 11:41 pm, edited 1 time in total.
Re: Rayman Legends
I still believe that R2 was a source of inspiration for levels like Pirate's Treasure! in RO.spiraldoor wrote:I've never thought about it until now, but the Precipice is kind of a primordial example of all the rapid-paced collapse-a-thon chase levels in Origins and Legends. It seems really obvious when you think about the levels where the heroes are chased by flying ships shooting helicopter bombs. I wonder if it was a major influence?
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Master

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Re: Rayman Legends
Hm, no, I never drew up that similarity whatsoever, but bringing it up, it does make quite a bit of sense actually.







