sfn42 wrote:@Adsolution: I do not understand why you see my post as an attack on you. Did I ever accuse you of trying to further your standings in the HoF?
Well, your wording, which highlighted high standing and power within the community, directly implying the staff and highly-respected long-timers, mentioned alongside my own reasoning, made it sound like an obvious personal attack. If that wasn't your intention, I apologise, and for my language as well, though I'm having trouble finding a different way of interpreting that as it was, as it came across as very literal in tandem with the situation.
sfn42 wrote:but to mix those two or even establish a correlation is a fallacy.
But how so? it's quite technical as it is, and in the way I'm describing it, the mechanics are your rules: they tell you how you can and cannot move, how the scoring system functions, and basically define everything to do within the boundaries of the game. If a game is developed and released with a scoring mode, this scoring mode was obviously developed with their programmed mechanics in mind, and they naturally want you to use the mechanics they created to the best of their ability to obtain the highest score possible.
sfn42 wrote:What I don't get at all, is the following sentence:
Adsolution wrote:I've never personally encountered a glitch in Rayman 3 before, and furthermore, we're clearly able to recognise what is a glitch and what isn't.
Are you trying to establish a causality between the two parts of your sentence? I already addressed the second part (grey areas in terms of glitches), but the first part seriously makes me question your expertise.
I never claimed myself to be an expert, but I've played the game through many times, enough to say that I know it very well, just not as well as those getting 800,000+ points; this doesn't invalidate my arguments though, as they reside on a conceptual level that anyone with basic knowledge of the game could make. Also, just because I've never personally encountered any prominent glitches (which I was referring to, things that would actually affect the gameplay) doesn't mean that I'm not aware of existing ones; there are plenty of videos on YouTube showcasing most of the known glitches and exploitations in the game which I'm all very familiar with, and suffice to say, they're not the kind of things you'd have found out unless someone told you, or by complete fluke, or if you actively search for glitches.
sfn42 wrote:What makes you say that, when you've never encountered a glitch in this game, "we" (who is 'we'?) can distinguish between glitches and non-glitches?
"We", meaning everyone. There's always a grey area in this sort of thing, but in this sort of thing, it's so small it's hardly even worth mentioning, as generally, the mechanics are made to be grasped almost instantly (so you would notice if a prominent inconsistency showed up at any time), and generally, things like this which actually get you more points are very obviously glitches (or have the unlikely possibility of being an 'intentional' glitch for some reason).
sfn42 wrote:I don't think you were ever part of the discussion of what the developers actually intended/what they programmed into this game on purpose. This discussion is as old as the game itself and I am, at this point, not a fan of its premise. However, if you look through this thread, you'll find several instances of it which should show you that things are not as clear-cut as you make them out to be.
If there was some kind of a conspiracy, then maybe I am wrong, but whatever it was, it's clearly irrelevant and has no bearing on anyone's perception or experience and answers nothing. I think our goal here is to create a fair contest which allows as many people to enjoy competing as possible, ranging from those who like abusing the hell out of the game through off-the-wall glitches and exploitations, to those who want to be able to obtain a high score by utilising and practicing the game's integral mechanics to their best ability <- this is where I reside, however, since you can't please everybody, you have to reach a compromise, the logical one being the allowance of certain glitches, provided that they can be consistently executed and require skill, like an 'intended' mechanic, but aren't so useful to the point of alienating those who don't wish to use glitches. That's my idea of a compromise, and what I think is worthy of discussion. What I don't think is a good idea is to stick to one extreme (namely, the allowance of something like the permanent LOTLD 2x scoring), because then you're only appealing to a niche, and once again, alienating those who either don't know about (and wouldn't unless they read through this entire thread) or don't wish to utilise these glitches that do nothing but offset the scoring charts.
Like you've said, you're still able to attain well over 800,000 points with pure skill, but I think that certain exploits are downright unacceptable
sfn42 wrote:Your steroid-comparison is not fitting at all.
Which is why I totally re-worded the paragraph, though you had already starting responding before I submitted the edit. I was hoping you wouldn't see that. ;o
sfn42 wrote:Something to consider: glitches are enabled/created by programming. If the game wouldn't be programmed the way it is, there wouldn't be any glitches, therefore, they are as much part of the game as anything else.
Glitches are mistakes in the game design. If the game wasn't programmed the way it was, there would probably be a different set of glitches, maybe fewer, maybe more. This conspiring feature is not a glitch, but could just as well be treated as one due to its obscurity and secrecy, and like any of these other bizarre glitches that have been found out, no one would know about it unless they read through this thread, and I pray, like Xenon, that this remains an ongoing contest of skill and mastery, not of knowledge of arbitrary exploitations.
Like you've said, you're able to get well over 800,000 without utilising a single exploitation, but I still don't see them as remotely contest-appropriate material when it this is the defining and only Rayman 3 contest in existence.