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fikst dat 4 usergiomonty said:30 minutes of gameplay in spanish (My language, yay).
OCG will love to know that its confirmed: you can switch the language to japanese.![]()
fikst dat 4 usergiomonty said:30 minutes of gameplay in spanish (My language, yay).
OCG will love to know that its confirmed: you can switch the language to japanese.![]()
Adventure in Melee was better and simpler and stuff.Master said:Hm, I don't think it's a horrible loss, while the Subspace Emissary was fun, it wasn't anything spectacular.
Rulez said:Adventure in Melee was better and simpler and stuff.Master said:Hm, I don't think it's a horrible loss, while the Subspace Emissary was fun, it wasn't anything spectacular.
I didn't like Subspace all that much either, but I'm sad they're getting rid of a story mode. It's one of those things that if it didn't work one time, try it again, but better.sergiomonty said:I quickly got bored of SSE. The story wasn't interesting at all. It was silent, empty, and awkward. There were short bits where seeing characters interact was funny, but not memorable. Not to mention that Nintendo had to actually explain the full story on smashbros.com because it was way too complicated. Like, Rayman Origins-level of complicated. When I finished the game, I went to the website and read the story... My thoughts were pretty far from what the plot was actually meant to be. Seriously, I thought Dedede was marking his property, not trying to save everyone with a bunch of "magical medals".
As Rulez said, I think the Adventure mode in Melee was much better.
This is why Sega/Sonic Team do best localizations. They never limit any region and all regions can check out all languages. That is how every game should be.sergiomonty said:30 minutes of gameplay in spanish (My language, yay).
OCG will love to know that its confirmed: you can switch the language to japanese.![]()