Rayman 1

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Which version is your favourite?

Jaguar
10
4%
PC
56
23%
PlayStation
143
59%
Saturn
15
6%
Game Boy Colour
4
2%
Game Boy Advance
6
2%
DSi
9
4%
 
Total votes: 243

Master
Rayman 1
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Re: Rayman 1

Post by Master »

'Tis a world of magic and whimsy, the fact that there is a land made of confectionery shouldn't escape us, for all we know, there might not be such a thing as bacteria and the like.
Though I'd still find it a little disgusting, you don't know what's been on that candy.
THEdragon
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Re: Rayman 1

Post by THEdragon »

Mmmhmm, not so appetising now, is it?
OCG
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Re: Rayman 1

Post by OCG »

Not at all :|
Ray502
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Re: Rayman 1

Post by Ray502 »

THEdragon wrote:Mmmhmm, not so appetising now, is it?
The answer to that question is a big no. Plus, it has Rayman's feet stepped on and he has stepped on a BUNCH of platforms, clowns, Bad Rayman, and who knows how many other people like Mr.Dark :hehe:
THEdragon
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Re: Rayman 1

Post by THEdragon »

A landscape made of confectionery is pretty, but impractical. ;)
Bradandez
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Re: Rayman 1

Post by Bradandez »

Master wrote:'Tis a world of magic and whimsy, the fact that there is a land made of confectionery shouldn't escape us, for all we know, there might not be such a thing as bacteria and the like.
Though I'd still find it a little disgusting, you don't know what's been on that candy.
Well thanks for giving me an image of that, Master.
Keane
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Re: Rayman 1

Post by Keane »

What if the Candy Chateau expires?
incognito
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Re: Rayman 1

Post by incognito »

Imagine the candy chateau with giant ants and giant flys
THEdragon
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Re: Rayman 1

Post by THEdragon »

Now those would have made some very interesting enemies for that world!
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Re: Rayman 1

Post by Bradandez »

Didn't we something similar with "Spoiled Rotten"?
Keane
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Re: Rayman 1

Post by Keane »

If there is ever a remake I want Rayman to leave behind dirty footsteps when he walks.
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Re: Rayman 1

Post by Bradandez »

That'd be a nice touch.
THEdragon
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Re: Rayman 1

Post by THEdragon »

Keane wrote:If there is ever a remake I want Rayman to leave behind dirty footsteps when he walks.
I am laughing way harder at this than I should be.
sonicbrawler182
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Re: Rayman 1

Post by sonicbrawler182 »

Imagine if they remade Rayman 1 with the UbiArt engine, and based it on the Origins/Legends style of game mechanics (but mix it with elements of Rayman 1, so it's pretty much 50/50 between both styles).
Master
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Re: Rayman 1

Post by Master »

Call me a purist, but I'd rather a remake of Rayman 1 retained its mechanics, though I don't mind other games adapting Rayman 1 levels to suit their own mechanics.
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Re: Rayman 1

Post by Keane »

If your gonna change the gameplay it's not really a remake, not to mention that Origins/Legends gameplay doesn't have the same feel as Rayman 1.
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Re: Rayman 1

Post by OCG »

sonicbrawler182 wrote:Imagine if they remade Rayman 1 with the UbiArt engine, and based it on the Origins/Legends style of game mechanics (but mix it with elements of Rayman 1, so it's pretty much 50/50 between both styles).
I would not like R1 to be in Origins/Legends style. It would ruin a Rayman 1 atmosphere which was the best. No game has atmosphere like Rayman 1.
sonicbrawler182
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Re: Rayman 1

Post by sonicbrawler182 »

The reason why I'd rather they take some cues from Origins/Legends is because of the control being much better than Rayman 1.

So basically, make the overall control like Origins/Legends, but keep the health system, telescopic fist (meaning removing the Origins/Legends attacks), power-ups, and all of that like Rayman 1.

Rayman 1 is a good game, but it's kinaesthetics bother the hell out of me. Origins/Legends was a much better take on the same kinaesthetics than Rayman 1.

Oh, and give me all of the powers from the start. No need to have them earned at scripted points.
Master
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Re: Rayman 1

Post by Master »

Each to their own, I'm not too big a fan of the compulsion to dash that Origins/Legends gives.
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Re: Rayman 1

Post by sonicbrawler182 »

Master wrote:Each to their own, I'm not too big a fan of the compulsion to dash that Origins/Legends gives.
I never said the levels need to change to reflect Origins/Legends level design. I'm strictly talking about the controls. Remember, Rayman has a walking speed in Origins/Legends as well as sprinting, much like how he had a walking speed and a dash in Rayman 1. So the Rayman 1 levels could probably be ported into the Origins/Legends with minimal tweaking.
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